Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 252 Hp / 252 Spd / 4 Spa
Calm Nature
- Toxic / Knock Off
- Scald
- Earth Power
- Stealth Rock / Substitute
This is my take on a more defensive Seismitoad. With great defenses and only one big weakness, Seismitoad can easily switch in on special attacks and either cripple walls with Toxic or ruin threats like Rotom by knocking off their Choice item. Scald is a good STAB move with a chance to burn the opponent, effectively crippling a physical threat that would normally have a hard time hurting Seismitoad, especially leads like Golem and Golurk. Earth Power is secondary STAB that gives Seismitoad coverage that everything else that Scald doesn't, sans Parasect, but no one uses it. Stealth Rock is for utility purposes and is great for this set, since it scares out most utility leads anyway. If you have a Stealth Rocker, then you could use Substitute to keep yourself clean of burns or poisoning. I personally like Toxic over Kock off here since it let's you hit common switch ins to Seismitoad like Ludicolo and Sawsbuck, but if you have an answer to them, such as the before mentioned Sawsbuck, Knock off is also an option. I still think this set is inferior to the one above, but I have used this one recently with Charizard and I've seen some success with it. I do think it could use some tweaking though. Overall, I think Seismitoad is a fantastic poke with a lot of potential.
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