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Old Feb 13th, 2013, 10:07:44 AM   #1
cantab
 
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Join Date: Oct 2009
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Default The xkcd Challenge

The idea for this occurred to me as soon as I read the strip, but I was busy Nuzlocking Pearl at the time.

Evolving

Mouseover text: Biologists play reverse Pokémon, trying to avoid putting any one team member on the front lines long enough for the experience to cause evolution.

The mouseover text is the inspiration here. The core rules of the xkcd challenge are as follows:

* All Pokemon used must be capable of evolving by level.
* When a Pokemon evolves, it must not battle again.
* No pressing B to block evolution and no Everstones.


I opted to try this in Crystal, thinking it's probably the easiest of games to do it in. So far:

...


Anyway I think it's a nice challenge. In common with Nuzlocke it makes you change your Pokemon around instead of just getting six and sticking with them. It encourages the use of Pokemon that evolve late, something normally seen as a drawback. It encourages low-level play which is always a good way to make an RPG more challenging. It's easy at the start but hard at the end, certainly better than being the other way round. Drawbacks, I suppose, are a possible shortage of viable late-game Pokemon, although you can Daycare a Pokemon to a high level to have it for one key battle. Also I suspect the difficulty level will be very dependent on the game chosen.

I'm undecided on whether to allow happiness-based evolutions. They'd add more viable Pokemon, especially late game, and also throw in a bit of unpredictability. But they're also abusable if you do things like use herbal medicines, train by Sweet Scenting so you walk less steps, or in the extreme case trade it to another cart and back to reset the happiness. Prohibiting the abuses would lengthen the concise ruleset, so I reckon maybe leave it out of the core but have it as a common variant.

Thoughts? Anyone joining me?
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