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Old Feb 16th, 2013, 11:37:14 PM   #74
Jebus McAzn
 
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Join Date: Apr 2010
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A Dragon/Steel type is the antithesis of what the objective of CAP 5 is; taking two of the strongest types in the metagame and mashing them together does not encourage use of a more underused type.

I would like to echo Reachzero's comment regarding how CAP 5 fares vs. Dragons:

Quote:
Originally Posted by Fat reachzero View Post
If we give it the wrong typing, it will be guaranteed to be unable to switch in, and it will be extremely difficult to find a way to actually kill those Dragons. Specifically, I would say that Dragon itself is a terrible typing to consider, totally destroying the whole point.
I would also like to echo his sentiment that a Dark typing has potential, dealing with Lati@s very well and eliminating a large threat for Sun teams (which seems to be the direction that this CAP is leaning toward). However, I would also like to mention that CAP 5 should not be "Effective Dragon Counter", but more of "Opens up unorthodox options while not being weak to Dragons/rain/etc". Dark falls a little short in this respect because it indirectly encourages Fighting as a counter, and if we decide to circumvent this by means of a Dark/Ghost typing, we're basically just making a better Spiritomb - and here I struggle to see how a Dark/Ghost CAP 5 will strengthen just the underused parts of the metagame while not being used on standard teams as a mon with no weaknesses that destroys Lati@s.
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<THE_IRON_KENYAN> no its ok this is the natural progression of these threads
<THE_IRON_KENYAN> its like when you see mushrooms growing on a tree you say "hey faggots get off the tree" but then you realize that in the end thats how they get on pizza so its all ok
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