Quote:
Originally Posted by Fat Nyara
Spikes and Rapid Spin are from the 2nd Generation, not third, RSE din't introduced anything to hazards at all, they just made it stackable.
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Sorry; thanks, I didn't know that before.
But I find that the very presence of hazards warps the game around them. I suppose a hazard-less game would look radically different, but then it's like the introduction of auto-weather into OU. Suddenly, we had pokemon fall or rise in usage solely dependent on how they could adapt of be countered by certain weathers.
Just like winning a weather war is important if you run a weather team (52% of the OU, which is more than 1/2), winning the hazard war is becoming a big issue.
I do wish for a different kind of rapid spin though. May be a move that removes all hazards, but it doesn't damage so it can be taunted (so it isn't broken). Either way, Game Freak can't do nothing about the issue of hazards.