Join Date: Aug 2010
Posts: 1,147
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Hopefully this Amcheck and the comments help you in your journey to be more involved in smogon. Add blue delete red comments below.
Edit: Ah, fuck me. Well, I basically half re-wrote the overview, so maybe I should have seen this coming/requested it myself.
Should I delete the check? (Feel free to delete it if necessary Mods, or even this entire message)
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[Overview]
<p>Since its debut, Weavile has always been a niche Pokemon. However, the introduction to BW2 hasn't done much to change this. It is noteworthy that there are many Pursuit users, but only a few handful of Pokemon, such as Weavile, can really pull it off effectively, while not being a liability outside of Pursuit-trapping. Weavile also works well with new BW2 threats, such as Keldeo and Sheer Force Landorus, as itstheir most common checks are included in the list of the select Pokemon Weavile can trap and KO. Ice Shard also revenge kills many dangerous threats, namely Rock Polish Landorus and +1 Salamence. Its amazing 125 base Speed allows it to outrun significant threats such as Alakazam, Starmie, and Scarftar. Combined with its access to Pursuit, Weavile canallows it to prey on many top Ghost- and Psychic-types of OU; namely Latios, Gengar, and Starmiein OU. However, life is not so sweet for Weavile. BCounters both old and new counters still pose the biggest threat to its longevity in battle., such as Scizor, Gyarados, Keldeo, and Volcarona are still major problems for Weavilethreaten its longevity. Add a weakness to Stealth Rock and you'll find Weavile requiring a lot of support from its partners. As for its shortcomings, the lack of high-powered moves to complement its high Attack has to be its greatest flaw, as it struggles to maim Pokemon that it hits neutrally, or even super effectively at times. Weavile has an especially tough time breaking past Water- and Steel-types taking neutral damage fromot weak to Low Kick. Evaluating it all, one will see the reasons behind Weavile remained OU dropping the previous generationo UU.</p>
[SET]
Name: Physical Attacker
Move 1: Ice Shard
Move 2: Night Slash / Ice Punch
Move 3: Pursuit
Move 4: Low Kick
Item: Life Orb
Ability: Pressure/ Pick Pocket
Nature: Jolly
evs: 28 HP / 252 Atk / 228 Spe
[SET COMMENTS]
<p>The standard Life Orb set makes the most of Weavile's best attributes: base 120 Attack, 125 Speed, powerful STAB Pursuit, and priority Ice Shard. With these moves in tow, an Outraging Dragon is never truly safe, fearing a swift icicle to the face in the middle of its rampage. With 228 Speed investment, Weavile can outpace everything necessary in OU, while the remaining 28 HP EVs add bulk. The spread allows Weavile to be faster than Alakazam and anything slower, including Starmie, Latios, and Tornadus. While switching in is almost never advisable, Weavile can usually catch its targets after they take something else out, leaving them trapped, helpless, and vulnerable to the inevitable KO.</p>
<p>Night Slash is preferred to be used when bulky Water threats pose a problem for its team. Night Slash, and also hits Pursuit targets for super effective damage, such as Jellicent and Starmie, thereby punishing these Pokemon if they are ever bold and decidenough to stay in. Night Slash also allows Weavile to connect with Water-types (Rotom-W, Politoed, and Tentacruel) and Jirachi for strong neutral damage. On the other hand, Ice Punch is certainly useful for hitting Dragons Pokemon for strong damage, while actually threatening to KO Pokemon such as Hippowdon, Amoonguss, Gliscor, and Landorus-T if they decide to stay. It also punishes Conkeldurr that would otherwise set up on Weavile with ease.</p>
<p>Pursuit is arguably one of the most useful moves in the game, punishing predicted switches and effectively trapping. Pokemon such as Alakazam, Gengar, Starmie, Latios, and Latias. Keep in mind that Latios and Latias may require prior damage to be KOed by Pursuit on the intended switch. Using this against bulky Psychic types, such as Reuniclus, is not advised, as they don't fear a weakened Pursuit, while Weavile can be hit by a status move or a Focus Blast.</p>
<p>Low Kick rounds off Weavile's needed coverage, ensuring that it is not restricted to only two Base 40 power moves; Pursuit and Ice Shard. It is a major boon to Weavile's otherwise limited physical movepool, allowing it to lethally combat Steel-types, namely Ferrothorn, Heatran, and Magnezone. It's also essential in nabbing KOs against Tyranitar, Terrakion, Mamoswine, and offensive Kyurem-Black (after Stealth Rock).</p>
[ADDITIONAL COMMENTS]
<p>This set will require plenty of switching, making entry hazards a considerable factor in how you'll play in the match. You're also going to want Rapid Spin somewhere on your team in order to allow Weavile to switch in a maximum number ofmore times. Starmie and Forretress work well in this regard, but keep in mind you're going to have to decide between the lesser of two evils: a compounded Bug- or Fire-type weakness. To complement this, you'll really want something with Roar or Whirlwind on your team, preferably with a lot of physical bulk too. Gyarados, Skarmory, and Hippowdon immediately come to mind, though many notable walls will work well for this role and keep Weavile from becoming a liability once its done its job.</p>
<p>Scizor and Volcarona checks are needed as well for Weavile to function efficiently. TerrakionGyarados and Dragonite handle Volcarona, and Keldeo, and Landorus-T and while checking Scizor, while Gyarados deals with all three.</p>
<p>Punishment is an option over Pursuit if your team needs some extra help in taking down bulky Calm Mind users. Calm Mind, such as Latias, Reuniclus, and Jirachi are but a few examples that come to mind when considering Punishment. Another option for Weavile is Choice Band. Although it seems to bestows more power behind its attacks, it makes Weavile a very easy victim tofor a setup sweeper, such as Swords Dance Scizor. Having to choose between either Life Orb or Choice Band may be a difficult decision, although another item does make a nice alternative: Expert Belt. Expert Belt must be played very strategically, as it only grants its power boost when hitting super effectively. In a life or death situationgeneral, the standard items will serve you better.Brick Break could work over Low Kick, although you'll find the lack inof damage inflicted will add up. Hon heavier foes, which are often its most common switch-ins, makinge Low Kick the superior choice.</p>
[OTHER OPTIONS]
<p>Fake Out and Counter on a lead set could work to lure out and eliminate threats, but Weavile is a much better niche abuser than a suicide lead. Swords Dance is an option over Pursuit, although Weavile doesn't find much time to set up in the current metagame and it would have to sacrifice its role as a revenge killPursuit trapper. Taunt is another option to help stop Volcarona and Gyarados from coming in and setting up on Weavile, as they expect you switch out and let them score a +1boost. Pickpocket is an option over Pressure, behelping easier for Weavile to utilizeif it uses such items as Ice Gem, Dark Gem, Focus Sash, and Fighting Gem.</p>
[CHECKS AND COUNTERS]
<p>Weavile has a plethora of counters that are very abundant in the OU tier. Consequently, tThese commonly come itn the form of priority moves, such as Bullet Punch, Mach Punch, and ExtremeSpeed. Choice Scarf users, including Jirachi, Terrakion, and Heatran, are a huge threat to Weavile, as they easily outpace and KO Weavile easily, including Jirachi, Terrakion, and Heatran. Weavile also has a's weak point tois almost any defensively inclined Pokemon. Vaporeon, Gyarados, Forretress, and Skarmory wall almost all of its attacks; Vaporeon being especially troubling if Weavile lacks Night Slash. Skarmory and Forretress can use Weavile as an easy opportunity to set up entry hazards. Gyarados and Volcarona deserves a special mentions, being very effective at walling Weavile with Ice Punch over Night Slash. Said threatVolcarona and Gyarados can come in on, or after, a Pursuit or Ice Shard and set up in Weavile's face. Jirachi is a unique threat, as it can run a variety of sets that can either directly KO Weavile or status, often paralyze, it and spam Iron Head., and Ice Punch variants that lack Night Slash often find themselves having a hard time dentouching Jirachi entirely. Scizor is Weavile's biggest direct threat, being able to come in easily and take little damage from all other attacks barring Low Kick and use either U-Turn or Bullet Punch to finish Weavile off. Fighting-types are generally good for keeping Weavile in check as well. Conkeldurr is easily Weavile's biggest threat among them, as it can Bulk Up on a Pursuit-locked Weavile and continue threatening the rest of its team, or KO instantly with Mach Punch. Lucario and Infernape resist both of its STABs and can either set up or KO with priority.</p>
Comments:
I tore apart your overview. I don't care if you ignore every change of mine, but you need to do SOMETHING about it. It's full of fluff, obvious grammatical mistakes, and even untruths. Just look at your last sentence-who cares about the reasons why Weavile was gen 4 OU? All that matters is its tier now, and why.
Are you supposed to talk about EVs before all 4 moves? I don't think so...
One does not Lethally combat something.
If you need SR for Kyu-B alone, parantheses won't say that specifically, or at least won't say it specifically well.
You mention Counter on a lead set, at least say it needs Sash for that.
Gyarados takes MORE damage from Ice Punch than from Night Slash. Why would it have an EASIER time if IcePunch>NightSlash?
Gyarados and Volca can basically switch in on anything. Stab Slash or Punch is annoying but that's all and he's still forced out easily.
Once again, say it with me:Conk sets up on ANYTHING, and he forces you out SO hard that he doesn't really need to worry about being hit by you.
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