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Originally Posted by Fat Jabroni
If it was a dark kind of status it could be something like Dizzy: Special moves get an accuracy drop of 40% and when they do hit, all damaging moves used (special or direct) have a 10% recoil.
That way, it wouldn't be exactly like burn, but it would severely hamper SpAtk, whilst also having an hp draining effect, making its purpose similar to burn. Plus, it would infuriate Focus blast users even more than usual.
This is fun! I wonder what a grass status would be like?
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No. 1. Word dizzy to close to confusion. 2.: 40 is allot. A dmg drop is just fine. Doesnt have to be something different with a chance to completly break special sweepers. focus blast is fine as it is, we dont want steel pokes to become even more unbeatable ty. Even add recoil? wasn't enough?
Quote:
Originally Posted by Fat Jabroni
Grass induced status idea: "sticky fingers", all non damaging moves have a 50% increased chance to fail, and when any move does work successfully, there's a 30% chance it becomes "encored" for 2 to 3 turns. If burn and paralysis are harsher on sweepers, I want a status that can be used primarily to mess with walls, like taunt and encore in status form.
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Taunt/encore are fine. A status is permanent, meaning walls can become completely useless with this. No thanks.
Quote:
Originally Posted by Fat Jabroni
It could work just for the turn the pokemon enters battle, so its not utterly broken.
edit - still kinda broke though, shell smash, focus sash, autotaunt madness ensues!
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Not really. Not every pokemon gets the same abilities. When the right pokemons get the ability distributed then it could be no problem. A wall that counters wall or pure wall breaker with no setup moves could work, just calling random ideas but ya get the point.