Originally Posted by Fat Mario With Lasers
The main difference is that we aren't trying to make it generally better, but to make it better at dealing with what it needs to already. As an example, your spread has a 81.64% chance to be 2HKO'd by Specs DM from Latios (actually less due to the SpA drop); that's the same damage HP Fire does in Sun, which means Latios still has a good chance of defeating CAP5, without SR even. Alexwolf's spread, on the other hand, is always 2HKO'd but is faster and could do something, anything before dying. Or maybe it could switch out and, at <33% HP, come back later at some weak special move and use Rest; if your spread ever thought of switching out, it would come back with more health, yes, but would have fewer chances of healing off that damage.
This puts it in a way, for some reason, that I'm able to understand the need for a higher Speed. Given the option to either deal two hits instead of one, or Rest to be able take yet another hit.
Additionally, there would still be (EDIT:) many
solid counters who could either destroy with priority, such as Conkeldurr, defend with resisting both STABs, like Heatran, or outspeed with a Choice Scarf, like perhaps Terrakion.
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