How about this kind of raid spin?
Type - Electric
Kind of Move - Special
Power - 25
PP - 20
- User spins in a flurry to remove spikes, toxic spikes and stealth rock from the area.
Allows for 1/16 Hp regain for a couple turns. Heck, even a entry move that heals instead of damages would be great. Something like stealth rock but heals pokes upon switching in would be kind cool.
Then perhaps give whirlwind and hurricane a 30% chance to remove rocks from the field, and allow bulldoze, earthequake, magnitude the opportunity (~30%) to rid the field of spikes and/or toxic spikes, even if the move is used against flying types. Makes Whirlwind move useful, as well as hurricane (make it so that hurricane under rain has less chance of blowing stealth rocks away).
- Where justice is denied, where poverty is enforced, where ignorance prevails, and where any one class is made to feel that society is in an organized conspiracy to oppress, rob, and degrade them, neither persons nor property will be safe.- Frederick Douglass, 1817-1895
Last edited by Cheapoman; Feb 7th, 2013 at 12:06:00 PM.