Quote:
Originally Posted by Fat BettaOffDead
It would be nice if we had a fire type entry hazard called "Stealth Flame" that works very smilar to stealth rock. Steel types could use a slight nerf.
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This idea is similar to some of the other posters wanting "Ice Stealth Rocks" as well. I feel like Stealth Rocks itself makes prominent threats such as Volcarona and Sun teams in general from being as good as they could be, and also greatly hinders the already lackluster Hail teams as well. Fire type Stealth Rocks would promote hyper offense even more because it would take away a whopping 25% to Steel types, and an even larger 50% from Forretress and Ferrothorn, both which are greatly needed in OU for their ability to wall certain parts of the meta game which would otherwise run through every team without them. With Forretress having 50% chipped away upon entry and no means of recovery, his already lackluster Rapid Spin support would be hindered even more! Even Scarf Terrakion wouldn't have to worry about switching out, because all Forretress want's to do is spin, but he can't do that effectively if he has to take a CC over and over again right after a 50% health drop. Ferrothorn also has no RELIABLE means of recovery, and since his main use is for sponging attacks, he wont be staying alive that long at all. Scizor would drop tremendously in usage. Since Scizor depends on it's bulk most of the time in order to get a free hit on something, Fire Stealth Rocks would completely hinder his ability to U-Turn effectively, and Rapid spin support would HAVE to be needed in order to use him, similar to Volcarona. But the irony in that is that one key Rapid Spinner would be completely nullified, making it's ability to spin completely useless.
You see what I mean? Why make offense more of a presence when it's already more present then it ever has been before?