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Old Feb 6th, 2013, 11:44:48 PM   #687
HackerKing
 
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Quote:
Originally Posted by Fat Nyara View Post
Spikes and Rapid Spin are from the 2nd Generation, not third, RSE din't introduced anything to hazards at all, they just made it stackable.
Sorry; thanks, I didn't know that before.

But I find that the very presence of hazards warps the game around them. I suppose a hazard-less game would look radically different, but then it's like the introduction of auto-weather into OU. Suddenly, we had pokemon fall or rise in usage solely dependent on how they could adapt of be countered by certain weathers.

Just like winning a weather war is important if you run a weather team (52% of the OU, which is more than 1/2), winning the hazard war is becoming a big issue.

I do wish for a different kind of rapid spin though. May be a move that removes all hazards, but it doesn't damage so it can be taunted (so it isn't broken). Either way, Game Freak can't do nothing about the issue of hazards.
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