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Old Feb 12th, 2013, 8:23:54 PM   #4630
labarith
 
Join Date: Jul 2010
Posts: 1,684
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Quote:
Originally Posted by Fat Garagara View Post
Sooo if you saw an empty suit of armour start walking, you wouldn't think ghost? Only if it started flying.
It's a pokemon. A pokemon suit of armor is steel type.

A pokemon FLOATING suit of armor is ghost/Steel with levitate.

Quote:
Originally Posted by Fat kupo555 View Post
I'm a little surprised at how utterly dismissive and aggressive people are when even contemplating the possibility of a new type.
You shouldn't be. The #1 reason against new types would be that unless they don't get a HP, like Normal, new types would require redoing HP-calculations. They wouldn't do this lightly, as it would make G3-5 pokemon moved over "different". Thus, they might just decide not to let you import old pokemon.

Meaning that G6 would start anew, and all of your existing pokemon would be worthless. THAT, sir, is unfun. It's one thing to make me wait until I beat the game before I can get my old pokemon; it's quite another to say "Haha, start fresh! All so we could introduce light type!"

#2, there just aren't any good types to do. Holy/Light to combat Dark is a rather weak concept. We could all name fictional types... but so many existing pokemon would be those types it wouldn't be funny. Yes, they could do like Steel and retcon some previous generation guys into that type... but it's all pretty annoying as is.

If you've played a CCG, you know how easy it is to jump the shark. Magic the Gathering now jumps the shark every 2 blocks; Yugioh jumps the shark every new concept. So many possible new types would represent a jumping of the shark, a long-term loss for a short-term gain of something "new".

G5, I think, did it pretty right. New set of pokemon for a new region. Hidden Abilities to make all other pokemon better. New moves, TMs, and Egg Moves.

I think alternating G2/3/4 and G5 style generations ("improve/mix old/new" then "all new" and back) would be good for the franchise. The "all new" generations give you an exciting, coherent "generation pokedex" to do battles in (think Kanto-cup tourney), while the improve/mix old/new lets you focus on giving new evolutions to existing guys to build their band, and improve their competitiveness.

If we're lucky, whoever is dumb enough to try and add a new type will make it a "normal"-esque atypical type that doesn't require radically editing the type chart, changing HP, and the like.

Long story short: Most people are resist a new type because it's a bad idea, and a bad omen. If you think it's not, go ahead and say so. But I suspect everything you say will be like telling me how necessary Tribal was, or how cool Ritual monsters were, or how fair "sunburst" is for battle beasts.
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Last edited by labarith; Feb 12th, 2013 at 8:45:54 PM.
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