Originally Posted by Fat DougJustDoug
My big question along this line of thinking: If we end up filling the role of SR Handler, is there anything currently dealt with by existing Sun team SR Handlers that we need to deal with that is NOT already indicated by Dark/Grass typing or already handled by other members of Sun teams? I'm keenly interested to hear answers to this, because I think it is far more relevant to this Threats discussion than some of the random scenarios presented by others. [/INDENT]
To answer this question we're first going to have to identify the current "Hazard Handlers" on sun teams. I would say that these are Xatu, Donphan, and Forretress. I'll focus on what these can take on defensively, since these are mainly defensive pokemon, and from there we can identify what is going to still threaten sun teams.
- Tyranitar (Physical attacking variants)
- Dragon attacks
So looking at this list we can see that the current Hazard Handlers on sun teams generally do well against physical attackers, especially those who use fighting, rock and ground type moves. Now if we look at our typing we are obviously going to have some trouble with fighting types but ground and rock type moves will still be pretty safe to switch into. Plus we can handle ground and rock types with our grass STAB. So to take specific pokes from this list I think Scizor, Breloom, Terrakion, Lucario, and Mamoswine all have the potential to be threatening to CAP5.
Now, we have to look at which of these threaten sun teams overall. Scizor, Lucario and Breloom definitely do not, although their priority can potentially be annoying they won't be major threats. Terrakion and Mamoswine however can threaten large portions of sun teams with their dual STABs. However, I think Terrakion can be dealt with much easier than Mamoswine. Terrakion (and all OU fighting types outside of Conkeldurr) is easily taken care of by Venusaur as long as the sun is up. Therefore, Mamoswine seems like the only poke previously checked by a common sun team hazard handler (Forretress), that will becoming significantly more threatening if CAP5 becomes the go to hazard handler for sun teams. However, Mamoswine is still weak to common grass and fire type moves on sun teams so it isn't going to have all that easy of a time switching in. Plus, Mamoswine is not specifically used on any type of weather and is made up of two uncommon typings. With that being said, I would say that we should leave Mamoswine as a potential threat for CAP5 despite it causing some trouble for the rest of a sun team.