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Feb 11th, 2013, 9:39:51 AM   #21
zyrefredric

Join Date: Jun 2008
Posts: 523
Mandaue City, Philippines

I'm aware nyttyn already did something similar, but I wanted something more exhaustive. I know that there is more to this concept that simply knowing the exact number of percentages of certain types in OU, but I'm hoping this could be of help somehow.

Using the latest usage ratings (January 2013) found here, we can quantitatvely assess which types underused and which are overused. Simply counting the number of Pokemon of each type that belongs in OU would give us the following data:
Quote:
 There are 10 Water-type Pokemon in OU. There are 10 Psychic-type Pokemon in OU. There are 9 Steel-type Pokemon in OU. There are 9 Flying-type Pokemon in OU. There are 9 Ground-type Pokemon in OU. There are 7 Fighting-type Pokemon in OU. There are 6 Dragon-type Pokemon in OU. There are 4 Grass-type Pokemon in OU. There are 4 Fire-type Pokemon in OU. There are 4 Electric-type Pokemon in OU. There are 4 Poison-type Pokemon in OU. There are 3 Bug-type Pokemon in OU. There are 3 Ice-type Pokemon in OU. There are 2 Rock-type Pokemon in OU. There are 2 Dark-type Pokemon in OU. There are 2 Ghost-type Pokemon in OU. There is 1 Normal-type Pokemon in OU.
However, I feel that just doing so would be inaccurate in that it is not trully indicative of how common that particular type is. For example, although there are only 6 Dragon-types in OU, most of them receive high usage, and are thus encountered more. So what I did next was to get the usage % of each Pokemon in OU (from Scizor to Haxorus), and added up the usage % for each type. Then the %share of each were calculated, and we get the following data:
Quote:
 Steel-type Pokemon appear 12.74% of the time in opponent's team. Water-type Pokemon appear 11.56% of the time in opponent's team. Psychic-type Pokemon appear 10.03% of the time in opponent's team. Flying-type Pokemon appear 9.42% of the time in opponent's team. Dragon-type Pokemon appear 8.42% of the time in opponent's team. Ground-type Pokemon appear 7.43% of the time in opponent's team. Fighting-type Pokemon appear 7.13% of the time in opponent's team. Grass-type Pokemon appear 5.38% of the time in opponent's team. Bug-type Pokemon appear 4.87% of the time in opponent's team. Fire-type Pokemon appear 4.78% of the time in opponent's team. Electric-type Pokemon appear 4.11% of the time in opponent's team. Poison-type Pokemon appear 3.85% of the time in opponent's team. Rock-type Pokemon appear 3.12% of the time in opponent's team. Ice-type Pokemon appear 2.3% of the time in opponent's team. Dark-type Pokemon appear 2.19% of the time in opponent's team. Ghost-type Pokemon appear 2.03% of the time in opponent's team. Normal-type Pokemon appear 0.64% of the time in opponent's team.
As one can see, althogh there are some differences in the two list above, the top and bottom types are the same. Thus, with this alone, I'd say CAP5 should aim to increase the usage of Normal, Ghost and Dark types and decrease the usage of Steel, Water and Psychic types.
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