Hi everyone! I've been on the sidelines watching CAP since Tomohawk so I've decided to register myself as a member and get my hands dirty and attempt in submitting ideas for the upcoming CAP. I'm all eyes and ears for opinions =)
Name: Mr. Toolman
General Description: We create a CAP based around an item(s) that are rarely utilized within the metagame.
Justification: Ever since items were released during the GSC era, they redifined (and are continually redefining) how to go about formulating a victory. Some items are used more than others depending on what it was best designed to do. This Pokemon will utilize some (or one) of the rarely used items currently available to be a potential threat to the metagame.
Questions To Be Answered: - What defines an item's usefulness?
- What defines a Pokemon's purpose based on the item it carries into battle?
- What makes particular items (ie. Choice items, recovery items, berries, Gems) crucial to the current metagame?
- Do typing, abilities, and EV's/IV's play an essential role in deciding what item best suits a Pokemon?
- How do we choose a particularly rarely used item(s) (ie. King's rock, Scope Lens, Metronome, etc.) based on these factors?
- What kind of impact will this Pokemon have based on the item(s) we choose to give it?
Explanation: Just as abilities added another dimension onto battling when released during the RBE era, items play an important role in every match. Whether you need a Jellicent to carry leftovers to recover HP when walling hits or you need your shiny Scizor to power through your opponents team with Choice Band, items play a determining role in how a match will play out. The key here for this CAP however is to utilize some items in the metagame that are either rarely used or never looked upon based on their merit. As broad as this topic may be, it still serves as a template for a possibly threatening CAP within the metagame. Similar to Necturna, I want us to really study how items have defined previous and current metagames and possibly redefine or find new strategies surrounding what items are used. Though finding typings, stats, and abilities will be tricky for this CAP, if we can find rarely utilized items that we can work around, we'll already have the stepping stones for a unique CAP.