Quote:
Originally Posted by Fat sickweare
I'm a little confused about the recent movements. Golurk was put into D-tier, despite his good arguments for C-tier. I think his inclusion to D-tier is kind of misleading, because based on the evidence provided, he is actually very good at what he was supposed to do. I was just wondering why he was added to D-tier? Not trying to criticize, but rather just out of curiosity.
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I really agree, and I must add that nobody mentioned the fact that Golurk can use the nasty No Guard + Dynamic Punch combination (and a 100% accurate Stone Edge, many poke would dream of that). Giving him a little speed to outspeed and OHKO Tyranitar is quite fun.
I've used him in a few team, where I just threw it at the beginning because I just had one slot for SR and spinblocking. And I really wonder why it's not used more. His defensive set is good, but I also love the adamant + max attack one. His attack base stat is 124, which is definitely cool for a supporting pokemon. He forces many switches, and depending on the coverage move, very few things are sure they won't be 2HKO, or OHKO if you predicted well.
And really, resisting just every move used by standard Terrakion (besides the really rare Earthquake or Zen Headbutt, who are neutral) is a nice gift.
I'd like to nominate another underrated monster, for C-rank (maybe a bit optimistic, but I will try to prove he deserves it).
Sigilyph can run two really threatening sets, and as it's not often used, few teams are prepared to face him.
Obviously, the main reason to use it is the combination of Magic Guard + Cosmic Power + Stored Power (and obviously roost to stall longer).
The most efficient set in current offensive metagame is using Psycho Shift and Flame Orb, to spread burn (90% accuracy, far better than WOW), which is helpful to use Cosmic Power against an unharmed burnt physical attacker.
An interesting calc : Max attack (non banded) burnt Tyranitar's Stone Edge VS Max Def Sigilyph : 43% - 52% (152 - 182 HP). Guaranteed 3HKO. 7% chance to 2HKO. And at +1 : 29% - 35% (102 - 122 HP). Guaranteed 4HKO.
So unless you receive a crit, Tyranitar is not a counter (calcs for banded burnt Tyranitar VS +1 Sigilyph show again 43-52% damage), you can just outstall and wait for him to die burning.
The other set is the Stall breaker one, not the best in BW2 metagame, but still deadly with a bit of support. He uses leftovers and Charge Beam instead of Psycho Shift. And now, a funny offensive calc : If Blissey is sent to sponge hits to pp stall roost, he will face a surprise : +6 def/spe def/spe Att (easy to reach against a wall) att Stored power VS Max spedef Blissey : 91% - 107% (651 - 766 HP). Guaranteed 2HKO. 45% chance to OHKO. And of course, you sweep the rest of the team if he doesn't crit somewhere.
Of course, Sigilyph has many flaws, he hates crits, and have a hard time against effective attack before reaching +2. And he obviously can't do anything against common phazers. Five weaknesses are actually annoying, but they're paired with good resistances, such as *4 fighting or immunity to ground.. The immunity to hazard is nice for a wall.
Just notice that its speed is also pretty cool, even uninvested, allowing to outspeed common bulky sweppers.
To put it in a nutshell, I know Sigilyph will have a hard time to set up, but he can find a surprising amount of occasion to force switches. He is also a good partner for hail teams, despite the annoying rock weakness.
And really, if he's given good partners to help him (Volt-turn to let him come safely, Magnezone to remove Skarmory, and even screens to unsure an easy set up), he can destroy entire teams. And he's really frustrating to face, which is a nice perk.
So I think he deserves C-rank (some people will argue that he should barely be D-rank, but really, try it and you'll see that it can be a serious threat, and an anti-metagame pokemon).