So recently, I came back to try out OU once more after stopping for like...say 2 years. A lot have changed, really! I'm a nobody so don't fret it if you haven't seen me before(if you're even fretting :P) so yeah. I never gone far with my lackluster team 2 years ago, and 2 years later, I'm back with a new team and see if this works out. ;)
Salamence @ Choice Scarf
EVs: 252 Atk / 4 SDef / 252 Spd
- Dragon Claw
- Aqua Tail
I was browsing through The Smog and came across this interesting article. Underrated movesets in OU. Intriguing. I've been wanting to use a Salamence since forever and it just so happen that I have a Salamence in-game at my disposal so why not, right? Now that Moxie is released, Choice Scarf becomes terrifyingly powerful. At least it should be. Outrage for obvious reasons, Earthquake to get rid of pesky steel-types that Magnezone can't handle(Heatran and Jirachi). Dragon Claw is there because there are times when being trapped in Outrage is just...not good. Aqua Tail for Gliscors and it's pretty much there as a filler basically since I'm running a rain team.
There's something I have to admit though...Salamence doesn't really "sweep" for about 80% of the games I played. >_> Although it does help out cleaning and weakening 1-2 pokes.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
- Charge Beam
- Hidden Power [Ice]
Aww, cheerful Magnezone. Magnezone is my trusty partner for clearing the path for the Salamence's sweep. For a Dragon type to sweep, the obvious steel types must be cleared and the best candidate to fill this slot is Magnezone. This guy is SO valuable. It traps Ferrothorns which are common as hell. Substitute and go to town. I'll usually get at least 2 kills with this guy. Sub on a steel type, Charge Beam and Thunder away, while behind my sub. I chose Thunder because of the 100% accuracy in Rain and it does help score some KOs too. HP Ice is there for dealing with things like...Gliscor and Dragons. Seriously, I think you're supposed to use Charge Beam to kill things like Ferrothorn and not HP Fire. Besides, HP Fire would be useless as it will be severely weakened in the rain.
Deoxys-Defense @ Leftovers
EVs: 252 HP / 4 SAtk / 252 Spd
IVs: 30 Atk / 30 Def
- Stealth Rock
- Seismic Toss
I found this set under the underrated movesets in OU article too. I tried this and never looked back. This shuts down Smeargle, Breloom and basically Baton Pass leads(with the exception of maybe Ninjask but I haven't faced one yet so...). This acts as a suicide lead. It basically gets SR and Spikes up. Even without investments, this thing is bulky as hell, withstanding every attack thrown at it. I haven't got OHKO before(even when crit is accounted in).
Politoed @ Leftovers
EVs: 252 HP / 252 Def / 4 SAtk
- Perish Song
The rain starter, Politoed. Weather is THE definition of OU I believe. I chose the defensive variant of Politoed for various reasons. 1) I like to last longer than other weather starters. This ensures that I have an upper hand at all times. Thunder would be ineffective without rain anyway. 2) The movesets are tailored to suit my needs. Scald is there to put a halt to the Physical attackers. Dragon types are rampant out there and it is crucial to ensure that they are crippled by burn or poison. Perish Song is kinda like my "last resort" thing even though I find myself using it frequently. It stops Baton Pass teams, set-up sweepers, force switches to rack up residual damage from my hazards and most importantly, when I'm out ideas, I bring the opponent down with me. Toxic is another form of status(duh) and it's there to annoy the shit out of the opponent. Toxic -> Protect -> Perish Song. Hoho.
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
- Hidden Power [Ice]
- Focus Blast
- Volt Switch
I'd like to call this beast, the MVP of this team. This guy does so much for the team. So, so much. It gives an offensive pressure to the opponent's team and Volt Switch ensures that the momentum is always in my favour(well, at least most of the time). Thunder strikes hard, OH-2HKOing almost anything that doesn't resist it. HP Ice to deal with pesky Dragons and the annoying Gliscors and Landorus. Focus Blast to get rid of Heatrans and other threats such as Lucario etc. I'd choose Grass Knot over Focus Blast because Gastrodon is really a bitch to play around but at least it can be maneuvered past. This guy usually sweeps more than Salamence, which defeats the purpose isn't what I visualized at all. :( Oh well, it's all good. At least it gets the job done.
Scizor @ Choice Band
EVs: 252 HP / 252 Atk / 4 SDef
- Bullet Punch
Lastly, the all mighty Scizor. Priority is so important, gosh. Bullet Punch helps ease the weather war with Tyranitar and defeat things like Landorus and Terrakion when weakened. I send this guy out if I don't wanna risk other scarfers outspeeding my Salamence. U-Turn keeps the momentum along side with Volt Switch from Thundurus-T. Superpower decimates Heatrans and Pursuit traps things like Latios and Latias. Both cannot hope to OHKO me with Draco Meteor while I finish them off with CB Pursuit. Basically acts as a revenger killer.
That's it, folks! This is my team and it's winning matches for me so far with 1595 points in PS. I'd like to improve my team even further though, so I hope you all will guide me along. :)