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Old Feb 4th, 2013, 2:08:25 PM   #35
ReddyGo
 
Join Date: Nov 2009
Posts: 33
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Name: The Core Issues

General Description: A Pokémon that will work in tandem with either one or two other Pokemon to create an overlap of weaknesses that is difficult to overcome by pure offense. Semi-related to the Voodoom CAP of Gen IV, but maybe expanded to a three Pokemon or and actually successfully done.

Justification: A lot of people are trying to take measures to slow down the speed of the metagame, to use "Stall" to counteract the hyperspeed of the metagame. This concept takes that idea and narrows it a little to focus on a method of doing so.

Questions To Be Answered:
What makes a perfect core/pair?
How does this compare to the standard FWG core that has been a backbone of Pokemon since its creation?
How important are BST/Ability/Movepool in creating a perfect core/duo or is it really just reliant on typing?
What steps need to be taken to ensure that this Pokemon stays a part of its core and does not end up pairing better with other Pokemon and lose its concept (similar to what happened to Voodoom)?
How will this Pokemon stand without its core?
What Counters will there be to this core/duo and how glaring will they be?
Will this core/duo need to be hazard resistant/have Rapid Spin or will another member of the team need to be dedicated?
How will creating a Defensive core affect the speed of the metagame and help alleviate the "Hyper-Offense" problem?

Explanation: Does anyone else remember when the anti-weather core of Heatran/Roserade/Gastrodon jumped on the scene and allowed its creator to win the Smogon tournament? Or when the Umbreon/Weezing, one of my personal favorites, pair from Gen IV UU popped out of no where and was suddenly a defensive threat? Or even the classic Blissey/Skarmory? This concept aims to learn the way that Pokemon can be made to synergize so perfectly and aim to create a similar duo/trio.
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