Thread: Team Analysis
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Old Jan 23rd, 2013, 2:10:43 PM   #21
Melee Mewtwo
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The first thing that one notices is that Remedy's team is another HO team centered around Deo-D turning SR + Spikes into normal battle conditions while offensive pressure and a Gengar ensure that they are never spun away.

With a closer look, one quickly notices that this team is incredibly difficult to sweep against. Just about nothing can pull off a 6-0 with Deo-D shutting down setup, three powerful priority users, a ScarfKeldeo and even a SashGar as a safety net if SR isn't up. This also means that the team is very fast paced as even the slower members have powerful priority moves or a boosting move to help them catch up with the crowd. An excellent game-plan in a very offensively inclined metagame where speed decides almost everything.

Besides the combination of insane speed and priority, this team packs some excellent offensive synergy. The first combo that anybody can see from a mile away is the tried and true Keldeo + Pursuit (as performed by Weavile) combo that uses the latter to clean up with the sheer power of the former. The bulky waters that try to stop these two are turned into a free switch-in and potential setup fodder for Breloom and DNite who pack the wall-breaking punch for the team.

Although it is a Deo-D team, it isn't without its fair share of surprises. SashGar isn't very common and can surprise some the faster revenge killers hoping to OHKO him before taking a hit from his 130 base SpAtk. The other surprise set is Breloom who uses the rare Rock Tomb over Low Sweep which allows Breloom to hit common switch-ins like DNite and Latios for SE/Neutral damage while dropping their speed open them up for another powerful attack. This also allows Loom to safely conserve the card he has hidden up his sleeve, a Fighting Gem, for the ideal moment.

However, this team does have its drawbacks. Like every HO team Revenge Killers are a pain as the team gives up a defensive backbone in exchange for raw power swarming around an over abundance of hazards. The second hole is the weakness to the ever-popular Stealth Rock the team has. Although fast Deo-D with Taunt and Magic Coat followed by offensive pressure does a great deal in making sure they never go up, there isn't much that can be done about faster SR leads (Sadly Deoxys can't Spike spam and keep Magic Coat up at the same time) or a bulky one that finds the one opportunity to get them up. If you can play this team to its strengths, though, you won't find these drawbacks getting in your way.
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[01:47:47] <+Limi> gamefreak has confirmed the rumour
[01:47:53] <+Limi> that mewtwo now has a tumor
[01:47:59] <+Limi> but please man, chill out
[01:48:03] <+Limi> you don't need to pout
[01:48:08] <+Limi> just take it all in good humour!
Quote:
Originally Posted by Fat trickroom View Post
Blizzard is for the whole Dragon Slayer thing, it OHKOes almost any Dragon in the tier save Kyurem, Giratina, Dialga, Palkia, Reshiram, Zekrom, Latios, Latias and Giratina-O.

Last edited by Melee Mewtwo; Jan 24th, 2013 at 10:02:25 AM.
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