I'd just like to start by thanking everyone that helped my concept win, particularly those who helped me refine it in the submission stage. It's a huge privilege for me to have a winning concept so early on in my CAP career.
Jas really gets this concept and I have little to add to his assessment questions. I would, however, like to point out that we should have some idea of which types and how many types we'd like to effect by the end of the concept discussion.
Now then, down to business.
I'm starting with dragons. Superb coverage, generally high base stats, few weaknesses and a STAB resisted by only one singular type, it's no wonder dragons do well. With the metagame unfriendly to ice types (for reasons which I'll discuss later) the only solution to countering them is the steel type.
And there you have our reason for steel's high usage. An already good typing with loads of resistances becomes almost a necessity because of dragon's presence in the game. That's why I think these two are an easy pair to take down.
My current chain of logic is: remove the dragon threat, people no longer need to use steels so much, and with that, types that steel resist (generally "bad" types) get some breathing room, making raising them easier. The question is, how do we kill a dragon? Especially given that using steel would be counter-intuitive.
In response to a few comments so far:
nyttyn, you have some good ideas for the grass type, should we chose to raise it. I like how the three problems you've listed for grass are all steel type - that'll help the concept. However, you seem to have two separate arguments here: one for grass being raised and the other for CAP5 being a grass type. Both are logically sound, but I don't think the two can be linked - if it's a grass type that deals so well against waters, yes it gets some type lowering done, but it'll likely out compete many other grass types in OU and prove detrimental to raising the type.
scorpdesteroyer, as you point out entry hazards play a fair part in making types like ice "bad". But what would you do about them? A valid way of dealing with them (without turning CAP5 into a purely anti-hazard pokemon) would be quite useful.
Edit: Is it also possible to obtain type usage by percentage from the January stats? That would probably help the discussion.
Last edited by Base Speed; Feb 11th, 2013 at 4:15:03 AM.