Thread: RU This is team name
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Old Feb 1st, 2013, 11:06:50 AM   #3
HippowHurr
 
Join Date: Nov 2012
Posts: 5
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Quote:
Originally Posted by Fat col49 View Post
Hey Hippowhurr, got the pm ^_^ Anywho, I like the team, as well as the way it uses Unburden Hitmonlee well, the core of Unburden 'Lee+CB 'Tomb is a pretty cool one I've personally toyed around with myself a little :P

Anywho, as you mentioned, the Regenerator Grass-types seem somewhat difficult to play around, being resilient to Pursuit trapping attempts, continuing to check the majority of your Pokemon to an extent. Moreover, I can see a well-played Entei, Choice Band variants in particular, being a major issue for your team, having access to a powerful Extremespeed to check Hitmonlee with, as well as a strong Flare Blitz, which threatens your entire team to an extent as your Lanturn takes a hefty 40 - 47.16% from it. Lastly, Kabutops carrying Waterfall can really put a dent in your team, as it can threaten to pick off Hitmonlee after enough residual damage, can outspeed and 2HKO your primary switch-in's to Water-types with Life Orb-boosted Stone Edge, and can even play around Spiritomb's Sucker Punch by merit of Aqua Jet.

That in mind, I don't feel as though Accelgor is the best choice for this team. "Lead" Accelgor functions best in a very offensively oriented team, where the player can immediately apply offense pressure to prevent spinners from removing them and of course take advantage of aforementioned Spikes for breaking through Pokemon, whereas this team appears much more balanced overall. In this type of it team it only puts more pressure on Spiritomb to block Rapid Spin without greatly achieving its primary objective of a Hitmonlee sweep. I would reccomend that in its place you try Mixed Druddigon. Druddigon not only offers your team an alternative response to Entei, but also an excellent lure for Tangrowth, who is promptly 2HKOed by a Sheer Force-boosted Flamethrower. Here is my proposed set:
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With this change Rotom-C's necessity to take on Grass-types attacks and other such specially oriented assaults is starkly reduced. That said, I feel as though your team might function more fluidly if you ran a Choice Scarf variant over your current set. This change would allow you to take on Kabutops and other physically oriented Water-types better, while providing a moderately fast scout and revenge-killer as well. Additionally, this change would offer you a utility in the form of Trick, which allows it to cripple walls attempting to switch in on Rotom-C, such as Amoonguss and Tangrowth. For reference, here is the set:
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tl;dr:
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That being said, I hope that my comments were of use to you, good luck in the future ^_^
Thanks for the rate col49, and with those changes Ive already reached over 1900 rating :D
The only thing I dont think fits is Druddigon; The team really enjoys his resistances but I find that he dies a bit too easily (and gets burned by Flare Blitz's .-.) So do you or anyone else have any other suggestions?
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