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Old Feb 23rd, 2013, 3:07:22 PM   #5852
Bashfrog
 
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Join Date: Oct 2012
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Quote:
Originally Posted by Fat zyrefredric View Post
As pointed out by a lot of people, the Shift/Set option does exactly this. But I'd like to pick up on this and expand it more with the following suggestions:
  • Ever since the first game, the first Pokemon in the party is always the first Pokemon thrown out, no questions asked. This has always frustrated me in the past. When a wild Pidgeot appears, why on Earth would I send out my Parasect? Iy just does not make sense. I know it makes the game run smoother in that the game wouldn't have to prompt you who to send for every wild encounter, but in the very least have the option where you can decide who to send out.
  • You know how you can have a party of six Pokemon, right? Well, when you are a trainer and you're out in the wilds training or capturing some Pokemon, if the first Pokemon you sent fainted, you can always use the next one, and the next after that and so on. That's fine. But being able to do the same in a trainer battle is just absurd. Can't beat that OP bug cather with a Lv16 Scyther? I'd bring five Lv7 Pidgeys freshly caught, use Sand-Attack to lower it to -6 Accuracy, and my Lv11 Chikorita may just be able to take it down. That is very unfair to the honest innocent bug catcher boy. No, I'd say that for trainer battles, you may only use the exact number of Pokemon as the opponent. That means that if the opponent has three Pokemon, then you can only use three, resulting in a 3vs3 match, regardless whether you have six with you. If all three of your Pokemon faint before the opponent's team, you lose, even when you still have three other healthy Pokemon. This also means you can't have a trainer battle against somebody with five Pokemon when you only have four (non-fainted) with you. You don't have to choose three Pokemon beforehand, unlike in PBR. However, you and your opponent sends out the first Pokemon out at the same time, so just pray for a good match-up. The next Pokemon can be decided as the match goes on. Trainer battles must be in Set option, which means that when a Pokemon faints, you may not switch out yet. This makes switching actually be part of the strategy in-game. Since their is a limit to the number of Pokemon in a trainer battle, one must be careful with switching often because once you've switched in the imposed number of Pokemon, you're stuck with those for the whole match. So in a 3vs3 match, if you've already out three Pokemon against the the opponent's 1st Pokemon, then the other Pokemon in your Party can't be switched in anymore.
Some people might see this as unnecessary, or merely adding a compexity that would only turn off people for many reasons. At least aadd it to the available battle options (like Set/Shift) or even make it part of Hard Mode (which should be available at the start of the game). Well, what can you say about it?
I don't really like your idea. Perhaps for gym battles/ "official battles only? If you think about it, pokemon is about having the team you want, and cutting in on your ability to have a team you want is wrong, especially if you want trainers to not fight you if you only have one pokemon and they have more. I'm assuming you meant they will only use as many pokemon as you, but that still is ridiculous. Some later teams literally rely on having more than one pokemon to carry out a strategy. It would really restrict most people, and if anything, it should be an option, but not tacked on to a hard mode. In my opinion, the worst kinds of games tack a gimmick to the hardest mode, forcing gamers who enjoy hard mode to go through something they rather wouldn't.
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