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Old Feb 11th, 2013, 9:33:51 PM   #59
Homeslice
 
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Let me start off by saying we should probably avoid the topic of ridding stealth rocks rather than resisting it, not being affected by it, etc. It's pulling away the idea of type dominance and towards stopping hazards. Anywho, into the topic.

The main thing I notice when you look at Dragon, Water, and Fighting types is that they are all mostly inclined towards a Hyper Offense style of playing. Dragons in OU all have absurd attacking stats- Altaria is the one Dragon weighted considerably towards Defensive stats- she sits nicely in RU. Dragon is also only resisted by Steel, pointed out numerous times by other people. Water have emerged as a major attacking type from the bonus damage in Rain. Water is also only resisted by Dragon, Water, and Grass. Nine times out of ten that Water type is also carrying an Ice move for those Dragon and Grass types and probably have a secondary STAB to use against other Water types. Finally, Fighting types have emerged as the premier wall-breakers and leaders of HO teams. They destroy Steel types- allowing their fellow powerhouse-typed Dragons to then sweep easily. Fighting is easily the reason many types are uncommon. It hits for SE damage against 5 types- tying Ground for the most. Dark, Rock, Ice, and Normal types all cower in fear of Fighting moves. They are all some of the least used types in OU, most notably Normal, with only Blissey sporting a normal typing in OU.

This all being said, no type can reliably stop all three. Steel/Ghost with Water Absorb/Storm Drain could do it, but that would be kind of absurd. Speaking of Defensive types, let's review Steel.

Steel has a whopping 11 resistances and 1 immunity. Only Electric and Water hit it for neutral damage. Fighting, Fire, and Ground however can all hit for SE damage. Steel in OU is probably sporting a Grass/Bug dual typing with their Steel, just raising their Defensive capability. Heatran usually runs an Air Balloon to stop Ground types. There's a large amount of factors in Pokemon that just completely encourage the use of Steel types. How does this all form together?

Steel and Dragon go hand in hand. The reason they're both popular is because of the other. Dragon types usually run Earthquake and a fighting move to take care of steels, while Steels stop them from using their STAB Dragon type moves. Dragons are obviously the more dominant type, so taking them down somehow would allow for Steel usage to drop, allowing a type like Poison to have less trouble.

Water and Fighting are arguably the two best attacking types in the game. In fact, I've seen many an argument that Keldeo is the best Pokemon in the game- it just so happens to be sporting a Water/Fighting typing. However, there's one key thing between the two. Water attackers are usually Specially based. Fighting attackers are usually Physically based. With some exceptions (i.e. Infernape, Gyarados, Lucario), this is a common trend between the two. Creating a wall without typing or ability help would most likely only stop one of these. It is for that reason I believe we should focus on an offensive Pokemon that can stop dragons.

When you look at Dragons, you most likely see a MixMence, a Mixed Hydreigon, a Garchomp, or a Lati@s. All of these Pokemon are extremely viable Wallbreakers and Revenge Killers. But what if we could stop this? What if we created an Ice type that hits faster with enough attacking stat to OHKO w/choice item/LO? Weavile is notable in this mark with it's ice shard, but should it fail to OHKO it's probably getting smacked around by a STAB Dragon attack or a Fire attack. Mamoswine works the same way, but still is getting smacked around because Ice Shard simply is enough to OHKO. You need a Pokemon faster than the Dragons that can hit them with a Blizzard, Ice Beam or Ice Punch that can OHKO them. Now, you are probably coming to the conclusion that this would just bring a rise in fighting types. However, you're building a team, and you would probably use a ghost type to stop that strategy, bring up usage in the Ghost typing as well. This could form one of the most potent offensive cores. You would be forced to use something with Bullet Punch such as Scizor to stop the ice type, bring up usage in attacking Steel types, something that is highly uncommon. Need to stop Scizor and the ice type? Fire types, another unused type. This links back to water, which I believe is the hardest part about the project. The only suggest I could bring about is something to stop Rain, such as using Drought to support those fire types and support usage of Grass types to stop the Water types. Weather is a job for another CAP, however, so I'd like to avoid that. If you want to make the Pokemon a powerhouse of uncommon typing in general, you could make a highly offensive yet frail Ice/Ghost type. This is already seen in Frosslass, but she only has potential in setting spikes- not consistently stopping Dragons. The ice typing stopping Dragons would allow a huge rise in types that are shut down by Dragon pokemon, which could completely reshape the game. What if Ice types become the new Dragon types? What if Fire became the new Steel type, purposely used just to stop Ice types? Rock/Ground types could then become the new fighting types, Attack Stat based attackers used to give Ice that extra push to completely wreck teams with no counters.

This post is not meant to simply just suggest my idea. I was hoping to bring up some points that could help others come up with even better ideas while staying on topic. Remember, we aren't here to stop hazards or weather- we're here to give uncommon types the extra push to find their niche which causes a lowering in very common types.
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