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Old Jan 18th, 2013, 8:46:51 AM   #2513
MeroMero
 
Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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Each time a new gen is coming, it seems that a couple of moves are buffed (though some were nerfed badly, I'm looking at you Selfdestruct and Explosion), those moves can maybe have a buff during the gen transition :
Crabhammer :
120 BP(+30) / 85 Acc(-5) / 5 PP(-5)
Not counting new moves, if any physical Water-type move would look powerful enough to be buffed up to 120 BP, it would be Crabhammer.

Tri-Attack : 100 BP(+20) / 95 Acc(-5) / 5 PP(-5)
It always baffled me to see how this move is "only" 80 BP considering its side effects.

Iron Tail : 100 BP(=) / 80 Acc(+5) / 10 PP(-5)
I don't see how this is any less accurate than Stone Edge, Cross Chop or Hydro Pump.

Crunch : 90 BP(+10) / 100 Acc(=) / 15 PP(=)
When the most powerful RELIABLE move of one given combination of type and category is ONLY 80 BP you know something is off.

Shadow Ball : 90 BP(+10) / 100 Acc(=) / 15 PP(=)
Same comment as Crunch.

Hyper Voice : 120 BP(+30) / 90 Acc(-10) / 5 PP(-5)
A far more reliable version of Uproar, used to be a more powerful version as well (×1.8 or +80% the power of Uproar) up until gen5.

Extrasensory : 90 BP(+10) / 100 Acc(=) / 15 PP(-15)
Would give Psychic competition (flinch chance vs Sp.Def. drop chance).

Power Gem : 90 BP(+20) / 100 Acc(=) / 10 PP(-10)
Special Rock-type moves : AncientPower, Hidden Power (Rock), Power Gem. Talk about diversity, even though I can understand why it is difficult to come with a special rock move flavor-wise but if anything the power boost would make Power Gem usable.

Focus Blast : 120 BP(=) / 80 Acc(+10) / 5 PP(=)
You know it's sad when you compare Focus Blast average BP output (84) to Aura Sphere's (90), at the very least 80% accuracy would increase Focus Blast average power up to 96.

Razor Shell : 85 BP(+10) / 95 Acc(=) / 10 PP(=)
Kinda like how Leaf Blade got buffed the generation next after the one it was introduced.

Icicle Crash : 100 BP(+15) / 90 Acc(=) / 10 PP(=)
I think 85 BP doesn't properly translate the pain that a row of sharp, pointy big icicles ready to stab you from above would inflict.

I nearly forgot, Selfdestruct and Explosion like they were pre-gen5: come on Game Freak, that was a dick move.


Ideas of new moves / clone of old moves :
Ice Kick (アイスキック) : 85 BP / 90 Acc / 10 PP / Ice / Physical
Increased critical hit ratio, 10% chance of freezing the target.

Thunder Kick (サンダーキック) : 85 BP / 90 Acc / 10 PP / Electric / Physical
Increased critical hit ratio, 10% chance of paralysing the target.

Psycho Blade (サイコブレード) : 100 BP / 80 Acc / 5 PP / Psychic / Physical
Increased critical hit ratio.

Brainpower (プサイアニック) : 120 BP / 85 Acc / 5 PP / Psychic / Special
20% chance of dropping the target Sp.Def. 2 stages.

Steam Hammer (パワーハンマー) : 120 BP / 100 Acc / 15 PP / Steel / Physical
Recoil damage equal to one-third of the damage done.

Icebreaker (さいひょうせん) : 120 BP / 100 Acc / 15 PP / Ice / Physical
Recoil damage equal to one-third of the damage done.

ThunderDance (かみなりのまい) : --- BP / --- Acc / 20 PP / Electric / Status
Increase user's Sp.Atk and Speed 1 stage each.

Ice Age (アイスエイジ) : 120 BP / 50 Acc / 5 PP / Ice / Special
100% chance of freezing the target (if it connects).

WaterCooling (すいれい) : 90 BP / 100 Acc / 10 PP / Water / Special
10% chance of freezing the target.

Ice Skating (アイススケート) : --- BP / --- Acc / 20 PP / Ice / Status
Increase user's Speed 2 stages.

Sky Rocket (スカイロケット) : 120 BP / 70 Acc / 5 PP / Steel / Special
No side-effect, infinite accuracy under sun, accuracy is 50 under rain / sandstorm / hail.

Sky Storm (りゅうのあらし) : 120 BP / 70 Acc / 5 PP / Dragon / Special
No side-effect, infinite accuracy under rain, accuracy is 50 under sun.
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