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Old Feb 24th, 2013, 5:22:22 AM   #289
Darth Missingno.
 
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Join Date: Apr 2011
Posts: 161
a reliable team of monkeys
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Quote:
Originally Posted by Fat Cobraroll View Post
Honchkrow: Pay Day/The "Order" moves.

Stats: Honchkrow has the stats to utilize Attack Order and Pay Day quite well, seeing as they are both physical. It also has a score of minion Murkrow ready to use Heal Order and Defend Order in a pinch (neither of the moves mention that the summoned "underlings" have to be bugs, though an animation change would be required).
Ability: Umm... I'm not a native English speaker, so I don't know the exact meaning of Moxie. Insomnia wouldn't aid it either, but Super Luck fits all four moves well (though, Honchkrow acquires its money through brutal use of trickery and violence. Having a bunch of Murkrow conveniently located near the battlefield would require a certain degree of luck.)
Design: If any one Pokémon could get money at moments' notice, it would be Honchkrow. But oh, how it would cost the opponent to lay its hand on that money. Nine times out of ten, Murkrow would be able to reclaim them from the opponents' lifeless hands shortly after handing them out. I can also imagine Honchkrow using the Order moves, telling its Murkrow minions to aid it in battle.
Need: With defenses like Honchkrow's, Defend Order would surely be appreciated. Some might say Heal Order is inferior to Roost, but I guess that's a matter of taste. Having a secondary Flying type saves Honchkrow from Fighting moves, at least. Superpower and Night Slash already gives Honchkrow all the SE coverage of Attack Order, but it would be an interesting move to see nonetheless.
I am with you 100% on this one.

Quote:
Originally Posted by Fat Cobraroll View Post
Perhaps Gengar is just so used to nasty plotting that it doesn't consider it a battle tactic? That its special attack is so high naturally because of all the nasty plotting it does, and Gengar can't plot anything more nastily than what he already has? After all, there's only so many nasty things you can plot before running out of plots. Other Pokémon don't ever reach this limit, or forget their plans between battles, but Gengar live and breathe (no, wait, it doesn't) nasty plotting all day, and has literally run dry of nasty plots.

Or Game Freak is just dumb.
/thread


Quote:
Originally Posted by Fat ThePhalanx View Post
Torterra gets Shell Armor, so why not Shell Smash?
Regarding Torterra and Shell Smash: it doesn't make sense because unlike other turtles, Torterra's got an entire mini-ecosystem on his back. There are small Pokemon that live in the tree on his back and eat the berries growing there, according to the Pokedex entries. Smashing his shell would destroy that, which doesn't fit flavor-wise with Torterra's concept.


Acrobatics Swellow, Aura Sphere Alakazam, Rapid Spin Ferroseed/Ferrothorn, Drain Punch Poliwrath, Extremespeed mons, Hurricane Zapdos, and Sucker Punch Sneasel/Weavile have already been brought up, which exhausts most of the ideas I had.
So I'm bringing up...

-Pachirisu with Thunder Fang
Stats + Typing: Electric. Yeah.
Ability: No issue.
Design: It gets Super Fang and is an Electric-type. Surely Thunder Fang fits in there...
Need: None.

-Rayquaza with Sky Attack
Stats + Typing: Flying and all...
Ability: No issue.
Design: Rayquaza is the sky god. I know the Japanese name of this move is "God Bird", but if Gliscor (not a bird at all) can get it, then surely a sky god should, right?
Need: None. This move is shit.

-Grovyle and Sceptile with Jump Kick
Stats + Typing: I usually associate good Speed with agility and jumping ability on bipedal Pokemon.
Ability: The Japanese name of Unburden translates to "Acrobatics".
Design: Grovyle and Sceptile jump around a lot in combat, and they're capable of learning Mega Kick in FRLG and Emerald. Seems to fit.
Need: None, really. It's just cool.



Moves certain Pokemon have that they shouldn't are kind of beyond the purview of this thread, but I'll get into it anyway.
Breloom and Parasect don't make sense with seed-based moves. Sure, they're Grass-types, but fungi DON'T produce seeds, and are actually closer genetically to animals than they are to plants.
The bats should not be getting Brave Bird.
Conkeldurr doesn't make sense with Drain Punch. Psychic- and Grass-types who aren't Fighting getting this move makes sense, since they can drain their foes' health by some other means. Conkeldurr has no such abilities, and I just don't think it works flavor-wise with a construction worker.
Amphibian-based Pokemon like Mudkip and Politoed shouldn't technically be getting Brine. The Japanese name of the move, Shiomizu, translates to "salt water", and amphibians can only survive in fresh water (some in brackish conditions, but none at ocean levels).
Giving Leaf Blade to Bellossom but not Shiftry makes no sense to me.
Ampharos with Outrage. Really?
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