Name: Vola-utility Redux
Description: A pokemon whose greatest strength comes from its ability to control the opponent's actions through inflicting volatile statuses (Taunt, Torment, Embargo, etc).
Justification: Normal Statuses are prevalent. They can be game changing. Parahax, Sleephax, Freezehax, 3 statuses that can rob momentum from the opponent. Poison, Burn, Badly Poison all issue a time table for how long a pokemon can be expected to survive. Taunt, Torment, Embargo all disrupt the opponent like the hax trio does. Unlike the normal statuses, Volatile status can easily be removed and they require more strategy to use effectively. The volatile statuses are more about control. Either limiting a player's options with attacks or forcing them to gamble with the ability to pull off an attack. It is an alternative perspective on control.
Questions to be Answered:
-What role do volatile status effects play in the metagame?
-How does the ease of fixing volatile effects impact their usefulness?
-What ways can one deal or cope with volatile effects?
-How do volatile statuses support a team as a whole?
-How can other pokemon support a volatile status inducer?
Explanation:
Volatile statuses are more about controlling the opponent and limiting their options. It provides a quick shut down for reliable status inducers. Your opponent's ability to stall is limited. This pokemon would not be an effective sweeper. One could not just plop it down and after a turn of set-up sweep the opposing team.
Volatile statuses are unreliable. They can be defeated by switching pokemon, with the optional switch or U-Turn and Volt Switch. But beauty comes with that supposed unreliability. It enables the player to control the opponent. It can force a switch. It can limit the number of moves the opponent can use. With the right combination of volatile statuses, the opponent can be forced to use struggle.
According to Bulbapedia, Volatile statuses include: Confusion, (Ghost) Curse, Disable, Embargo, Encore, Flinch, Heal Block, Identification (Removable of Immunity with Foresight, Odor Sleuth, Miracle Eye), Infatuation, Nightmare, Partially Trapped (Magma Storm, Whirlpool, etc), Perish Song, Leech Seed, Taunt, Torment, and Trapped (Block, Mean Look, etc)
Last edited by akela; Feb 6th, 2013 at 11:00:34 AM.
Reason: focusing the concept
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