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First of all, this is a really nice looking team for someone who only recently started! :o However, my biggest concern is the reliance of Gliscor to handle fighting type attacks. The problem is that so many fighting types have ice type coverage specifically for Gliscor (e.g. Lucario and Toxicroak). The first suggestion I'd like to make is to outspeed both of these with said Gliscor by using an EV spread of 252 HP / 40 Def / 216 Spd with a Jolly nature
. Although you do lose out on quite a bit of bulk, the ability to outspeed even Jolly Lucario will definitely come in handy before it sweeps your team. Anyway, in BW2, Gliscor is so easily revenge killed that a Sword Dance set isn't the most optimal fit for the current metagame. Gliscor is essential to your team as a solid fighting resist, so I'd like to suggest a set change
instead. Since you outspeed Deoxys-D with the new spread, try out a pseudo stall-breaking set such as this:
(M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
Now, this set is very very team specific. Taunt allows you to prevent Deo-D from setting up hazards first turn since you lack a spinner while 5/6 of your team is vulnerable to Spikes. It also has the utility of stopping quite a few essential parts of stall teams cold. Aerial Ace OHKOs Techniloom which would otherwise pose the
biggest threat to your team. Earthquake is self explanatory; hits Terrakion, Toxicroak, and Lucario. And Roost is there to make up for your loss of bulk. Maintaining a high amount of HP is important when you rely on Gliscor so much.
Another problem I see is Scarf Keldeo, who outspeeds everything on your team and has the ability to OHKO every member except Keldeo. It just has to click Secret Sword until Gliscor comes in riskily, in which it can use the opportunity to take it out with Surf. You mentioned that Breloom is your answer to water types, and although it does resist them, it's way too frail to take up a role such as that. Try out a Specially Defensive Celebi
in its place. It can switch into Keldeo (along with Politoed, Rotom-W, and other water types) all it wants and recover off the damage. It also provides you with a second Breloom check, which can be crucial when Gliscor is so easily disposed. Here's the set:
Trait: Natural Cure
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Baton Pass
The EVs allow you to outspeed Adamant Breloom while maximizing special bulk. Baton Pass scouts switches and escapes Pursuit so Keldeo-TTar combinations will not shut you down.
I actually agree with Ice Punch on Tyranitar because of your Landorus problem, but you definitely need Stealth Rock, so replace Roar
with it. Since you're using 252 Atk and Adamant to maximize Pursuit damage, phasing probably won't be too important when you can just knock Pokemon out. Stealth Rock is crucial in games to break sashes, deal instant damage, pressure Rapid Spins, and break Dragonite's Multiscale immediately.
Lastly, on Heatran, replace Toxic with Hidden Power [Ice]
to round out your coverage and deal damage quickly. This way, you can break Heatran's Air Balloon and hit Dragons like Lati@s and Dragonite (<- that guy can give you trouble). Hitting them hard right off the bat is generally more important than slowly wearing them down when you have a relatively offensive team because it allows your sweepers to clean up. Once again, it prevents Landorus from setting up, which can do some massive damage to your team once the suggested Celebi is weakened.
That's all I have for now! Good luck! It's a great team for starting so recently~