Aside from obvious things you are going to mention, I'm sure:
A mention of a Scarf Final Gambit set is at least OO worthy if not deserving of an outright slash on the Scarf set. Honestly it's the best Final Gambit user in the game in my opinion and was funnily enough often my best option against opposing Aurumoth. I would be in a position where I had to switch on the QD or DD and I didn't know what to go into. Since boosting sets don't run max speed and my Scarfer obviously did, I'd outspeed the next turn and Final Gambit away. It has great utility due to Final Gambit with over 400 HP (still over 300 after rocks!) and pretty dang good speed. Aside from that, it's still useful. It's just a regular scarfer, albeit weaker since there's no attack investment.
I also can't say enough how surprisingly good Will-o-Wisp is on a bulky QD +2 attacks Aurumoth. It can be very hard to take down when it's SpDef is boosted and physical attacks are neutered. It's also incredibly satisfying to predict a Scarf Terrakion or Scizor switchin and Will-o-Wisp. You can play it with 2 attacks of your choice. Psychic and Focus Blast do well. So do Bug Buzz, Thunder, Blizzard, and Hydro Pump obviously. It depends on what else your team needs covering. So I'd say it definitely merits an OO mention on No Guard sets. But that's probably the only support move I liked on Aurumoth.