Reserving for penguingod2. Oh and you might want to remove the first half of your link, as it isn't working. Remove the http://www.smogon.com/forums/
once. Will edit in like 5 minutes. While I am at it, celever's Lovey has been accepted.
, take Aura
. Aura wants to fight based on its aura status. There are two aura statuses, one determent by the aura the opponent releases, and one on its internal aura-status. In double / triple battles, aplly the aura of the pokemon directly opposite of you.
The opponents aura-status is fixed. It is based on your opponents type (for dual typed pokemon, choose the one that appears first in the list). The aura the opponent releases effects or affects your way of battling. See below:
-normal: Normal types do not effect Riolu. Do whatever you like.
-fire: Fire types heat up Riolu. He only wants to use his moves with the highest base power, not accounting for weaknesses/resistances and STAB. No other moves to use allowed.
-water: Water types quench Riolu's bloodthirst. He wants to start battling against them by using a not-damaging move.
-grass: Grass types come natural to them. You cannot use moves coming from your lowest attacking stat. (actual stat, not base stat.)
-electric: Electric types tend to zap Riolu. For the remainder of the battle, you are locked into the move you use against this Electric type. This overwrites other type based restrictions, like on ice.
-ice: Ice types freeze Riolu's mind. Riolu cannot use special attacks.
-ground: Ground types are so grounded, Riolu dislikes them. He dislikes them so much that he does not want to fight against them for more than one turn.
-rock: Rock types have a rock hard mind. Riolu thinks they are ideal training tools, so he uses its weakest move against them, after applying STAB/resistances/weaknesses. For dual types:you do not have to use moves they are immune to.
-steel: Riolu likes steel types. They have a calm but hard aura. Riolu plays with them by using moves in the pattern of status-special-physical.
-flying: Flying types, they are a pest. There aura is quite frightening, so Riolu is grounded in battle. He cannot switch out against them.
-bug: Bug types, Riolu hates them. He hates them so much he switches into them immediatly and exterminates all of them, always.
-poison: Poison types poison the mind. Riolu does not want to make contact with them. Do not use any contact moves.
-fight: Fight types are so physical, Riolu only wants to use physical attacks.
-psychic: Oh Riolu fears psychic types. He does not want to battle these at all. Switch out upon sight.
-ghost: Ghost have no aura, so Riolu can't touch them outside of status moves. Once every three turns, they materialize and you can use one damaging move.
-dark: Dark types have such dark aura, Riolu smashes them with Fighting type attacks. Riolu can only use damaging moves.
-dragon: Dragon types have a challenging aura. Riolu wants to challenge them to a fight and alternate between physical and special attacks.
Riolu's internal aura status raises by two when he uses a special attack, and by one when he uses a status move. It lowers by two when he is hit and by one when he uses a physical attack. His aura status lies between 0 and 10.
Riolu can evolve after fighting one pokemon of every type. (with the exception of psychic)
Riolu DOES have to solo one pokemon from every elite four and the champion. This is the only time Riolu overcomes his fear for psychic types. (well, flying is before psychic on the list anyway.)
Basically, This would seem to conflict with Django's restriction, but that is too hard and not really interesting to watch, I think. Django may still solo the rest of the elite four though. --> I think most scrambles agree that making one pokemon solo the entire elite four is really... i dunno ... dull? Too hard? Not interesting? Not giving others the chance to have their pokemon solo a part of them? After reading that challenge again, solo'ing the elite four would mean Django is released, so you do not even have to solo them. My challenge should be all good to go.