Scorpio, we don't need Ground-typing to use Arena Trap or Rapid Spin. We can put them on anything we want, so that's not really a valid justification. Also, I'm against Arena Trap overall, as it would be way too overcentralising if we made CAP5 even slightly decent, and people would use it on ALL teams.
I agree with DetroitLolcat's post a lot; we need to make sure that CAP5 is much more useful on Sun teams than Rain teams, and still better on Sun than in other weathers or in weatherless conditions. However, I completely disagree with Steel/Ghost... that would be ridiculous to face in Rain. With Ghost/Electric or Dark/Electric, we could go about this is subtle ways, such as not giving it Thunder, or letting it have a good Fire coverage move (even Flame Burst would free up a Hidden Power slot), or of course a Sun-related ability if necessary. This can be negotiated in the later stages.
Also, while Ghost/Electric wouldn't be able to trap Politoed as well as Dark/Electric, assuming that Dark/Electric CAP would OHKO Politoed with Pursuit is a huge poll jump since it would require a Tyranitar-level Attack stat to do so to merely ScarfToed after SR. In addition, any Electric-type would be able to abuse Politoed via Volt Switch shenanigans, as Ground-types are rarely seen on Rain teams, so perhaps trapping is not as massive a priority so much as completely seizing momentum from Politoed.
Also, I'm leaning more towards Korski's Grass/Dragon since discussion on IRC, but I think having a Dragon typing could be a risky play, so I'm still for Ghost/Electric overall.
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Last edited by erisia; Feb 16th, 2013 at 6:02:01 PM.