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Originally Posted by Fat labarith
I think the meta is fairly balanced now... these are abilities that allow for power creep while allowing some new strategy moves.
I kind of like Indifference, as I could totally see being ambushed by a starly when my first pokemon is, say, my excellent typed, fully EVed, BST650 pokemon, and that pokemon saying "Really?" and just getting back in it's ball, forcing out your 2nd pokemon. Since it would only activate when an opponent switches into play, you could always switch it back, or have it come in after whatever was switched in switches out...
The thrust of it, though, is that if your opponent switches to, say, a wall, they've timewalked you which is pretty obscenely tough. The ability also makes entry hazards more dangerous... but that's not exactly a good selling point...
That said, I could see GF giving us an Ice/Fire with like crazy stats and this ability...
Pyrofrost Fire/Ice Overconfidence 130/150/130/80/130/80
To which your opponent gets up Stealth Rocks and then brings in their wall, which shifts him... meaning it'll take obscene SR damage when it comes back... and it can always be shifted by a wall again... :)
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That's kind of the problem right there. It could be abused way too easily. Face it, if your opponent has a Blissey, the battle essentially becomes 6 v. 5. Also, the point of pokemon is to start off with weak pokemon and level them up through the story, gradually encountering stronger pokemon. Some pokemon are weak on purpose, that's why they evolve. It's not right to try and cater to the weaker pokemon, because they're supposed to be weak. That's why Dragonite and Alakazam (among others) got seriously buffed this gen, because GameFreak caters to the strong pokemon.
Tl;dr - if you wanna use weak pokemon, play NU