Join Date: Jul 2012
Originally Posted by Fat Naix
thesynchrohero, Red/Blue Machop's entry is pretty bare, so if you test anything I'd recommend that. Lapras's entry could also use some expansion, but that's just my opinion.
Speaking of tests, I just finished testing Red Krabby, Abra (without trade evolution), and others. Here are entries for those 2:
-Krabby (Red) - Low Tier
-Availability: Unlike in Blue or Yellow, Red Krabby can't be caught in Seafoam Islands, meaning the best opportunity to catch Krabby is by surving up a level 23 Kingler at Route 23 with the Super Rod. You will need to have beaten Erika to access Route 23's fishing spots.
-Stats: As mentioned in its Blue/Yellow entry, Kingler has impeccable Attack and very adequate Defense, but its Special leaves a lot to be desired.
-Movepool: Kingler will know Bubble, Leer, and Vicegrip when caught assuming you caught it as a level 23 Kingler. It'll then proceed to learn Guillotine 2 levels later. Unfortunately, Kingler won't be able to know Crabhammer until level 42, which means it'll be stuck without usable STAB for 19 levels. The only notable TM moves Kingler can learn are Ice Beam and Blizzard, but even those moves might not be worth it in the long run due to Kingler's disappointing base 50 Special. Still, Blizzard is a noteworthy option as it allows Kingler to take down some of Lance's Dragon-types. Another option for Kingler is Body Slam: it's the most powerful Normal-type attack Kingler can learn with no drawbacks, just keep its competition in mind.
-Power: Since it'll join underleveled with Vicegrip as its best attack, it should come as no surprise that Kingler won't exactly be excelling. Of course, once it reaches level 42, it'll know Crabhammer and then play exactly like it would in Blue or Yellow. However, this isn't until Seafoam Islands, meaning Kingler will be doing mediocre for at least 2 gyms, in other words a fourth of the game.
-Type: Kingler really wishes it was Normal-type instead of Water-type, as a specially oriented typing combined with a pathetic Special means a wasted type, at least until Crabhammer comes along.
--Koga: Kingler won't be doing much this fight, as all of its good attacks at this point in the game are physical, and all of Koga's Pokemon have the bulk to withstand more than a few physical attacks.
--Sabrina: Sabrina's Pokemon are all faster than Kingler and their attacks target its pitiful special.
--Blaine: By this time, Kingler should know Crabhammer, making this fight a walk in the park.
--Giovanni: See Blaine.
--Lorelei: Aside from crushing Jynx with Strength, don't expect Kingler to do much in this fight.
--Bruno: All of Bruno's Pokemon are either weak to Crabhammer or have Special stats that make Kingler's seem adequate.
--Agatha: Her Ghosts can take whatever Kingler lobs at it, but can't do much back to it outside of status.
--Lance: This is probably the only time in the game where Kingler would use Blizzard, as 4 of his Pokemon are weak to it, and one of them is weak to Crabhammer, meaning you don't have to waste Blizzard's PP on it. Keep in mind, however, that it'll usually take 2 Blizzards to down one of Lance's Dragons
--Rival: To sum it up quickly, Kingler can comfortably beat Pidgeot, Rhydon, Exeggutor, Arcanine, and Charizard. It loses to everything else.
-Additional Comments: The problem with Krabby in Red is that it misses out on what makes it good in Blue and Yellow: access to Crabhammer shortly after catching it, and the lack of need to catch it up with the rest of the party (though the latter applies solely to Blue). Without those characteristics, Krabby becomes an unimpressive Pokemon, and one that is not recommended for playthroughs. Also remember that you have to go noticeably out of your way to obtain Krabby at its best in Red.
-Abra - Top Tier
-Availability: This is Abra's only flaw. It can be caught at Routes 24 and 25 in Red and Blue, with its level being either 8, 10, or 12. In Yellow, you'll have to wait until Route 5. Abra are notoriously difficult to catch, as they have the lowest catch rate of anything in the Routes where they're found, and they Teleport away from battle on the first turn. Because of this, having a Pokemon that knows a sleep-inducing move, such as Butterfree or Clefable, helps a ton here. Abra first evolve by reaching level 16, and then by trade.
-Stats: Alakazam has one of the highest Special stats in the game, second only to Mewtwo, who isn't obtainable until the end of the game. It's also fast enough to outpace anything that isn't called Aerodactyl, Jolteon, Electrode, or Dugtrio. Paper-thin defenses might seem bad, but you'll hardly notice it because you'll be too busy obliterating everything in sight. While Kadabra's stats aren't quite as impressive as Alakazam's, they're still good enough to get the job done, and you should only see the difference during major battles.
-Movepool: When caught, Teleport will be Abra's only move, and it is useless in trainer battles. It does, however, have some utility outside of battle. Notable example would be right after meeting Bill and going to the Power Plant to catch Zapdos. In Route 25, you can get TM19, Seismic Toss. Seismic Toss, while a set damage move, is Abra's only means of doing damage until it evolves, and it's Alakazam's best means of attacking fellow Psychic-types. Kadabra's learns Confusion at level 16, Psybeam at level 27, and Psychic at level 38. Each of these are great attacks at the time they're learned, and Confusion and Psybeam can usually take care of anything weak to Psychic-type attacks. Also, Kadabra and Alakazam have access to Recover, but it won't usually be needed unless it's facing down another Psychic-type.
-Power: As mentioned above, Abra's only move when it's first caught is Teleport, meaning that unless you teach it Seismic Toss, it won't be doing much of anything until it evolves. Once it evolves and learns actual damaging Psychic-type attacks, it positively wrecks its adversaries, with the only exeptions being fellow Psychic-types. The above statement applies to Kadabra just as much as it does to Alakazam.
-Type: Psychic is without a doubt the best type in RBY. It hits the abundant Poison-types super effectively and is only resisted by other Psychic-types. Its only weakness is to Bug-type attacks, most of which are wielded either by Pokemon who are either weak to Psychic-type attacks or weak overall, with the only exception being Jolteon.
--Misty: With Seismic Toss, Alakazam can go toe-to-toe with her Starmie and crush Staryu. It isn't a guaranteed victory, but Alakazam definitely helps.
--Lt. Surge: Thanks to Alakazam's ludicrous Special, it doesn't have to worry about Raichu's Thunderbolt as much as others neutral to it would be. It does, however, have to worry about Mega Punch and Mega Kick from Raichu in Yellow.
--Erika: The only Pokemon on her team that isn't weak to Psybeam is pathetic. In fact, Alakazam could solo the entire gym if you felt like it.
--Koga: Considering we're talking about a Psychic-type with base 135 Special, this outcome couldn't be more obvious.
--Sabrina: Alakazam can defeat all of Sabrina's Pokemon in Red and Blue with the exception of her Alakazam provided it knows Seismic Toss. Her Alakazam (in all games) in addition to her Kadabra in Yellow can Recover more HP than Seismic Toss inflicts, causing a stalemate between the two.
--Blaine: Take Down and Stomp definitely leave marks, so how well Alakazam does against Blaine depends on how often his Pokemon use those 2 moves.
--Giovanni: The only Pokemon on Giovanni's team who might be able to stop Alakazam would be Persian and Dugtrio. Everything else gets swept under the rug.
--Lorelei: Lapras is the only Pokemon on her team capable of beating Alakazam, as Dewgong and Cloyster fall to a Psychic followed by a Psybeam and Slowbro and Jynx get worn down by repeated Seismic Tosses.
--Bruno: He gets swept. You can use Psybeam on his Fighting-types if you want, as they can't even take that.
--Agatha: Similar to Bruno, but you'll need Psychic to take down her Ghost-types, as they actually have good Special.
--Lance: All of his Pokemon know Hyper Beam, which is capable of disintegrating Alakazam. However, all of his Pokemon (with the exception of Aerodactyl) are slower than Alakazam, allowing the PSI Pokemon to get a hit in before going down.
--Rival: As with Sabrina, Alakazam vs. Alakazam would result in a stalemate. The other Pokemon Alakazam would have trouble with would be Gyarados, Arcanine, Charizard, and Jolteon.
--Additional Comments: While it is difficult to catch and useless for 4-8 levels, its ability to steamroll the rest of the game with few exceptions establishes it as among the best Pokemon in the game. Even if you can't trade to evolve it completely, the difference in performance between Kadabra and Alakazam is minor, and is only noticeable during major battles.
Because of Red Krabby getting an entry, I decided to change some things in Blue/Yellow Krabby's entry. I left in the things I didn't change for convenience's sake
-Krabby (Blue/Yellow) – High Tier
-Availability: While Krabby can be caught in its base form by fishing with the Super Rod in various areas including (but not limited to) Fuschia City, Vermilion City, and Routes 11, 12, 18, it'll only be level 15, meaning it would have quite a long way to catch up the rest of the party. In Yellow, Krabby can be found in the bottom 2 floors of Seafoam Islands by means of the Super Rod at level 35 as a Kingler. However, Kingler can be found at the B3 floor of Seafoam Islands level 39, which should be very similar in level to the rest of your team, provided you went to get it before clearing out Silph Co. While they only have a 4% chance of appearing, Repels remedy this, provided the Pokemon leading your party isn't below level 34 or above level 39 at the time. Krabby can evolve at level 28, in other words right after being caught.
-Stats: Kingler has a massive base 130 Attack, which is tied with Rhydon and Flareon and second only to Dragonite, which is almost impossible to get in-game without a large amount of grinding. Its Defense isn't too far behind, and its Speed is enough to outpace an almost all of the game's remaining Pokemon (at least those who aren't higher leveled than it). However, Kingler's weakest stat is Special, at a dismal base 50. Of course, If you settled for Krabby to get earlier access to Crabhammer, you don't have to worry too much, as it still has solid Attack and Defense.
-Movepool: Krabby and Kingler have exclusive access to the move Crabhammer, which acts like a slightly more powerful, 85% accurate, Water-type Slash, and as such is the best Water-type move in the game. As such, it makes up for Kingler's pathetic Special, and is mandatory on it. Kingler, like most other Water-types, has access to Ice Beam and Blizzard, but its awful Special means its usability outside of Lance is just as bad. Also, Kingler can learn Guillotine, which is an OHKO move and as such can make it quite useful for major battles in combination with X Accuracy and X Speed when Crabhammer and Strength can't cut it. Kingler learns Guillotine at level 25 and Crabhammer at level 42. Also, catching Krabby rather than Kingler in Yellow for an earlier Crabhammer is a definite option, as Krabby learns it at level 35. If you teach Kingler Surf and Strength, it can also act as a useful HM slave alongside its role of killing things with Crabhammer.
-Power: Against the majority of trainers, Kingler does well, with Crabhammer to annihilate anything weak to it and Strength to deal with everything else. Crabhammer and Water-typing combined with a titanic Base 130 Attack make Kingler a mixed attacker while simultaneously having perfect type coverage in just 2 moves, allowing it to hold its own against the majority of the game's remaining trainers.
-Type: While Kingler is a Water-type with no secondary typings, it isn't too bad, because Kingler's weaknesses are both very uncommon, meaning Kingler won't have much to worry about in the majority of battles as far as type match-ups are concerned.
-Match-ups: The X item + Guillotine combination will not be taken into account for these battles, as Kingler defeats everybody (with the exceptions of Agatha and Sabrina) with it.
--Sabrina: Although Strength hits her Pokemon like a truck, the majority of her Pokemon are faster than Kingler and hurt it hard due to its dismal Special.
--Blaine: Considering the fact that his Pokemon are weak to Crabhammer and the fact that Kingler can confidently take physical hits not boosted by STAB, the outcome of this should be easy to see.
--Giovanni: Giovanni is steamrolled in Red and Blue, but he is definitely more threatening to Kingler in Yellow, as both his Nidos know Thunder, meaning if they survive a Crabhammer, there's a 70% chance of it getting fried.
--Lorelei: Unfortunately for Kingler, Lorelei happens to have Cloyster, Slowbro, and Lapras: the 3 Water-types that give Kingler the most trouble, in her arsenal.
--Bruno: Kingler can take a good amount of his Pokemon's attacks and whack them hard with Crabhammer, but don't expect Kingler to take hits from his entire team, as it only 2HKOes the Fighting-types, meaning they're guaranteed to get at least one hit in, and Hitmonlee can attack a second time before going down, thanks to its superior Speed.
--Agatha: Her Ghost-types can comfortably take everything Kingler can throw at it, although multiple Crabhammers will wear them down over time. It doesn't help that her first Gengar in Yellow knows Mega Drain.
--Lance: While Kingler can withstand more than one Hyper Beam, the only Pokemon it can do large amounts of damage against without the need for TMs is Aerodactyl. If Blizzard is added to the mix, Kingler can take out some of his Dragon-types, but they're merely 2HKOes against them, which when combined with Blizzards pathetic 5 PP means it usually won't be able to defeat his 2 Dragonair and his Dragonite in the same battle. In Yellow, Lance's first Dragonair and Dragonite know Thunderbolt and Thunder, respectively, neutralizing any attempts at chilling them to the bone.
--Rival: Needless to say, Alakazam, Magneton, and Jolteon beat Kingler with little trouble. Venusaur also does this, but it would require you to start the game with Squirtle, which means that scenario is very unlikely to happen. Gyarados, Cloyster, and Vaporeon can cause trouble, thanks to their usable, stellar, and solid (respectively) physical bulk. Everything else is handily beaten.
-Additional Comments: Kingler's greatest asset is its access to Crabhammer. Because of this, Repels aren't completely necessary, as Krabby should be able to hold its own until it learns Crabhammer at level 35. Of course, the second-highest Attack stat in the game as well as possessing perfect type coverage and the ability to hit solidly on both ends of the spectrum at the same time help its cause as well.
Of course, if there's something you'd like to point out, then go right ahead.
EDIT: Body Slam has been mentioned, thank you guys for pointing it out!
Kay, I'll try both Pokemon.