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Old Feb 17th, 2013, 11:38:38 PM   #110
alexwolf
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Quote:
Originally Posted by Fat Pwnemon View Post
Sure thing, alex

Basically, it's what Theorymon said in the concept thread about heatran. When you're using a fight/electric against a sand team, you can never press the advantage with your typing, because landorus is just waiting to come in and go to town on your butthole. As such, even though its typing is ideal for /scaring out/ many sand staples—jelli, ferro, ttar, terrak—it can never actually net any KOes because it leaves sun wide open. It's thus forced to act as a pivot, gaining momentum, but never applying pressure. Playing defensively.
Just because Pokemon that are commonly used in sand teams can revenge kill you doesn't mean that a Pokemon can't take an offensive role. By the same logic, Terrakion is forced to play defensively on sun teams when against sand teams, because after it kills something it will be forced out by Scarf Lando. But this is not true in the slightest as we all know. Having a way to deal with Landorus is one of Sun's duties, and if left unchecked it will be a problem no matter what the sun team does. The Electric/Fighting mon will be able to force a ton of sand members out, by typing alone, while also preserving momentum with Volt Switch, and possibly trapping with Pursuit. If this sounds defensive to you then i don't know what else to say.

Quote:
Originally Posted by Fat Pwnemon View Post
Vs rain there is no such impediment. A fight/elec has many good type matchups again—toed, tenta, keld, torn. The difference being if you look at the sand matchups, they're things that elec/fight can switch in on and force out. With rain, it's things elec/fight canNOT switch in on, but CAN kill without repurcussion (applying pressure). Playing offensively.
It is true that it will be harder to switch in against rain teams, but this doesn't instantly translate to playing offensively. There are a ton of factors that will decide how easily this Pokemon will switch-in, and many useful abilities and stats that will allow for easier switch-ins.

Quote:
Originally Posted by Fat Pwnemon View Post
As for why rain would not use cap5 against sand? Rain typically tries to hammer sand with tons of strong stab moves, keeping the pressure on, so sand sweepers can't switch in. A fight/elec is like handing over all that offensive pressure on a silver platter. It may not be unrecoverable, but it's not worth it either.
I agree with you one this one!

Quote:
Originally Posted by Fat Pwnemon View Post
As for why sand wouldn't use cap5 against rain? I take it back, can't think of a good reason not to. Honestly though is that that bad? Sand beating rain? We'd still be increasing the usage of sun more, since cap5 sucks against sun. And giving rain such a beatdown, to boot, would really accomplish the concept.
I agree with this too.

Finally, everything you say is based on the concept that rain teams play offensively against sand teams, and that sand teams play defensively against rain teams. This is very generic and not always true, and therefore not very reliable to base your arguments on. There are many rain teams that play defensively against sand teams (rain stall vs sand offense or balance) and many sand teams that play offensively against rain teams (any fast offensive sand team).
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