Originally Posted by Fat erisia
- It needs to be able to take on Latios and Latias exceptionally well.
- It needs to be able to switch into Water-types in Rainy conditions.
- It needs to be able to spin reliably and effectively to promote Fire type sweepers like Volcarona.
- It should not be able to be used almost as effectively on Rain teams, which intrinsically benefit Grass types more due to the Fire neutrality.
- It could do with being able to remove Scald burns, as the only mons immune to its Burn will be hit super-effectively (or at best neutrally, if Sun is up) This is important as CAP5 is most likely goingto be physically offensive, to better fulfill its trapper niche.
Using that as a guide, I will further support Harvest
by answering those points. #/2 means from a scale of 1-2 how well it preforms, 0/0 means the ability doesn't take effect with that condition.
1. LumRest with constant recovery via Harvest. As long as the Lati@s set isn't specifically designed to counter this CAP, this will be easy. Knock Off will be our eventual death, but regardless. 2/2
2. Grass-type. Predict with a Bug move? Type resist berry. You're screwed. This ability in no way hinders that. Harvest still works in Rain, albeit not reliably, thus balancing it out and still encouraging Sun. 2/2
3. Although Scrappy could help, why use Scrappy? Really, abilities can't really help this, so let's move on. 0/0
4. Admittably, point 2 counteracts this. This ability works in Rain; however, the reliability is low, so it's better in sunlight. 1/2
5. Lum berry. 2/2
So, the score? 7/8, at least in my opinion. Mission accomplished. If you want to argue, go ahead, but it's still pretty darn high. After all, not much else- not even Chlorophyll- achieves this.