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Old Feb 7th, 2013, 1:29:51 AM   #155
jas61292
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Ok, let me start off by giving some responses to the newest concepts.

Midnight's Tricky Cloud: Well, the first thing that stands out here is that by specifying a specific ability and a stat bias, your concept is not even actually legal. However, going beyond that, even if you use a more generic terms, this concept seems way too specific. I don't know how, or more importantly why, you would play the role of partial weather counter and Trick user at once. Regardless, since the concept would need reworking regardless, let me suggest that you focus more on one part or the other. I would suggest focusing on Trick, since there are already a large number of weather concepts out there.

jynx KB's Bring Something Back: Now, I'll be honest, I don't actually know if altering the banlist for a playtest is legal within the CAP rules, but I do like what this is getting at. Similar to Electrolyte's concept, this aims to study what exactly it means to be "broken." While I do think it could use a bit more elaboration on what we want to learn specifically by unbanning a Pokemon, I like the ideas behind this.

Chou Toshio's Rain on Everyone's Parade: While I like the sentiment behind this (making something that teams have to worry about but not actually something that is an outright counter), I can't really see this as working out. Kingdra does its job so well simply because of the artificial ruling preventing rain from using it itself. To have that level of success against any weather without being good in it will be a struggle without something like what Kingdra has, much less all of them. Additionally there is the practical concern of how we would actually do it. Forms are not all that feasible, since most form abilities are now banned from use in CAP as of recent PRC threads. And, without forms, this becomes even more difficult to pull off. If we are to make a Pokemon that works at all like this it would probably have to be limited to one, maybe two weathers.

HiipFire's Anti-type Advantage: Honestly, I am having a hard time understanding this concept, but if I am getting it right, it sounds to me like you want to make a Pokemon that uses moves such as Soak to turn opponents type advantages into downsides. This is a cool idea, but I'm not sure how well it would work as a concept. Right now your concept is very underdeveloped, and I would definitely need to see more explanation and questions to say much more. However, I think what you might be going for may actually have been done already (sort of) in gen V CAP 2, Necturna. While not focused on this at all, one (surprisingly good) Necturna set revolved around using Soak to change its normal counters into water types so that it could KO them with STAB Super Effective grass moves. If this is indeed the kind of thing you are looking for, I suggest you check it out on PS. Its actully pretty cool.

Legend13's Problem?: The problem I see right off the bat here is that you reference how you want to be able to stop "strategies in OU which are nearly impossible to stop without suffering losses," but you never really say what you mean by this. Making a Pokemon that is simply an annoyer is something we could do, but we really need to have a focus on what exactly we are trying to have the annoyer accomplish. I think you need to go into more detail on what are the specific kinds of strategies we should be aiming to stop, and why an annoyer is the optimal way to do it.

And, once again that covers all new concepts. So, now I'd like to comment on some that I know have made some significant changes since I first responded to them. I know a lot of people made edits, but this is mostly for people with major changes rather than simple additions or subtractions.

First off is capefeather and his Faustian Bargain. So, the big change here was that instead of opening this up to multiple different paths, you now have it specified that we would take an existing pokemon with a notable trait, and working off of it. I definitely like this much more focused approach. That being said, I'm just not so sure how interesting of a process it would lead to. If I am getting it right, we'd essentially be making a slightly better overall version of an existing Pokemon, but with out a key trick. I think this would be fun to do, but I just don't really see that as leading to the most interesting of discussion.

Next let me comment on Pwnemon's Hazard Control. Most of what you have here was already done when I first read it, but the questions, which I consider oh so important were updated, and definitly for the better. I don't have too much to add, but I do think that the new questions are great discussion points that could be used throughout the process.

The next one I want to metionion is Bashfrog's concept, now known as Stat-Lowering Terror. I think it is a good idea that you decided to focus in on a specific class of underused moves, rather than them all at once. Stat lowering moves are an odd niche that doesn't really exist in the metagame. I think they have potential, but more as a form of phazing than anything else. It is an interesting idea though, and definitely an improvement.

Finally, we have Birkal, and his revamped Dethrone Drizzle. Definitely a step in the right direction here. No longer do I fear that it is such an impossible task, even if it is still difficult. Additionally, the learning goals are now much more meaningful, which is a huge plus. That being said, it is now very much in the same place as some of the other top weather concepts, and I wonder whether we will get as much out of it as we would from some of its competition. Honestly, I am not sure, and it is something I will be thinking about when I make the slate.
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<jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned
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