Originally Posted by Fat shockwave527
I was just watching something, and they said this:
Now, I know potions are one explanation, but this could be cool. It could be a good way to introduce more powerful pokemon earlier through strong trainers that have been training but maybe they have half of the PP on some moves or lowered health, making them easier to take out? Maybe they could have preexisting status conditions? There's not MUCH of a reason against it, and it could make the game a bit more realistic that you're not the ONLY one out there to actually battle anyone but yourself.
Another idea I've had:
Opponents pokemon level up in battle. You give them experience, and maybe some pokemon are set randomly to "if I get 100 exp, I will level up". Then after 2 of your pokemon die, you'd end up facing a level 28 instead of 27. Again, more realistic, and encouraging not to just let pokemon die for no reason.
I'd also like to be able to evolve in battle. This could also work with the previous idea, as opponent's pokemon leveling up could evolve in battle, maybe even gain new moves. This could be interesting in a rival battle where if your opponent's, say, chespin kills one of your pokemon, that chespin becomes a chespike (or whatever) as a way to introduce the new form.
YES! ive wanted this gen 1 and watching the anime at the same time. Ash's (and his opponents) pokemon have a tendency to evolve in these mid-battle situations and often win them the battle. I also hate it when you poke levels twice in a battle and goes passed a level up move it only gets at evolution (cant think of a good example, except metapod missing confusion at lv10, grotle missing earthquake etc). Just a cool idea in general to make the game feel more real i think
on the pokeball discussion, bringing back the apricorn balls (heavy ball, lure ball, fast ball, moon ball etc) would be cool. A new 'premiere ball' would be cool. i try to catch all my in game team in them to give them a special feel. More gimmick balls like that would be nice.