nitpicking this cos its late and I don't feel like typing up another large post but...
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Faster taunt users, Keldeo, Terrakion, Gliscor, etc
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Mental herb says hi (and is prolly the item most seen at higher levels). You fail to taunt it and it Thunder Wave you, then proceeds to get 2 layers down ( or more if it gets a para). You lose this matchup.
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Team that doesn't mind SR
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This is a ridiculous way to beat Deoxys-D. Remembering that some of the best pokemon in the game are weak to SR (Salamence / Dragonite / Thundurus-T / Volcarona / Ninetales (for its sunlight not its attacking prowess) and idk, Kyurem-B this is not as easy as it sounds. You also need to bear in mind that even if you make your team NOT weak to SR, you are still taking 12.5% per switch REGARDLESS which is a significant amount at higher levels of play. This is even ignoring the fact that you most likely have a grounded team which means that heck, Spikes might be more damaging toward you anyway. I honestly have no fucking idea why you can promote restricting your teambuilding (by making your entire team not weak to SR / hazards) to such a fucking degree to handle Deoxys-D, and then claim its not at all broken.
Heck I have an easier time handling Politoed (Pretty much most Grass Types / Sun Teams / Electric types / Dragon Types / Swift Swimmers / etc etc) than Deoxys-D so idk what your getting at.
Also id prolly consider Scizor / Ferrothorn / Vaporeon / Tentacruel / Jolteon / Hippowdon / random other defensive pokemon etc ec pretty predictable as well
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2. In order to really use Deoxys-D in the way that makes it broken, you probably need two pokemon to help it. One pokemon to allow to it to enter safely in order to get multiple levels. another to stop rapid spin. That is not a trivial amount of support, it certainly takes much less support for some pokemon (venu, terrakion, tentacruel) to become unmanageable.
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Can you please clarify this please. Does Deoxys-D (usually the "lead") really need a pokemon to help it get in safely? Stopping Rapid Spin is something I can understand, usually the common tactic is to bring in Gengar on a spin, put pressure on Forry, Tenta, Donphan etc), (don't say spinners will always attack off the bat, prediction goes both ways in this scenario) maybe take a chunk from said spinners, Gengar dies, bring in your sweeper and put the opponent in a nasty situation, do they Spin, and give a free opportunity for set up (or face having your weakened spinner KOed) or switch, (and take more damage switching AND still have to bring in your spinner, while taking hazard damage and finding the time against an offensive team AND giving a free turn to the opponent). Either option is a nasty one, and its this scenario that often crops up with Deoxys-D. Deoxys-D (imo) doesn't really need much support at all imo, its possible (although not as successful in the long run) to drop Gengar in favour of another sweeper, and just focus on preventing the spinner comming in, or forcing said spinner into a lose lose situation. But anyway, im getting off track and was really wondering why you think Deoxys-D needs to have a teammate to bring it in safely?