Originally Posted by Fat Nyktos
Well, as I said, I wasn't trying to address all the arguments in favour of high speed in that post (I certainly would've used more than three sentences if that was my goal) but simply the attitude of "we might not need it, but we might as well add it anyway" that alexwolf was expressing. I do believe there are arguments in favour of high speed that have merit. Your HP Fire example actually shows a way that low speed may be inadequate rather than simply showing how high speed makes us better.
Oh, I know you weren't trying that. I was posting on alexwolf's defense because I thought he meant "doing those things more efficiently" with its "do them better" talk but I re-read it and I can see it was really ambiguous at best. Nevermind then.
(...) But you are still KO'd unless Latios has taken a bunch of prior damage. Really, against Specs Lations with HP Fire, you're probably better off switching in Heatran than CAP 5, regardless of stats. So while it's a regrettable situation all around, I don't think it justifies high speed.
You make a good point in that paragraph, but I just want to reiterate what I said: HP Fire Latios is a bitch and no spread can really win it alone (...maybe a fast spread with Rain D--nah), but a fast CAP5 would have more chances to Rest off that damage if surprised by Latios. A fast CAP5 may take more damage per turn than a slow spread, but a slow spread would need to take two moves before doing its thing most of the time. That alone steals a lot of opportunities for CAP5 to switch in; say, if both mons were at 40% HP and the opponent did 20% min to Slow and 30% to Fast (example: yours and alexwolf's spreads, you take 47% min from Specs DM and his takes 66%; roughly a 50% difference), Fast would have the advantage because it would take more the first turn, but would take nothing the following one and then Rest it all, only to come back later and keep pivoting and killing Toeds and (maybe) spinning and such.
Then there's also Korski's slowmon-killing-momentum argument, but he said it more concisely then I'd ever do.
And, in fact, while writing this, I realized there *is* a way. Occa Berry means no Latios ever kills any of the proposed spreads here, short of a CH. I don't know if Occa would really compensate losing LumRest (maybe if we give it Synthesis???), but the opportunity is there, I guess...
-- ...or Sitrus.