Thread: Programming EonTimer / ZomgTimer
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Old Feb 13th, 2013, 7:02:51 PM   #120
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Quote:
Originally Posted by Fat Misdreavus View Post
Thanks for your reply!
"Action Interval" and "Action Count" are just settings that come down to personal preference and whatever I find easiest to follow along with, right? Is it recommended that I just leave the "Refresh Interval" setting on the default? Also, is it recommended that I leave the "Precision Calibration Mode" checkbox unchecked?
Yes to all of these.
There is an explanation of the precision mode on the download site if you're curious about it. I would not, however, recommend it to anyone who isn't comfortable with how RNG works, purely because it's different from the standard.

Quote:
Originally Posted by Fat Misdreavus View Post

So the "Console" setting is only relevant when doing 3rd gen RNG abuse (despite the inability to play 3rd gen games on a DSi/3DS), correct?
Currently, yes. I suspected there may be a small difference for the others as well but have yet to find any evidence of that.

Quote:
Originally Posted by Fat Misdreavus View Post
I'm trying to set up a timer for 5th gen standard seed RNG abuse, and I'm noticing that even with "0" in the "Calibration" field, the length of the timer is not exactly equal to the number in the "Target Seconds" field. For example, when I have "0" in the "Calibration" field and "15" in the "Target Seconds" field, the timer is 15:20 (I do have "Standard" selected under the "Mode" drop-down menu). Could you please explain this to me?
This is because of your actual target. You want to hit the 15th second. To do that, you need somewhere between 15:00 and 15:99. I used to make the target 15:50 but I noticed that people occasionally overshot but rarely went under, so I lowered to make both relatively rare.
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