I suggest Harvest as CAP5's primary ability
Reason one: Encourages use in the sun
Mollux could have been a great sunmon. It had access to powerful fire type stab, stealth rock, the ever so important rapid spin, and it even countered water types like a champ. So what went wrong you ask? Well, two things: one it often found itself fighting with Heatran for teamslots and dry skin really, really encouraged its use in rain. Based on this information, there are two things we should try to do in order to encourage CAP5's use on sun teams: try to prevent CAP5 from having to directly compete with existing sun staples (Venesaur) for existing team slots and give players an extra incentive to use Cap5 on sun teams. Harvest, I beleive does both. The ability is far more powerful under sun, giving players a solid reason to use Cap5 in sunny conditions as opposed to any other weather (I don't reqlly see anyone abusing sitrus berry in the rain if you know what i mean). Harvest also prevents players from really choosing between Venasaur and CAP5 because their abilities carve completely different niches for both of them
Reason two: patches up any weaknesses in typing for better walling capabilities
Grass dark does come with a bunch of useful resistances, but it also packs a couple of debilitating weaknesses, to types such as fighting and ice, which are common attacking types.with resist berries, Cap can truly wall keldeo and other common waters which would be a boon for both CAP 5 and thesun playstyle in general.
Reason three: can tank Dracos better
This is a small, but important, point. With a sitrusberry+harvest combo, CAP 5 could potentially tank a draco meteor from latios,losing about 70% of its health, only to regain most of it thanks to sitrus beery. This could turn CAP5 into a great latios counter if we wanted to.
Reason four: Can help with scald burns
We are supposed to be taking care of water types, but because of scald we would have to attack them from the special side from which water types tend to be much bulkier. Harvest+lum eliminates our fear of random scald burns making us a more efficient water type counter
Reason five: gives it the versatility to perform both offensive and defensive roles for the team
This basically guarantees this CAP will help sun in some way, shape, or form. If sun doesn't use Cap5 to spin, it can use it to sweep. If sun doesnt need another sweeper, Cap5 can become a utility counter, or a wall, or whatever. Harvest basically allows CAP5 to do whatever sun needs it to do.
Edit: to all of you who think chlorophyll will help us beat latios, I have a question for you. What happens if latios comes out while its drizzling? Do we sack ninetails? Just something to think about
Did You Stand Too Close To The Fire?
Last edited by forestflamerunner; Feb 25th, 2013 at 6:24:32 AM.