My point in supporting Cloud Nine over Water Absorb or Natural Cure is that I think Cloud Nine helps Sun more in comparison to other weathers than Water Absorb or Natural Cure do.
i.e. let's say Cloud Nine, as a percentage of total helping, helps Sun 40%, Weatherless 30%, Sand 20%, Rain 10%. I would then view Water Absorb as helping Sand more than it currently does, hence the percentage impact on Sun is smaller, even if it's better for Sun, because, well, it's also better for everyone.
Natural Cure and Water Absorb both fall into this category, where I fear they help Sun marginally less relative to other playstyles than Cloud Nine helps.
Obviously Flower Gift, Harvest, and Chlorophyll don't suffer from this problem. Indeed they help Sun comparatively to other weathers much more than Cloud Nine. My fears come from filling the wrong roles for Sun or having potential balance issues. For reasons I already expressed about Harvest, I'm not too keen on it. I'm even less keen on Chlorophyll. Of the Sun abilities, I most support Flower Gift, though I too have reservations there.
EDIT: Also, Water Absorb isn't even on the shortlist, so we should stop talking about it lol
Last edited by srk1214; Feb 28th, 2013 at 4:13:05 PM.
Reason: actual shortlist.....