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Old Feb 3rd, 2013, 10:30:13 PM   #9
Gimmick
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Hey there Alexwolf!

This team is super awesome. I never realized how well Weavile functioned as a partner to Deo-D :o My concerns for the team as a whole are super minimal, but I am going to agree with everyone else on the idea of Thunder Wave over Magic Coat. I probably didn't need to say that, but I really want to enforce that it would be best for your team. It helps against other Pokemon, too, while Weavile easily disposes of the only Magic Bouncers in the game. This way, you don't even have to Taunt Volcarona either--just go straight for T-Wave.

Like everyone else, I'm a little bit confused as to why you have Dragon Tail on Garchomp (aside from abusing Deo-D's hazards I suppose). Everyone else is suggesting Swords Dance in that place, but I think Aqua Tail could do you good:
Quote:
Originally Posted by Fat Alexwolf
With SR and sometimes a layer of Spikes up, any would be counter is fucked up by Dragon Tail, namely Hippowdon, Landorus-T, and Gliscor.
One of the benefits of Aqua Tail over Swords Dance is that it gives you pretty good coverage if you don't want to lock yourself into Outrage (against Volcarona outside of Sun, for example--Earthquake doesn't always OHKO even 0HP/0Def variants). Plus, it lets you hit the bulkiest of the three, Landorus-T, for ~35 - 45% after Intimidate. Standard Gliscor is 2HKO'd. If you go with Swords Dance, you'll eventually have to lock yourself into Outrage against those walls, which leaves you open for revenge killing. That's not favorable considering you said Garchomp was your only way to deal with SubCM Jirachi. The bright side about Swords Dance, though, is that it can allow Garchomp to pull off sweeps and break through walls by locking itself into Outrage (84 - 98% to standard Landorus-T at +1). It's difficult to weigh the pros and cons, so I'll leave it up to a personal choice.

On Weavile, I'd suggest you just go straight for 252 Spe. It's already pretty frail anyway, and speed tying with other Weaviles could possibly come into play. It also outspeeds Scarf Magneton, Scarf Gothitelle, and other random slow-Scarfers. Unless, of course, it's surviving something with those EVs, it'd be more efficient to just go max/max.

Also I'm going to disagree with Shurtugal about running 290 on Deo-D. It would then underspeed Modest Landorus, meaning it can only get 1 layer of hazards up. Another one is Modest Volcarona--and that's a biggie. And since Mental Herb Deo-D is gaining popularity, it still could end up with a speed tie between Deo-Ds. To see the difference, I just calc'd Keldeo's Hydro Pump, and it doesn't 2HKO either way. EDIT @ Shurt: Yeah 302. And it's nice to shut other Deo-D down considering he has a sash and a SR weak. It's too bad Gengar is too weak to OHKO Deo-D :[

I really like this team! Nice work~ Good luck! ^-^
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Last edited by Gimmick; Feb 3rd, 2013 at 10:50:40 PM.
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