Hello HackerKing, nice team.
This looks like an unorthodox Volt-Turn team, so I'll give you props for being creative somewhat. I see some flaws that this team has, so, hopefully my rate can help this team improve the iron out said flaws. With that said, let's get to the rate. Alright, first off, I would like to suggest replacing Jolteon with a Choice Scarf Rotom-W in place of it. Choice Scarf Rotom-W is a staple for Volt-Turn teams, because it can keep up the offensive momentum along with Choice Band Scizor, which is always nice. Moving forward, since you have 2 SR weak mons, and you're going to be switching around a lot with this team, I suggest running a Forretress in place of your current choice of Starmie. Forretress fits on this team excellently, as it has fantastic synergy with Rotom-W, and it can use Volt Switch itself to keep the momentum going, also, it provides that always vital Rapid Spin support that Volt Turn needs to function correctly. Now some nitpicking. I would suggest throwing those 4 Special Defensive EV's into Special Attack on Salamence, use a Naive Nature and replace Rock Slide with Fire Blast. Fire Blast hits the steel types that Salamence usually has trouble with. Well, that's all I have to say for now. I hope my advice helped. Have fun and good luck with your team!
Rotom-W & Forretress
Rotom @ Choice Scarf Lv. 100 -- Levitate
Nature: Timid - EVs: 4 HP / 252 SAtk / 252 Spd
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
Forretress @ Leftovers Lv. 100 -- Sturdy
Nature: Relaxed - EVs: 252 HP / 176 Def / 80 SDef
- Rapid Spin
- Toxic Spikes
- Volt Switch
~Dr Ciel~ (The doctor is OUT)