Mesprit (QC 5/3) (GP 2/2)

Oglemi

Borf
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Some things:

Specs

- NEEDS to be Modest, the damage output is absolutely horrid otherwise
- Entry hazard support is a must, Stealth Rock and a layer of Spikes is so good it's crazy.
- Don't mention that Trick is going to cripple Ferroseed and Munchlax v_v those two mons are hardly worth using Trick on. More like you're using Trick on stuff like Clefable, Slowking, or Cryogonal
- Slash HP Fire next to Trick imo, it's really nice to be able to hit all of Tangrowth, Escavalier, and Dark-types with the same attack; in most cases hitting them with Trick or doing chip damage with one of the other moves will be more beneficial though

OTR

- Remove the Healing Wish slash next to Tbolt. Psychic + Electric coverage is so much better than Psychic + Ice coverage.
- Life Orb needs to be the first slash here as well. Mesprit is just bulky enough to where Leftovers doesn't really help longevity anyway.

SubCM

This set will more than often struggle with Slowking, who resists both of Mesprit's STAB's,
- Mesprit only has one STAB
- Thunderbolt needs to be slashed first over Ice Beam

Choice Scarf

- Again, Ferroseed and Munchlax are not your targets with Trick. Clefable, Mandibuzz, Slowking, Tangrowth, Steelix... These are the things your crippling with Trick (especially with a Scarf)
- I would honestly slash Trick before U-turn here; scouting isn't as pertinent in this metagame because you should know what the opponent is going to be switching into Mesprit, plus her U-turn is ridiculously weak and I'd far rather Trick a Scarf onto Tomb or Absol to create a set up opportunity for one of my sweepers.

CB

- More Adamant please
- Remove the mention of Munchlax please
- Trick should be in the last slot and ThunderPunch should be slashed next to it. This set is actually able to get past some of her usual Trick recipients (ie. Clefable, Sigilyph, Slowking), but Trick is still nice for stuff like Tangrowth, Steelix, and the like.

Checks and Counters

- More Bug-types need to mentioned: Accelgor, Galvantula, Durant all clear her out very easily.
- You should make a note that VERY rarely is Mesprit able to actually OHKO something, meaning that if you have a very strong attacker waiting in the wings that can take a hit (ie. CB Aggron, SD Gatr, CB Druddigon) they can usually take the next attack without much trouble and finish her off or use her as a set up opportunity.

Consider this

[qc]5/3[/qc]

I know I QCed it a while ago but the meta has changed quite a bit since then.
 

tehy

Banned deucer.
Well, this was... ugh.

Add blue removed red comments in Parantheses.

Edit: That... sounds like something I need to fix, thank you for telling me.

I decided to try out the parantheses because I often have comments that go ignored, even if they're void of any attitude i might have and refer to sections/words that are literally incoherent. (It's not because of my attitude like you're doing, it's just not being addressed regardless.)I've seen this before and I wanted to see how it worked.

Oh, one more thing. Don't ever feel obligated to implement an amcheck. There's a certain degree of trust you need to have if you really can't see why a mistake is a mistake, but always be wary.

[Overview]

<p>Not much has changed in regards to Mesprit in the transition to BW2. It remains a versatile jack of all trades, capable of fulfilling numerous roles effectively, all thanks to its large movepool, filled with many offensive and supportive options alike, and good all round stats, giving it respectable bulk and power. This makes Mesprit a versatile and unpredictable Pokemon who can surprise the opponent with many tricks. It differentiates itself from its main competitor (Uxie?) with its superior offensive stats, which allow it to pose an immediate threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>

<p>However, Mesprit has its flaws. Although Mesprit can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Despite these flaws, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Psychic / Psyshock
move 3: Hidden Power Fire / Thunderbolt / Grass Knot
move 4: U-turn
item: Leftovers / Lum Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>When one sees Mesprit, the common question that comes to mind is "Why would I want to use this over Uxie?". This applies especially to this set, which faces stiff competition due to lesser bulk and Speed. Before using this set, consider Mesprit's advantages over Uxie that make this worth using. Mesprit's main advantage over Uxie is its superior offensive stats, which allow it to deal more damage to opponents such as Kabutops, Nidoqueen, Aerodactyl, and Sigilyph. The fact that Mesprit is primarily an offensive Pokemon also makes it significantly less vulnerable to Taunt users than Uxie, so if you need to actually deal damage to the opposition, Mesprit is the right choice here.</p>

<p>Stealth Rock is the crux of this set, as it allows Mesprit to provide invaluable support for the team. Psychic is the preferred STAB move here to allow Mesprit to deal high amounts of damage. Psyshock is acceptable though, as it provides the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower base power, it also misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath. The coverage move here is mostly dependent on what Mesprit needs to hit. Hidden Power Fire is the most important coverage move here, hitting Escavalier, one of the most common ways to deal with Mesprit, for a high amount of damage. This also helps against Ferroseed and Magneton. Thunderbolt, on the other hand, provides overall better coverage and power, and is useful to OHKO Kabutops and Omastar while heavily denting Moltres, Sigilyph, and Aerodactyl. Grass Knot is useful only if Psyshock is chosen for the STAB move, hitting most physically defensive Pokemon, such as Steelix, Aggron, and Rhydon, for heavy damage. Finally, U-turn is chosen in the final moveslot as a scouting move, allowing Mesprit to escape from typical switch-ins.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to provide Mesprit with extra speed to outspeed certain Pokemon such as Timid Magneton, and to as well as (You mean it outspeeds them lesser extent?) Vanilluxe and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes Uxie or Slowking. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise. (Here because items) Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise.</p>

<p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon. Additionally, Magmortar or Moltres can make toast (Metal Toast?) out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and also Volt Switch to Mesprit.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's good 105 Special Attack and decent mixed 80 / 105 / 105 defenses allow it to attain numerous boosts with success. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is the besa great candidate to use Calm Mind in an offensive manner (Mewtwo says hello. Also a silly blanket statement.).</p>

<p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable, in order to pummel Cryogonal and Munchlax, two Pokemon who otherwise would wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that otherwise take little fromunfazed by Psychic or Psyshock, such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. Finally, the last move is up todepends on (Unless your STAB move is intelligent that's a no-go) which STAB move is chosen. Hidden Power Fire is a great choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, Ice Beam is more (Big, mildly unnecessary edit here) However, if Psyshock iwas chosen; it provides great coverage with Thunderbolt and als, then Ice Beam is necessary to hits many physically defensive Pokemon that Psyshock cannot get past; this, includesing Steelix, Rhydon, and Tangrowth, while providing great coverage with Thunderbolt .</p>


[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to maximizes Speed in order to guarantee that Mesprit will outspeed neutral natured Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power., although Leftovers is, however, a usable option for recovery to allow Mesprit to last longer. However, the loss in power over Life Orb is noticeable. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie, however, ibut hasve very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option to take over; while thiit does sacrifices Mesprit in the process, the fully healing of the nexta teammate is excellent to help them lastvery useful (Badly Written, you need to rework it IMO).</p>

<p>Spiritomb and Drapion are big thorns in this set's side. B, as both can take any attack Mesprit throws at them comfortably, while they can either trap it with Pursuit or just hit it with their Dark STAB. Escavalier can also take anything bar Hidden Power Fire (Better here;even though Absol's Dark and all. And can't it pursuit too?). Absol is a lesser threat, who can hit Mesprit extremely hard, but cannot take any attack. Escavalier can also take anything bar Hidden Power Fire. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with hazards, such as Qwilfish, is also useful to help Mesprit attain needed KO's. Finally, a Pokemon such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick / Hidden Power Fire
item: Choice Specs
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With good 105 Special Attack and a decent 80 Speed, Mesprit is perfectly fit tocapable of useing Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using. Thanks to this, Mesprit can take strong hits while dishing them out back. That being said, Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be usabled in order to get past Cryogonal and Munchlax, two of the special walls in the tier. Ice Beam is great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph, as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage, as well as providing near perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal, since they can no longer accomplish much afterwards. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>

[ADDITIONAL COMMENTS]

<p>Maximum is invested into Special Attack and Speed to attain the needed investment is here to maximize speed and power. A Modest nature is chosen to boost damaximize the Special Attack to utilizge output, letting Mesprit use Choice Specs more effectively. A Timid nature is also usable to attain more speed, however,but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. A Choice Specs is chosen as it is the crux of this set, hiletting Mesprit hit as hard as possible and cripple foes with Trick (This is true so I included it).</p>

<p>Mesprit must be wary of locking itself into Psychic or Psyshock, as ithat leaves it to be bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes tof this set, being extremely. (Either explain why it's vulnerable or leave it ato them.is.) This makes a Fighting-type, like Hitmonlee, important in order to eliminate said Pokemon, who also happen to use said moves. Entei is also useful to pummel Spiritomb. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. A Dark-type like Absol or Spiritomb is also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Ice Beam / Healing Wish
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Although it may seem outclassed by Slowking in this regard, Mesprit is a viable candidate for setting up Trick Room. With a middling base 80 Speed stat along with respectable bulk and Special Attack, Mesprit is capable of doing this job quite well, as its Speed without investment allows it to outspeed every offensive Pokemon in RU under Trick Room, while outspeeding most walls while outside of it. Its overall balanced bulk allows it to survive most priority moves, bar Sucker Punch from Absol, while its lack of weaknesses to Grass and Electric types allow it to stand out from Slowking. The big ace in the hole that allows Mesprit to stand out, however, is Healing Wish. This phenomenal move allows Mesprit to sacrifice itself to fully heal a teammate, which can be crucial to this set's success.</p>

<p>Trick Room is the primary move of the set, as it is this set's main job, providing support for a slow team. Psychic is the STAB move of choice, putting decent dents into many Pokemon such as Hitmonlee and Scolipede. Thunderbolt is the chosen coverage move, in or (Dents? More like Deaths.). Thunder tobolt hits Slowking, Mandibuzz, and Crawdaunt for serious damage., and Ice Beam is also used in order to forms great coverage with Thunderbolt while also hitting Sigilyph and Steelix for sizable damage. Heal(Stop going Wish"This move is an optiochosen because" over either one of thsimilar. The words are totally meaningless.)Healing Wish is an option ordver Ice Beam to sacrifice Mesprit in order toand fully heal a teammate.</p>

[ADDITIONAL COMMENTS]

<p>A Quiet Nature isand 0 Speed IVs are chosen to maximize Special Attack while also minimizing Speed to utilizefor Trick Room with. 0 Speed IV's are to further compound this. Leftovers is the chosen item here for, as its consistent recovery tohelps set up numerous Trick Rooms during the match. However, Life Orb is an acceptable alternative to fireor more powerful attacks. This set pairs well with numerous slow, albeit hard-hitting Pokemon. These include Aggron, Druddigon, and Escavalier, all of who have good synergy with Mesprit and can deal with many of its counters. Aggron deals with Sigilyph, and can deal with many special walls., while Druddigon and Escavalier can hurt bulky Psychic-types for a high amount of damage. Emboar or Hariyama are also good teammates, packing the power to muscle through Drapion, Absol, and Escavalier.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

<p>This set utilizes two moves that work well together: Substitute and Calm Mind. Thanks to a good mix of power and bulk, Mesprit can use this set very effectively. Again, you must consider what Mesprit has over Uxie before using this set. Mesprit has higher Special Attack off the bat, allowing it to hit notably harder after some boosts. This also allows Mesprit to hit decently hard should attaining boosts be risky. With its access to Ice Beam, Mesprit can handle some physically defensive Pokemon that Uxie will often struggle with. These, includeing Tangrowth, Steelix, Rhydon, and to a lesser extent Golurk. If dealing with these threats is necessary, then Mesprit will more than amply dosuffice.</p>

<p>Substitute and Calm Mind are the main moves of this set, granting Mesprit a boosting move as well as a shield that allows it to use Calm Mind more effectively. Psyshock is the preferred STAB in this set, for it allows Mesprit to bypass Cryogonal and Munchlax, two Pokemon who would otherwise take little to no damage from it otherwise, while still packing reasonable power. Finally, Ice Beam is chosen for coverage, as it can heavily dent Pokemon who take little from Psyshock, which include Rhydon, Steelix, Tangrowth, and Sandslash. Ice Beam also maims Mandibuzz and Sigilyph, both of who resist Psyshock. Thunderbolt, however, can be used to nail Kabutops and Moltres if the team already has a way to deal with Druddigon, while still maintaining the needed coverage Ice Beam provides.</p>

[ADDITIONAL COMMENTS]


<p>Maximum is inves (Fuck it, you rewrited this sento Special Attackence and Speed to attain as much power and speed as possiblemake it coherent. I don't care to). A Leftovers is the preferred item here, as it provides a consistent form of recovery that ensures Mesprit can set up more Substitutes and Calm Minds throughout the match. A Timid nature is chosen to give Mesprit the speed possible. A to outpace neutral base 80's, although a Modest Nature can be chosen to go for more speed, however, the ability to guarantee that Mesprit will outpace neutral base 80's is missed out. A bulky EV spread of 96 HP / 248 SpA / 164 Spe is usable to be more bulky and still outspeed Kabutops and Gallade.</p>

<p>This set will more than often struggle with Slowking, who (Is set up on by SubCM Mesprit and is probly 2hko'd by +6 Psyshock)resists both of Mesprit's moves if it is running Ice Beam, as well as Uxie, who has enough bulk to (Be set up on even harder)take repeated onslaughts from it. Dark-types also pose a problem for Mesprit, as they, in particular Drapion, can make sure Mesprit cannot set up with Taunt and also trap it with Pursuit, particularly Drapion. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one. Absol makes for a great teammate, removing Slowking, Uxie, and Spiritomb (Really? Spiritomb?). It also benefits from Mesprit's ability to eliminate opposing Fighting-types that give Mesprit a problem. Magneton, as previously stated, is useful to remove Escavalier and, to a lesser extent, Durant. Nidoqueen can also be very helpful to deal with Drapion and Spiritomb effectively.</p>



[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Thunderbolt
move 3: Ice Beam
move 4: U-turn / Trick / Healing Wish
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a decent 80 Speed stat and 105 Special Attack, Mesprit can make for a solid revenge killer. Its great coverage further complements this, as it allowsing it to revenge kill certain speedy threats, such as Scolipede, Hitmonlee, and Moltres. While other users of the item, such as Gardevoir and Medicham, give it competition, Mesprit's access to U-turn is enough to stand out. (Why write That aAside? It's totally meaningless, especially since U-turn and Psychic are not really related.) Psychic is the STAB move of choice, with its power and reliability. Again, Psyshock is definitely usable to remove Cryogonal, but this misses the KO on Nidoqueen. Thunderbolt is chosen to get past Mandibuzz, Slowking, and Crawdaunt. Ice Beam is chosen to remove Rhydon, Tangrowth, and Sigilyph, as well as formingnd complete the "BoltBeam" comboverage. This is especially useful if Psyshock is chosen as the STAB move. Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, as well asnd rendering Absol almost useless. However, U-turn is usable to scout common switch-ins, but the move is fairly weak coming off of Mespriwith no boosts or Attack investment. Healing Wish is an excellent alternative to heal a teammate and give them a second chance, although this sacrificesing Mesprit in the process.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to be able tolets Mesprit outspeed Aerodactyl, Dragon Dance+1 Feraligatr, and Rock Polish+2 Aggron with the boost fromif it hasn't Tricked away its Choice Scarf. However, a Modest nature is usable to instead gain more power, at the cost of not being able to revenge killoutsped by Aerodactyl. A Choice Scarf is chosen for the revenge killing capabilities. Hidden Power Fire is an option over Thunderbolt or Ice Beam in order to hit Escavalier for high damage. However, the move has little butility otherwise, not move hitting anys nothing else notable. Likewise, Hidden Power Ground is also an option to hit Drapion super effectively, however,but Drapion is not a very prominent threat.</p>

<p>As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Similarly, Escavalier is in a similar boat, being able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit (You make it sound like a bad thing). This makes Magmortar and Hitmonlee great teammates, with the latter being able to hitting Absol and Escavalier for serious damage, while the former can absorbs Will-O-Wisp from Spiritomb and incinerates Escavalier. Rhydon could potentially work to keep these Pokemon in check and also set up Stealth Rock to rack up damage. Spikes support is also aprreciated; Qwilfish and Roselia are both good at this, with the former checking Absol and Escavalier, while the latter can takeing on Lilligant.</p>

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: Fire Punch
move 4: Trick / ThunderPunch
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Compared to the previous sets, this one stands out with its surprise factor. Because Mesprit is commonly seen running special attacks in a majority of its sets, Mesprit's often overlooked 105 Attack stat allows it to surprise the opponent with a Choice Band set. Mesprit can utilize this set in order to beat its common switch-ins, such as Escavalier and Cryogonal. It stands out from Gallade and Medicham, two of Mesprit's main competitors for the role, with its access to U-turn, Tr allowing it to scout common switch-ins, something Medicham and Gallade could only wish fordream of. Access to Trick is also useful, leto stand out, being able toit cripple switch-ins such as Magneton and Steelix (I think they have it too). Finally, Levitate is a great ability, allowing Mesprit to better check Ground-types while minimizing hazard damage.</p>


<p>Zen Headbutt is the chosen STAB move here; it hits Pokemon such as
Nidoqueen and Hitmonlee for heavy damage, while the flinching rate may come in handy. U-turn, as previously stated, is chosen to constantly switch to proper teammates while dealing decent damage; this isit's a good idea to useful this before clicking Zen Headbutt (But then the surprise is gone;no LO and such high damage from U-turn.). Fire Punch is the coverage move of choice, hitting Escavalier and Magneton for serious damage. Finally, Trick is chosen in order to cripple certain Pokemon, such as Steelix and Rhydon. However, ThunderPunch is useful for pummeling Mandibuzz, Sigilyph, and Slowking/.</p>


[ADDITIONAL COMMENTS]

<p>A Jolly nature is chosen here to attains the highest Speed possible to be able to, letting Mesprit outspeed neutral Gallade. An Adamant naturbase 80's and the is usable in order to attain more power, however, Mesprit will miss out on the ability to outspeed neutral base 80's as well as the rare Jolly Absol. AJolly Absol, although an Adamant nature is usable for more power. Choice Band is the crux of this set for previously stated reasons. Ice Punch is a viable option in order to hit Sigilyph and Slowking, however,but the move has little utility otherwise, and the coverage from Fire Punch is more important.</p>

<p>Unlike the previous sets, Tangrowth and Steelix take little damage from this particular one due to their high Defense. This makes a Fire-type, such as Magmortar or Moltres, vital to remove the said physical wallsPokemon before Mesprit gets going. Fighting-types, such as Hitmonlee, are also useful to remove Dark-types. Finally, a Pursuit user, such as Absol or Spiritomb or should be used in order to remove bulky Psychic-types such as Slowking or Uxie.</p>

[Other Options]

<p>Given the fact that there are seven sets on this analysis, you shouldn't expect this list to be too long. (Note that this is a correct use of that being said, since these two actually kind of impact each other.) That being said, Thunder Wave is a decent option in order to cripple fast opponents such as Cinccino, Sceptile, and Scolipede. Sadly, Mesprit often will not find the moveslot for the move. Moreover, and ithis move is often better utilized by Uxie. Shadow Ball and Signal Beam are both usable forms of coverage in order to hit Psychic-types such as Uxie and Slowking, but neither are too useful forto warrant using them over Ice Beam or Thunderbolt. Mesprit can run Rain Dance or Sunny Day to support weather teams, and also provide an offensive presence. Mesprit also has some unorthodox options up its sleeve, such as Shadow Ball and Water Pulse., as well as Ice Punch and ThunderPunch are both interesting options, butfor the Choice Band set, although Mesprit will often struggle for a moveslot to fit them into. Knock Off can be a useful move to remove Eviolite from Ferroseed and Munchlax, but it has little utility otherwise and Trick is often better. Role Play is an interesting move to copy an ability such as Nidoqueen's Sheer Force or Sigilyph's Magic Guard, however, this is often a waste of a moveslot and Levitate is one of Mesprit's best aspects. Finally, Gravity, Magic Room, and Wonder Room can be used for certain teams built around them, but are fairly unhelpful.</p>

[Checks and Counters]

<p>Mesprit is relatively hard to counter directly due to its versatility. However, Drapion and Spiritomb are Mesprit's biggest counters; they take little damage from any of Mesprit's attacks and can trap it with Pursuit. Absol and Escavalier can do a severe amount of damage to Mesprit, but the two of them must be wary of U-turn and Hidden Power Fire, respectively. Scolipede is, Galvantula, Accelgor, and Durant are in a similar boat, being able to outspeed and hurteavily damage Mesprit with STAB Megahorn, but it cannot, but also being unable to switch in on any of its attacks, with Galvantula, Accelgor, and Durant falling in a similar boat. Mesprit's base 80 Speed is good, but not great. This means it will be taken down by faster targetsPokemon, such as Lilligant, Entei, and Rotom. Slowking and Mandibuzz can both come in on an odd Psychic-type attack with ease, but Thunderbolt, or even Ice Beam in the latter's case, will do a sizable amount of damage. Mesprit will frequently miss out on KO's, so a strong attacker can either KO it or use it as setup bait. Finally, Magneton is also a good at dealing with Mesprit; it resists Psychic, Ice Beam, and Thunderbolt alike and can hurt back with its own Thunderbolt. However, Hidden Power Fire will result in its downfall.</p>
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm currently checking this because tehy, I really hate your attitude. You are right with some of the subjective changes but overall you have a condescending tone that is really unattractive. Also, if you're going to add criticism, please do it after you diff it so it doesn't look like your critiques (or in your case, insults) are to be added.
ScraftyIsTheBest, don't feel obligated to implement those checks.
[Overview]
<break>
<p>Not much has changed in regards to Mesprit in the transition to BW2. It remains a versatile jack of all trades, capable of fulfilling numerous roles effectively, all thanks to its large movepool, filled with many offensive and supportive options alike, and good all round stats, giving it respectable bulk and power. This makes Mesprit a versatile and unpredictable Pokemon who can surprise the opponent with many tricks. It differentiates itself from its main competitor, Uxie, with its superior offensive stats, which allow it to pose an immediate threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>

<p>However, Mesprit has its flaws. Although Mespritit can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Despite these flaws, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>

[SET]
name: Stealth RockSupport
move 1: Stealth Rock
move 2: Psychic / Psyshock
move 3: Hidden Power Fire / Thunderbolt / Grass Knot
move 4: U-turn
item: Leftovers / Lum Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<break>
<p>When one sees Mesprit, the common question that comes to mind is "Why would I want to use this over Uxie?". This applies especially to this set, which faces stiff competition due to lesser bulk and Speed. Before using this set, consider Mesprit's advantages over Uxie that make this worth using. Mesprit's main advantage over Uxie is its superior offensive stats, which allow it to deal more damage to opponents such as Kabutops, Nidoqueen, Aerodactyl, and Sigilyph. The fact that Mesprit is primarily an offensive Pokemon also makes it significantly less vulnerable to Taunt users than Uxie, so if you need to actually deal damage to the opposition, Mesprit is the right choice here.</p>

<p>Stealth Rock is the crux of this set, as it allows Mesprit to provide invaluable support for the team. Psychic is the preferred STAB move here to allow Mesprit to deal high amounts of damage. Psyshock is acceptable though, as it provides the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower Base Power, it also misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath. The coverage move here is mostly dependent depends on what Mesprit needs to hit. Hidden Power Fire is the most important coverage move here, hitting Escavalier, one of the most common ways Pokemon to deal with Mesprit, for a high amount of damage, This also and helps against Ferroseed and Magneton. Thunderbolt, on the other hand, provides overall better coverage and power, and is useful to OHKO Kabutops and Omastar while heavily denting Moltres, Sigilyph, and Aerodactyl. Grass Knot is useful only if Psyshock is chosen for the STAB move, hitting most physically defensive Pokemon, such as Steelix, Aggron, and Rhydon, for heavy damage. Finally, U-turn is chosen in the final moveslot as a scouting move, allowing Mesprit to escape from typical switch-ins.</p>

[ADDITIONAL COMMENTS]
<break>
<p>A Timid nature is chosen here to provide Mesprit with extra Speed to outspeed certain Pokemon such as Timid Magneton and to a lesser extent Vanilluxe and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes of Uxie or Slowking. Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise.</p>

<p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon. Additionally, Magmortar or Moltres can make toast out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and also Volt Switch to Mesprit.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<break>
<p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's good 105 Special Attack and decent mixed 80 / 105 / 105 defenses allow it to attain numerous boosts with success. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is the best candidate to use Calm Mind in an offensive manner.</p>

<p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable, in order to pummel Cryogonal and Munchlax, two Pokemon who otherwise would wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that otherwise take little from Psyshock, such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. Finally, the last move is up to which STAB move is chosen. Hidden Power Fire is a great choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, Ice Beam is more necessary if Psyshock is chosen; it provides great coverage with Thunderbolt and also hits many physically defensive Pokemon that Psyshock cannot get past, this includes including Steelix, Rhydon, and Tangrowth.</p>

[ADDITIONAL COMMENTS]
<break>
<p>A Timid nature is chosen here to maximize Speed in order to guarantee that Mesprit will outspeed neutral Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power. Leftovers is, however, a usable option for recovery to allow Mesprit to last longer. However, the loss in power over Life Orb is noticeable. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie; however, it has very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option to take over; while this sacrifices Mesprit in the process, the full healing of the next teammate is excellent to help them last.</p>

<p>Spiritomb and Drapion are big thorns in this set's side. Both can take any attack Mesprit throws at them comfortably, while they can either trap it with Pursuit or just hit it with their Dark STAB. Absol is a lesser threat, who can hit Mesprit extremely hard, but cannot take any attack. Escavalier can also take anything bar Hidden Power Fire. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with hazards, such as Qwilfish, is also useful to help Mesprit attain needed KO's. Finally, a Pokemon trapper such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick / Hidden Power Fire
item: Choice Specs
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<break>
<p>With good 105 Special Attack and a decent base 80 Speed, Mesprit is perfectly fit to use Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using. Thanks to this, Mesprit can take strong hits while dishing them out back. That being said,[that phrase isn't really appropriate here, usually it's meant as sort of "however" substitute] Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be usable in order to get past Cryogonal and Munchlax, two of the best special walls in the tier. Ice Beam is provides great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph, as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage, as well as providing near perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal, since they can no longer accomplish much afterwards. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>

[ADDITIONAL COMMENTS]
<break>
<p>Maximum is EVs are invested into Special Attack and Speed to attain the needed Speed and power. A Modest nature is chosen to maximize the Special Attack to utilize Choice Specs effectively. A Timid nature is also usable to attain more speed, however, the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. A Choice Specs is chosen as it is the crux of this set, allowing Mesprit to hitting as hard as possible.</p>

<p>Mesprit must be wary of locking itself into Psychic or Psyshock, as it leaves it to be bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes to this set, being extremely vulnerable to them. This makes a Fighting-type, like Hitmonlee, an important teammate in order to eliminate said Pokemon. Entei is also useful to pummel Spiritomb. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. A Dark-type like Absol or Spiritomb is also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Ice Beam / Healing Wish
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
<break>
<p>Although it may seem outclassed by Slowking in this regard, Mesprit is a viable candidate for Trick Room. With a middling base 80 Speed stat along with respectable bulk and Special Attack, Mesprit is capable of doing this job quite well, as its Speed without investment allows it to outspeed every offensive Pokemon in RU under Trick Room, while outspeeding most walls while outside of it. Its overall balanced bulk allows it to survive most priority moves, bar Sucker Punch from Absol, while its lack of weaknesses to Grass and Electric types allow it to stand out from Slowking. The big ace in the hole that allows Mesprit to stand out, however, is Healing Wish. This phenomenal move allows Mesprit to sacrifice itself to fully heal a teammate, which can be crucial to this set's success.</p>

<p>Trick Room is the primary move of the set, as it is this set's main job, providing support for a slow team. Psychic is the STAB move of choice, putting decent dents into many Pokemon such as Hitmonlee and Scolipede. Thunderbolt is the chosen coverage move, in order to hit Slowking, Mandibuzz, and Crawdaunt for serious damage. Ice Beam is also used in order to form great coverage with Thunderbolt while also hitting Sigilyph [Thunderbolt hits it for the same damage, perhaps move Sigilyph to the above sentence] and Steelix for sizable damage. Healing Wish is an option over either one of these in order to sacrifice Mesprit in order to fully heal a teammate.</p>

[ADDITIONAL COMMENTS]
<break>
<p>A Quiet Nature is chosen to maximize Special Attack while also minimizing Speed to utilize Trick Room with, while 0 Speed IV's are to further compound this. Leftovers is the chosen item here for its consistent recovery, allowing Mesprit to set up numerous Trick Rooms during the match. However, Life Orb is an acceptable alternative to fire more powerful attacks. [Life Orb is listed as the first item implying that Leftovers is the alternative, so you should reorder this sentence] This set pairs well with numerous slow, albeit hard hitting Pokemon. These like include Aggron, Druddigon, and Escavalier, all of who have good synergy with Mesprit and can deal with many of its counters. Aggron deals with Sigilyph, and can deal with many special walls. Druddigon and Escavalier can hurt bulky Psychic-types for a high amount of damage. Emboar or Hariyama are also good teammates, packing the power to muscle through Drapion, Absol, and Escavalier.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<break>
<p>This set utilizes two moves that work well together: Substitute and Calm Mind. Thanks to a good mix of power and bulk, Mesprit can use this set very effectively. Again, you must consider what Mesprit has over Uxie before using this set. Mesprit has higher Special Attack off the bat, allowing it to hit notably harder after some boosts. This also allows Mesprit to hit decently hard should attaining boosts be too risky. With its access to Ice Beam, Mesprit can handle some physically defensive Pokemon that Uxie will often struggle with, including These include Tangrowth, Steelix, Rhydon, and to a lesser extent, Golurk. If dealing with these threats is necessary, then Mesprit will more than amply do.</p>

<p>Substitute and Calm Mind are the main moves of this set, granting Mesprit a boosting move as well as a shield that allows it to use Calm Mind more effectively. Psyshock is the preferred STAB in this set, for it allows allowing Mesprit to bypass Cryogonal and Munchlax, two Pokemon who would otherwise take little to no damage from it otherwise, while still packing reasonable power. Finally, Ice Beam is chosen for coverage, as it can heavily dent Pokemon who take little from Psyshock, which include including Rhydon, Steelix, Tangrowth, and Sandslash. Ice Beam also maims Mandibuzz and Sigilyph, both of who resist Psyshock. Thunderbolt, however, can be used to nail Kabutops and Moltres if the team already has a way to deal with Druddigon, while still maintaining the needed coverage Ice Beam provides.</p>

[ADDITIONAL COMMENTS]
<break>
<p>Maximum EVs are is invested into Special Attack and Speed to attain as much power and Speed as possible. A Leftovers is the preferred item here, as it provides a consistent form of recovery that ensures Mesprit can set up more Substitutes and Calm Minds throughout the match. A Timid nature is chosen to give Mesprit the speed possible maximize Mesprit's Speed. A Modest Nature can be chosen to go for more speedpower; however, the ability to guarantee that Mesprit will outpace neutral base 80's is missed. out. A bulky EV spread of 96 HP / 248 SpA / 164 Spe is usable to be more bulky and still outspeed Kabutops and Gallade.</p>

<p>This set will more than often than not struggle with Slowking, who resists both of Mesprit's moves if it is running Ice Beam, as well as Uxie, who has enough bulk to take repeated onslaughts from it. Dark-types also pose a problem for Mesprit, as they can make sure Mesprit cannot set up with Taunt and also trap it with Pursuit, particularly Drapion. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one. Absol makes for a great teammate, removing Slowking, Uxie, and Spiritomb. It also benefits from Mesprit's ability to eliminate opposing Fighting-types that give Mesprit Absol a problem. Magneton, as previously stated, is useful to remove Escavalier and, to a lesser extent, Durant. Nidoqueen can also be very helpful to deal with Drapion and Spiritomb effectively.</p>

[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Thunderbolt
move 3: Ice Beam
move 4: U-turn / Trick / Healing Wish
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<break>
<p>With a decent 80 Speed stat and 105 Special Attack, Mesprit can make for a solid revenge killer. Its great coverage further complements this, as it allows it to revenge certain speedy threats, such as Scolipede, Hitmonlee, and Moltres. While other Choice Scarf users of the item, such as Gardevoir and Medicham give it competition, Mesprit's access to U-turn is enough to stand out. That aside, Psychic is the STAB move of choice, with its power and reliability. Again, Psyshock is definitely usable to remove Cryogonal, but this misses the KO on Nidoqueen. Thunderbolt is chosen to get past Mandibuzz, Slowking, and Crawdaunt. Ice Beam is chosen to remove Rhydon, Tangrowth, and Sigilyph, as well as forming the "BoltBeam" combo. This is especially useful if Psyshock is chosen as the STAB move. Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, as well as rendering Absol almost useless. However, U-turn is usable to scout common switch-ins, but the move is fairly weak coming off of Mesprit. Healing Wish is an excellent alternative to heal a teammate and give them a second chance, although this sacrifices Mesprit in the process.</p>

[ADDITIONAL COMMENTS]
<break>
<p>A Timid nature is chosen here to be able to outspeed Aerodactyl, Dragon Dance Feraligatr, and Rock Polish +2 Aggron with the boost from Choice Scarf. However, a Modest nature is usable to instead gain more power at the cost of not being able to revenge kill Aerodactyl. A Choice Scarf is chosen for the revenge killing capabilities.[Not really necessary since that is stated in the set comments] Hidden Power Fire is an option over Thunderbolt or Ice Beam in order to hit Escavalier for high damage. However, the move has little utility otherwise, not hitting anything else notable. Likewise, Hidden Power Ground is also an option to hit Drapion super effectively; however, Drapion is not a very prominent threat.</p>

<p>As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Escavalier is in a similar boat, being able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit. This makes Magmortar and Hitmonlee great teammates, with the latter being able to hit Absol and Escavalier for serious damage, while the former can absorb Will-O-Wisp from Spiritomb and incinerate Escavalier. Rhydon could potentially work to keep these Pokemon in check and also set up Stealth Rock to rack up damage. Spikes support is also apprreciated; Qwilfish and Roselia are both good at this, with the former checking Absol and Escavalier, while the latter can take on Lilligant.</p>

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: Fire Punch
move 4: Trick / ThunderPunch
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<break>
<p>Compared to the previous sets, this one stands out with its surprise factor. Because Mesprit is commonly seen running special attacks in a majority of its sets, Mesprit's often overlooked 105 Attack stat allows it to surprise the opponent with a Choice Band set. Mesprit can utilize this set in order to beat its common switch-ins such as Escavalier and Cryogonal. It stands out from Gallade and Medicham, two of Mesprit's main competitors for the role, with its access to U-turn, allowing it to scout common switch-ins, something Medicham and Gallade could only wish for. Access to Trick is also useful to stand out, being able to cripple switch-ins such as Magneton and Steelix. Finally, Levitate is a great ability, allowing Mesprit to better check Ground-types while minimizing hazard damage.</p>

<p>Zen Headbutt is the chosen STAB move here; it hits Pokemon such as Nidoqueen and Hitmonlee for heavy damage, while the flinching rate may come in handy. U-turn, as previously stated, is chosen to constantly switch to proper teammates while dealing decent damage; this is useful before clicking Zen Headbutt. Fire Punch is the coverage move of choice, hitting Escavalier and Magneton for serious damage. Finally, Trick is chosen in order to cripple certain Pokemon such as Steelix and Rhydon. However, ThunderPunch is useful for pummeling Mandibuzz, Sigilyph, and Slowking.</p>

[ADDITIONAL COMMENTS]
<break>
<p>A Jolly nature is chosen here to attain the highest Speed possible to be able to outspeed neutral Gallade. An Adamant nature is usable in order to attain more power, however, Mesprit will miss out on the ability to outspeed neutral base 80's as well as the rare Jolly Absol. A Choice Band is the crux of this set for previously stated reasons. Ice Punch is a viable option in order to hit Sigilyph and Slowking, however, the move has little utility otherwise, and the coverage from Fire Punch is more important.</p>

<p>Unlike the previous sets, Tangrowth and Steelix take little damage from this particular one due to their high Defense. This makes a Fire-type, such as Magmortar or Moltres, vital to remove the said physical walls before Mesprit gets going. Fighting-types, such as Hitmonlee, are also useful to remove Dark-types. Finally, a Pursuit user, such as Absol or Spiritomb or should be used in order to remove bulky Psychic-types such as Slowking or Uxie.</p>

[Other Options]
<break>
<p>Given the fact that there are seven sets on this analysis, that Mesprit can run so many viable sets,[Generally, you don't want to allude directly to the analysis as a whole since they often get edited and sometimes sets are removed] you shouldn't expect this list to be too long. That being said, Thunder Wave is a decent option in order to cripple fast opponents such as Cinccino, Sceptile, and Scolipede. Sadly, Mesprit often will not find the moveslot for the move. Moreover, this move is often better utilized by Uxie. Shadow Ball and Signal Beam are both usable forms of coverage in order to hit Psychic-types such as Uxie and Slowking, but neither are too useful for use over Ice Beam or Thunderbolt. Mesprit can run Rain Dance or Sunny Day to support weather teams, and also provide an offensive presence. Mesprit also has some unorthodox options up its sleeve, such as Shadow Ball and Water Pulse. Water Pulse is an unorthodox option for a chance to confuse your opponent. [You mentioned Shadow Ball before and you need to elaborate on Water Pulse] Ice Punch and ThunderPunch are both interesting options, but Mesprit will often struggle for a moveslot to fit them into. to find a moveslot for them. Knock Off can be a useful move to remove Eviolite from Ferroseed and Munchlax, but it has little utility otherwise and Trick is often better. Role Play is an interesting move to copy an ability such as Nidoqueen's Sheer Force or Sigilyph's Magic Guard; however, this is often a waste of a moveslot and Levitate is one of Mesprit's best aspects. Finally, Gravity, Magic Room, and Wonder Room can be used for certain teams built around them, but are fairly unhelpful.</p>

[Checks and Counters]
<break>
<p>Mesprit is relatively hard to counter directly due to its versatility. However, Drapion and Spiritomb are Mesprit's biggest counters; they take little damage from any of Mesprit's attacks and can trap it with Pursuit. Absol and Escavalier can do a severe amount of damage to Mesprit, but the two of them must be wary of U-turn and Hidden Power Fire, respectively. Scolipede is in a similar boat, being able to outspeed and hurt Mesprit with STAB Megahorn, but it cannot switch in on any of its attacks, with Galvantula, Accelgor, and Durant falling in a similar boat. Mesprit's base 80 Speed is good, but not great. This means it will be taken down by faster targets such as Lilligant, Entei, and Rotom. Slowking and Mandibuzz can both come in on an odd Psychic-type attack with ease, but Thunderbolt, or even Ice Beam in the latter's case, will do a sizable amount of damage. Mesprit will frequently miss out on KO's, so a strong attacker can either KO it or use it as setup bait. Finally, Magneton is also a good at dealing with Mesprit; it resists Psychic, Ice Beam, and Thunderbolt alike and can hurt back with its own Thunderbolt. However, Hidden Power Fire will result in its downfall.</p>
[gp]1/2[/gp]
 

GatoDelFuego

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Pluff and I will be finishing this up, I'll check the first three sets and the overview and she will take care of the rest

REMOVE CHANGE COMMENTS

[Overview]

<p>Not much has changed in regards to Mesprit in the transition to BW2. It remains a jack of all trades, capable of fulfilling numerous roles effectively, all thanks to its large movepool, filled with many offensive and supportive options alike, and good all-around stats, giving it respectable bulk and power. This makes Mesprit a versatile and unpredictable Pokemon who that can surprise the opponent with many tricks. It differentiates itself from its main competitor, Uxie, with its superior offensive stats, which allow it to pose an immediate threat, while it sets itself apart from Slowking with its greater Speed and balanced bulk. Its typing also allows it to take on threats such as Gallade and Hitmonlee.</p>

<p>However, Mesprit has its flaws. Although it can fill numerous roles effectively, it faces competition from other Psychic-types as none of its stats are particularly exceptional. It also has crippling weaknesses to Dark and Bug, and with the increasing popularity of Pokemon such as Absol and Escavalier, these weaknesses become more exploitable. Finally, Mesprit lacks any reliable recovery, meaning that despite its good bulk, repeated onslaughts will eventually take their toll. Despite these flaws, as long as you play Mesprit to its unique strengths, it will be a good asset to your team.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Psychic / Psyshock
move 3: Hidden Power Fire / Thunderbolt / Grass Knot
move 4: U-turn
item: Leftovers / Lum Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>When one sees Mesprit, the common question that comes to mind is "Why would I want to use this over Uxie?". This applies especially to this set, which faces stiff competition due to lesser bulk and Speed. Before using this set, consider Mesprit's advantages over Uxie that make this worth using. Mesprit's main advantage over Uxie is its superior offensive stats, which allow it to deal more damage to opponents such as Kabutops, Nidoqueen, Aerodactyl, and Sigilyph. The fact that Mesprit is primarily an offensive Pokemon also makes it significantly less vulnerable to Taunt users than Uxie, so if you need to actually deal damage to the opposition, Mesprit is the right choice.</p>

<p>Stealth Rock is the crux of this set, as it allows Mesprit to provide invaluable support for the team. Psychic is the preferred STAB move here to allow Mesprit to deal high amounts of damage. Psyshock is acceptable though, as it provides the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower Base Power, (RC) it misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath. The coverage move here mostly depends on what Mesprit needs to hit. Hidden Power Fire is the preferred most important coverage move here, hitting Escavalier, one of the most common Pokemon to deal with Mesprit, for a high amount of damage, and while also helping against Ferroseed and Magneton. Thunderbolt, on the other hand, provides overall better coverage and power, (RC) and is useful to OHKO Kabutops and Omastar while heavily denting Moltres, Sigilyph, and Aerodactyl. Grass Knot is useful only if Psyshock is chosen for the STAB move, hitting most physically defensive Pokemon, such as Steelix, Aggron, and Rhydon, for heavy damage. Finally, U-turn is chosen in the final moveslot as a scouting move, allowing Mesprit to escape from typical switch-ins.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to provide Mesprit with extra Speed to outpace outspeed certain Pokemon such as Timid Magneton and to a lesser extent Vanilluxe and Samurott. Leftovers is the preferred item here to provide Mesprit with a consistent form of recovery. Lum Berry, however, is useful to remove status from the likes of Uxie or Slowking. A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise. Ice Beam is an option in the third slot over the coverage moves to surprise Druddigon, Sceptile, and Lilligant, but the coverage moves listed above provide more utility in general.</p>

<p>Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon. Additionally, Magmortar or Moltres can make toast out of Escavalier should Mesprit not have Hidden Power Fire in its arsenal. Magneton is useful in this situation as well, and should Mesprit not have Hidden Power Fire, Magneton can trap Escavalier or Durant and can also Volt Switch to Mesprit.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Calm Mind is Mesprit's one and only boosting move, and it has just the right qualities to use this move effectively. While Psychic isn't exactly a stellar typing defensively, Mesprit's good 105 Special Attack and decent mixed 80 / 105 / 105 defenses allow it to attain numerous boosts with success while its good base 105 Special Attack allows it to pose enough of an offensive threat. Mesprit also boasts a movepool that packs great coverage, making it difficult to wall. Thanks to these qualities, Mesprit is a great candidate to use Calm Mind in an offensive manner.</p>

<p>Calm Mind is chosen here as the primary boosting move, boosting Mesprit's Special Attack as well as its Special Defense to formidable levels. Psychic is the STAB move of choice, hitting extremely hard after a boost. Psyshock, however, is very usable in order to pummel Cryogonal and Munchlax, two Pokemon who that would otherwise would wall this set. Thunderbolt is the primary coverage move, chosen here to get around many threats that are unfazed by Psychic or Psyshock such as Mandibuzz, Slowking, Crawdaunt, and Sigilyph. Finally, The last move depends which STAB move is chosen. Hidden Power Fire is the primary a great choice in order to hit Escavalier, Steelix, and Ferroseed for serious damage. However, if Psyshock was chosen, then Ice Beam is more necessary to hit many physically defensive Pokemon that Psyshock cannot get past, including Steelix, Rhydon, and Tangrowth, while providing great coverage with Thunderbolt.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature maximizes Speed in order to guarantee that Mesprit will outspeed neutral-natured Gallade and Kabutops. Life Orb is the chosen item here, as it provides a notable boost in power, although Leftovers is a usable option for recovery to allow Mesprit to last longer. However, the loss in power is noticeable. Signal Beam and Shadow Ball are both usable options as coverage moves to hit Uxie, however, it has but have very little utility otherwise, as Ice Beam and Thunderbolt provide more useful coverage. If there is no need for coverage in the last moveslot, Healing Wish is a phenomenal option. While this sacrifices Mesprit, the fully healing of a teammate is very useful.</p>

<p>Spiritomb and Drapion are big thorns in this set's side, as both can take any attack Mesprit throws at them comfortably, (RC) while they can either trap it with Pursuit or just hit it with their Dark STAB. Escavalier can also take anything bar Hidden Power Fire and pummel it Mesprit with Megahorn or trap it with Pursuit. Absol is a lesser threat who that can hit Mesprit extremely hard, but cannot take any attack. Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves. Magmortar, Entei, or Moltres can also be helpful to take on Escavalier and Spiritomb alike. Magneton is as very useful as it can trap and remove troublesome Steel-types. A Pokemon with entry hazards, such as Qwilfish, is also useful to help Mesprit attain needed KOs. Finally, a trapper such as Spiritomb or Absol is useful for the removal of Uxie and Slowking.</p>

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick / Hidden Power Fire
item: Choice Specs
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With good base 105 Special Attack and a decent base 80 Speed, Mesprit is perfectly capable of using Choice Specs. While it faces competition from Slowking and Gardevoir at the role, Mesprit's access to Ice Beam and good mixed bulk are what make it worth using, as Thanks to this, Mesprit can take strong hits while dishing them out back. Psychic is the primary STAB move here, dealing sizable chunks of damage. However, Psyshock can be used in order to get past Cryogonal and Munchlax, two of the common special walls in the tier. Ice Beam provides great coverage, and allows Mesprit to hit Mandibuzz and Sigilyph, (RC) as well as Tangrowth and Rhydon if Mesprit is running Psyshock. Thunderbolt provides good coverage as well, hitting Slowking and Crawdaunt for super effective damage, as well as and provides near-perfect coverage with Ice Beam. Finally, Trick is chosen in order to cripple walls, particularly Mandibuzz, Clefable, and Cryogonal. However, Hidden Power Fire is a good option to hit Escavalier and Magneton.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs are invested into Special Attack and Speed to attain the needed offensive presence speed and power. A Modest nature is chosen to boost damage output, letting Mesprit utilize Choice Specs more effectively. A Timid nature is also usable to attain more speed, but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. Choice Specs is the purpose of the entire is the crux of this set, allowing Mesprit to hit as hard as possible and cripple foes with Trick.</p>

<p>Mesprit must be wary of locking itself into Psychic or Psyshock, as that leaves it to be bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes to of this set, forcing Mesprit into a fight-or-flight situation. This makes a Fighting-type, like such as Hitmonlee, an important teammate in order to eliminate Dark-types said Pokemon, which also happen to use said moves. Entei is also useful to pummel Spiritomb. As with the previous sets, Magneton is a very useful teammate to trap and remove Escavalier. A Dark-types like such as Absol or Spiritomb themselves is are also great in order to remove opposing bulky Psychic-types, such as Slowking and Uxie.</p>


[gp]1/2/2[/gp]
 
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Ice Beam / Healing Wish
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Although it may seem outclassed by Slowking in this regard, Mesprit is a viable candidate for setting up Trick Room. With a middling base 80 Speed stat along with respectable bulk and Special Attack, Mesprit is capable of doing this job quite well, as its Speed without investment allows it to outspeed every offensive Pokemon in RU under Trick Room, while outspeeding most walls while outside of it. Its overall balanced bulk allows it to survive most priority moves, bar Sucker Punch from Absol, while its lack of weaknesses to Grass- (hyphen) and Electric-types (hyphen) allow it to stand out from Slowking. The big ace in the hole that allows Mesprit to stand out, however, is Healing Wish. This phenomenal move allows Mesprit to sacrifice itself to fully heal a teammate, which can be crucial to this set's success.</p>

<p>Trick Room is the primary move of the set, as it providing support for a slow team is this set's main job, providing support for a slow team. Psychic is the STAB move of choice, putting decent dents into many Pokemon such as Hitmonlee and Scolipede. Thunderbolt seriously pummels Slowking, Mandibuzz, Sigilyph, and Crawdaunt for serious damage. Ice Beam forms great coverage with Thunderbolt while also hitting Rhydon and Steelix for sizable damage dealing sizable damage to Rhydon and Steelix. Healing Wish is an option over Ice Beam in order to sacrifice Mesprit and fully heal a teammate.</p>

[ADDITIONAL COMMENTS]

<p>A Quiet Nature and 0 Speed IV's are chosen to maximize Special Attack while also minimizing Speed for Trick Room. Life Orb is the chosen item here to allow Mesprit to hit slightly harder, but Leftovers is an acceptable as its consistent recovery helps to set up numerous Trick Rooms during the match. This set pairs well with numerous slow, hard hitting Pokemon, which include Aggron, Druddigon, and Escavalier, all who have good synergy with Mesprit and can deal with many of its counters. Aggron deals with Sigilyph and can deal with many special walls, while Druddigon and Escavalier can hurt bulky Psychic-types. Emboar or Hariyama are also good teammates, packing the power to muscle through Drapion, Absol, and Escavalier.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set utilizes two moves that work well together: Substitute and Calm Mind. Thanks to a good mix of power and bulk, Mesprit can use this set very effectively. Again, you must consider what Mesprit has over Uxie before using this set. Mesprit has higher Special Attack off the bat, allowing it to hit notably harder, which can be useful if attaining boosts is too risky. With its access to Ice Beam, Mesprit can handle some physically defensive Pokemon that Uxie will often struggle with, including Tangrowth, Steelix, Rhydon, and to a lesser extent Golurk. If dealing with these threats is necessary, then Mesprit will more than suffice.</p>

<p>Substitute and Calm Mind are the main moves of this set, granting Mesprit a boosting move as well as a shield that allows it to use Calm Mind more effectively. Psyshock is the preferred STAB in this set, allowing Mesprit to bypass Cryogonal and Munchlax, two Pokemon who would otherwise take little to no damage from it otherwise, while still packing reasonable power. Finally, Ice Beam is chosen for coverage, as it can heavily dent Pokemon who take little from Psyshock, including Rhydon, Steelix, Tangrowth, and Sandslash. Ice Beam also maims Mandibuzz and Sigilyph, both who resist Psyshock. Thunderbolt, however, can be used to nail Kabutops and Moltres if the team already has a way to deal with Druddigon, while still maintaining the needed coverage Ice Beam provides.</p>

[ADDITIONAL COMMENTS]
<p>Maximum EVs are invested into Special Attack and Speed to attain as much power and Speed as possible maximize Mesprit's sweeping potential (if you disagree with this you don't need to use that change, but please reword this sentence, it kind of states the obvious -- also don't capitalise the second 'speed -- maybe mention what the speed does'~). Leftovers is the preferred item here, as it provides a consistent form of recovery that ensures Mesprit can set up more Substitutes and Calm Minds throughout the match. A Timid nature is chosen to maximize Mesprit's Speed to outpace neutral base 80's. A Modest Nature can be chosen to go for more power, however, the ability to guarantee that Mesprit will outpace neutral base 80' is missed. A bulky EV spread of 96 HP / 248 SpA / 164 Spe is usable to be more bulky if you wish to be tankier and still outspeed Kabutops and Gallade.</p>

<p>This set will more often than not struggle with Slowking, who resists both of Mesprit's moves if it is running Ice Beam, as well as Uxie, who has enough bulk to take repeated onslaughts from it. Dark-types also pose a problem for Mesprit,&mdash;in particular Drapion,&mdash;as they can make sure Mesprit cannot set up with Taunt and trap it with Pursuit. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one. Absol makes for a great teammate, removing Slowking, Uxie, and opposing Mesprit. It also benefits from Mesprit's ability to eliminate opposing Fighting-types. Magneton, as previously stated, is useful to remove Escavalier and, to a lesser extent, Durant. Moltres can also be very helpful to deal with Drapion and Spiritomb effectively.</p>

[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Thunderbolt
move 3: Ice Beam
move 4: U-turn / Trick / Healing Wish
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a decent 80 Speed stat and 105 Special Attack, Mesprit can make for a solid revenge killer. Its great coverage further complements this, as it allows it to revenge certain speedy threats such as Scolipede, Hitmonlee, and Moltres. While other Choice Scarf users, such as Gardevoir and Medicham, give it competition, Mesprit's access to U-turn is enough to stand out. That aside, Psychic is the STAB move of choice, with its power and reliability. Again, Psyshock is definitely usable to remove Cryogonal, but misses the KO on Qwilfish. Thunderbolt is chosen to get past Mandibuzz, Slowking, and Crawdaunt. Ice Beam is chosen to remove Rhydon, Tangrowth, and Sigilyph, and completing the "BoltBeam" combo. This is especially useful if Psyshock is chosen as the STAB move. Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, and rendering Absol almost useless. U-turn is usable to scout common switch-ins, but the move is fairly weak with no boosts or Attack investment. Healing Wish is an excellent alternative to heal a teammate and give them a second chance, sacrificing Mesprit in the process.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is chosen here to be able to outspeed Aerodactyl, Dragon Dance Feraligatr, and +2 Aggron with the boost from Choice Scarf, should it not have Tricked it away. However, a Modest nature is usable to gain more power at the cost of being outsped by Aerodactyl. Hidden Power Fire is an option over Thunderbolt or Ice Beam in order to hit Escavalier for high damage deal high damage to Escavalier, but the move hits nothing notable otherwise. Likewise, Hidden Power Ground is also an option to hit Drapion super effectively, but Drapion is not a very prominent threat.</p>

<p>As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Similarly, Escavalier is able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit. This makes Magmortar and Hitmonlee great teammates, with the latter being able to hit Absol and Escavalier for serious damage, while the former absorbs Will-O-Wisp from Spiritomb and incinerates Escavalier. Rhydon could can potentially keep these Pokemon in check and also set up Stealth Rock. Spikes support is also appreciated; Qwilfish and Roselia are both good at this, with the former checking Absol and Escavalier, while the latter takes on Lilligant.</p>

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: Fire Punch
move 4: Trick / ThunderPunch
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Compared to the previous sets, this one stands out with its surprise factor. Because Mesprit is commonly seen running special attacks in a majority of its sets, Mesprit's often overlooked 105 Attack stat allows it to surprise the opponent with a Choice Band set. Mesprit can utilize this set in order to beat its common switch-ins, such as Escavalier and Cryogonal. It stands out from Gallade and Medicham, two of Mesprit's main competitors for the role, with its access to U-turn, allowing it to scout common switch-ins, something Medicham and Gallade could only dream of. Access to Trick is also useful too, crippling switch-ins such as Magneton and Steelix. Finally, Levitate is a great ability, allowing Mesprit to check Ground-types while minimizing hazard damage.</p>

<p>Zen Headbutt is the chosen STAB move here; it hits Pokemon such as Nidoqueen and Hitmonlee for heavy damage, while the flinching rate may come in handy. U-turn, as previously stated, is chosen to constantly switch to proper teammates while dealing decent damage; it's a good idea to use this before clicking Zen Headbutt if a Dark-type is in the wings. Fire Punch is the coverage move of choice, hitting Escavalier and Magneton
for serious damage
. Finally, Trick is chosen in order to cripple certain Pokemon such as Steelix and Rhydon. However, ThunderPunch is useful for pummeling Mandibuzz, Sigilyph, and Slowking.</p>

[ADDITIONAL COMMENTS]

<p>An Adamant nature is chosen here to attain the highest Attack possible. A Jolly nature is usable in order to attain more speed to outpace neutral base 80s and the rare Jolly Absol, but then Mesprit will lose out on needed power. Ice Punch is a viable option in order to hit Sigilyph and Druddigon, but the move has little utility otherwise, and the coverage from Fire Punch is more important.</p>

<p>Unlike the previous sets, Tangrowth and Steelix take little damage from this particular one due to their high Defense. This makes a Fire-type, such as Magmortar or Moltres, vital to remove said Pokemon before Mesprit gets going. Fighting-types, such as Hitmonlee, are also useful to remove Dark-types. Finally, a Pursuit user, such as Absol or Spiritomb should be used in order to remove bulky Psychic-types such as Slowking or Uxie.</p>

[Other Options]

<p>Given that Mesprit can run so many viable sets, you shouldn't expect this list to be too long. That being said, Thunder Wave is a decent option in order to cripple fast opponents such as Cinccino, Sceptile, and Scolipede. Sadly, Mesprit often will not find the moveslot for the move. Moreover, this move is often better utilized by Uxie. Shadow Ball and Signal Beam are both usable forms of coverage in order to hit Psychic-types such as Uxie and Slowking, but neither are is too useful for use over Ice Beam or Thunderbolt. Mesprit can run Rain Dance or Sunny Day to support weather teams, and also provide an offensive presence. Water Pulse is an unorthodox option for a chance to confuse your opponent. Ice Punch and ThunderPunch are both interesting options, but Mesprit will often struggle to find a moveslot for them. Knock Off can be a useful move to remove Eviolite from Ferroseed and Munchlax, but it has little utility otherwise and Trick is often better. Role Play is an interesting move to copy an ability such as Nidoqueen's Sheer Force or Sigilyph's Magic Guard,; however, this is often a waste of a moveslot and Levitate is one of Mesprit's best aspects. Finally, Gravity, Magic Room, and Wonder Room can be used for certain teams built around them, but are fairly unhelpful.</p>

[Checks and Counters]

<p>Mesprit is relatively hard to counter directly due to its versatility. However, Drapion and Spiritomb are Mesprit's biggest counters; they take little damage from any of Mesprit's attacks and can trap it with Pursuit. Absol and Escavalier can do a severe amount of damage to Mesprit, but the two of them must be wary of U-turn and Hidden Power Fire, respectively. Scolipede, Galvantula, Accelgor, and Durant is are in a similar boat, being able to outspeed and heavily damage Mesprit with Bug STAB, but also being unable to switch in on any of its attacks. Mesprit's base 80 Speed is good, but not great. This means it will be taken down by faster Pokemon such as Lilligant, Entei, and Rotom. Slowking and Mandibuzz can both come in on an the odd Psychic-type attack with ease, but Thunderbolt, or even Ice Beam in the latter's case, will do a sizable amount of damage. Mesprit will frequently miss out on KO's, so a strong attacker can either KO it or use it as setup bait. Finally, Magneton is also good at dealing with Mesprit; it resists Psychic, Ice Beam, and Thunderbolt alike and can hurt back with its own Thunderbolt. However, Hidden Power Fire will result in its downfall.</p>
[gp]2/2~[/gp]
 

ScraftyIsTheBest

On to new Horizons!
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks pluff and GDF for the final GP (split) check. Also thanks Magcargo 2 for pointing that out.

Anyways, this is now done and ready for upload.
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
This is not ready for upload. There are still some things that need to be fixed before this goes on site.

Support said:
A Fire Gem can be used in conjunction with Hidden Power Fire to nail Escavalier and Durant, but it is useless otherwise.
Remove the mention of Durant here, HP Fire easily OHKOes it whether you have a Fire Gem or not. Be specific: A Fire Gem allows Mesprit to beat Escavalier one-on-one by OHKOing with HP Fire. That's it.

CM said:
Bulky Psychic-types, namely Uxie, can take numerous onslaughts from this set quite well, with Uxie being able to cripple Mesprit with Thunder Wave. Pokemon such as Nidoqueen are useful to deal with most of the above Pokemon, hitting them with powerful STAB moves.
These two sentences being next to each other is incredibly misleading, because it implies Nidoqueen is a good answer to Uxie when the exact opposite is true. You need to specify which Pokemon you're recommending the reader to use Nidoqueen for.

CM said:
A Pokemon with entry hazards, such as Qwilfish, is also useful to help Mesprit attain needed KOs.
Useless. Why Qwilfish? Is it just a random example of a Pokemon that learns Spikes? Or is it specifically a good choice, perhaps because it checks things like Escavalier, Durant, Absol, and Entei that can force Mesprit out? Why a Spiker instead of a Stealth Rocker? Are they interchangeable, or does Mesprit specifically prefer Spikes support due to certain counters? What are these "needed KOs" you mention? All of this is useful information that you should know and share with the reader so they can make intelligent decisions when choosing Mesprit for your team.

Specs said:
<p>Maximum EVs are invested into Special Attack and Speed to attain the needed offensive presence. A Modest nature is chosen to boost damage output, letting Mesprit utilize Choice Specs more effectively. A Timid nature is also usable to attain more speed, but the extra power provided by Modest is needed, as otherwise Mesprit is rather weak. Choice Specs is the purpose of the entire set, allowing Mesprit to hit as hard as possible and cripple foes with Trick.</p>
This paragraph contains literally no useful information and is obviously fluff. Either add examples of KOs that Modest gives and Pokemon Timid outspeeds, or remove this paragraph entirely. I'd definitely prefer the former as this set's writeup is already very short.

Specs said:
Mesprit must be wary of locking itself into Psychic or Psyshock, as that leaves it bait for Dark-types such as Absol and Spiritomb. Pursuit and Sucker Punch are the banes of this set, forcing Mesprit into a fight-or-flight situation. This makes a Fighting-type, such as Hitmonlee, an important teammate in order to eliminate Dark-types.
Hitmonlee is probably the worst example you could have picked. Spiritomb completely counters Hitmonlee. Even Absol can beat Hitmonlee if it comes in on Mesprit and sets up an SD on the switch, unless Hitmonlee has Mach Punch. Entei and Emboar are much better examples.

OTR said:
Psychic is the STAB move of choice, putting decent dents into many Pokemon such as Hitmonlee and Scolipede.
"decent dents" more like "easily OHKOing even with Leftovers". Two frail Pokemon that are weak to your STAB are not good examples.

SubCM said:
Finally, Ice Beam is chosen for coverage, as it can heavily dent Pokemon who take little from Psyshock, including Rhydon, Steelix, Tangrowth, and Sandslash. Ice Beam also maims Mandibuzz and Sigilyph, both who resist Psyshock. Thunderbolt, however, can be used to nail Kabutops and Moltres if the team already has a way to deal with Druddigon, while still maintaining the needed coverage Ice Beam provides.
This needs to be rewritten now that Thunderbolt is the first slash.

SubCM said:
This set will more often than not struggle with Slowking, who resists both of Mesprit's moves if it is running Ice Beam, as well as Uxie, who has enough bulk to take repeated onslaughts from it. Dark-types also pose a problem for Mesprit&mdash;in particular Drapion&mdash;as they can make sure Mesprit cannot set up with Taunt and trap it with Pursuit. Klinklang and Crawdaunt can use this set as setup fodder and defeat Mesprit one-on-one.
Same here. Slowking is no problem at all for this set with Thunderbolt, and I have a hard time seeing Crawdaunt using this set as setup fodder when the primary coverage move OHKOes it without any boosts.

Scarf said:
Finally, Trick is chosen in order to cripple walls such as Mandibuzz, Slowking, and Clefable, and rendering Absol almost useless. U-turn is usable to scout common switch-ins, but the move is fairly weak with no boosts or Attack investment.
This needs to be rewritten now that the slashes are switched. Don't be lazy and force us to edit this kinda stuff in the SCMS later.

Scarf said:
As this is a Choice set, Absol and Spiritomb leave Mesprit very vulnerable; they can hit it hard with priority in Sucker Punch or simply trap it with Pursuit. Similarly, Escavalier is able to take all of Mesprit's attacks bar Hidden Power Fire and either smash it with Megahorn or trap it with Pursuit. This makes Magmortar and Hitmonlee great teammates, with the latter being able to hit Absol and Escavalier for serious damage
Again, Hitmonlee is a bad example...if you're going to suggest it's a good option for taking out Escavalier, you better include that it needs to use LO Reckless HJK or Fighting Gem Close Combat to OHKO, since Escavalier easily OHKOes back. Or you could just use a better example, like Emboar.

CB said:
Zen Headbutt is the chosen STAB move here; it hits Pokemon such as Nidoqueen and Hitmonlee for heavy damage
"heavy damage" more like "easy OHKOs". The way that this is written right now makes Mesprit sound weaker than it is. I makes me think "Heavy damage? Does that mean it can't even OHKO Hitmonlee with a super effective physical STAB? I better use something else!"

All of these things need to be fixed before this goes on-site.
 
Not going to upload this yet as there are numerous changes that should be made. I know SV wanted to comment on it as well.

Not much has changed in regards to Mesprit in the transition to BW2.
We generally don't put stuff like that in the overview, as it's usually unnecessary. We've been in BW2 for about 9 months.

It remains a jack of all trades, capable of fulfilling numerous roles effectively, thanks to its large movepool, filled with many offensive and supportive options alike, and good all-round stats, giving it respectable bulk and power.
I'd probably be a bit more specific if you want to capitalize on its roles in the overview. This is also a really awkward sentence (comma city o_o).

I don't feel like continuing atm because I'm sure there are a lot more things that need fixing, GP errors included. This analysis just feels like there wasn't much effort put into it or you haven't used Mesprit very much. Maybe you can get someone to help you rewrite parts of it. I will probably end up coming back to this so I can be more specific for you, and I know other QC members will like to comment as well.
 

Yonko7

Guns make you stupid. Duct tape makes you smart.
is a Contributor Alumnus
There's some points that I'd like to point out ^^

set comments of Support said:
... the ability to OHKO Cryogonal and Roselia while heavily denting Gallade, but due to its lower Base Power it misses the KO on Qwilfish and does not score a guaranteed 2HKO on Poliwrath.
I think you should note that Mesprit gets the OHKO on offensive variants of Cryogonal, whereas defensive ones are 2KOed.

252 SpA Mesprit Psyshock vs. 248 HP / 168 Def Cryogonal: 193-228 (56.26 - 66.47%) -- guaranteed 2HKO after Stealth Rock

AC of Support said:
...Timid Magneton and to a lesser extent Vanilluxe and Samurott.
I don't think Vanilluxe deserves a mention, rather Smeargle does; outspeeding Smeargle is a great thanks to Timid especially if they both lead.

AC of Support said:
Drapion and Spiritomb are Mesprit's biggest worries, as they take little from any of Mesprit's attacks and can trap it with Pursuit, preventing it from repeatedly doing its job. Escavalier is in a similar boat, although it fears Hidden Power Fire. For this reason, Pokemon such as Nidoqueen are great to deal with said Pokemon.
Nidoqueen is gone. A good partner to deal with Drapion and Escavalier is Poliwrath which can take advantage of SR with Circle Throw and can burn with Scald, and Mesprit can afford to switch into Tangrowth and various grasses if it uses Psychic / HP Fire.

-I think U-Turn should be mentioned in the AC of OTR, it's a great way to more safely pass off Trick Room without Healing Wish while minimizing the timer that is Trick Room.

choice scarf said:
...outspeed Aerodactyl, Dragon Dance Feraligatr, and +2 Aggron with the boost
It is true that Mesprit can outspeed +2 Aggron, but it can barely 2KO Aggron with Thunderbolt. Replace Aggron with +2 neutral-natured Omastar which it can outspeed and KO with Thunderbolt. Mention Lilligant too, as Tricking it a Choice Scarf to a QD variant can make them much less dangerous.

-252 SpA Mesprit Thunderbolt vs. 4 HP / 0 SpD Aggron: 136-160 (48.22 - 56.73%) -- 89.06% chance to 2HKO

OO said:
Moreover, this move is often better utilized by Uxie thanks to its higher defenses.
Can you mention Blizzard in OO and how on a team with Snover it's a much better choice than Ice Beam.

Remove mentions of Nidoqueen =]

QC can disapprove of anything I say ^^
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Ok, because I love Mesprit so much in RU and really want to see this get uploaded, I took the liberty of going through this over the past couple of days and rewriting stuff. Some was due to errors, but a lot of it had to do with content either being a bit outdated or just not being enough there. So, with that said, DC gave me the go ahead to post what I have and why I changed what I did:

[Overview]

Mesprit is one of the post versatile threats in the RU metagame. This is thanks, in large part to Mesprit's well-rounded stat distribution. Mesprit's movepool is also incredibly wide, which lets it run many different sets successfully. It can run Choice sets, boosting sets, and supportive sets to great effect. Mesprit is also one of the best offensive checks to various Fighting- and Psychic-types in the tier as it can check the likes of Slowking, Gallade, and Sigilyph admirably while still maintaining offensive pressure on the opponent.

However, Mesprit is not without its flaws. The same Psychic typing that lets it check Slowking and Gallade so well also leaves it weak to Pursuit and there are plenty of good users of the move in RU. Mesprit also has trouble handling Steel-types as the only moves it has to take them out are Hidden Power Fire and Fire Punch and Mesprit is hard pressed for moveslots anyway. Despite Mesprit's incredibly wide movepool, it is missing one key ingredient; a reliable recovery move. This means that Mesprit will often fold to repeated onslaughts. Even with these flaws, Mesprit is an incredibly versatile threat and can benefit many teams. So long as you play to Mesprit's unique strengths,, the pixie will always be anything but fun for your opponent to deal with.

[SET]
Name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Thunderbolt / Ice Beam
move 4: U-turn / Healing Wish
item: Leftovers
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

This set best blends Mesprit's abilities. It retains Mesprit's bulk, power, and supporting movepool to make for a very flexible set. This set wouldn't be possible were it not for Mesprit's well-rounded stats. This is one of the safest Stealth Rock users to lead with as Mesprit can simply U-turn out if it gets stuck with a bad matchup. Stealth Rock is the crux of this set. Mesprit is able to check most Fighting- and Psychic-types in the tier and the pixie can find a chance to setup Stealth Rock as one of these threats switches out of it. Psychic is the obligatory STAB move on Mesprit. This allows Mesprit to directly check Fighting-types without having to rely solely on its bulk and typing to force them out. The third slot is where Mesprit has to make a choice for its auxiliary coverage option. Thunderbolt is generally preferred as Mesprit is one of the best offensive checks to Slowking in the tier. Thunderbolt also lets Mesprit handle Kabutops with more authority while also obliterating the likes of Samurott, Crawdaunt, and Feraligatr before they have a chance to setup or take out Mesprit. However, Ice Beam is an option to better handle Sceptile and Rotom-C, two dangerous Grass-types that can usually beat Mesprit one-on-one otherwise. While Ice Beam also hits Druddigon for super effective damage, it may have Sucker Punch to smack Mesprit before the pixie can attack it. The last slot gives Mesprit added utility. U-turn is generally preferred as it allows Mesprit to perform as a solid pivot and improves its chances of getting Stealth Rock up on more than one occasion. That said, Healing Wish is a potentially game-changing move and Mesprit is one of the few viable users of the move in RU. While this does hurt its pivoting abilities early and mid-match, Mesprit can bring back a teammate late in the game after it has served its purpose. The pixie can bring back a weakened sweeper to finish off the opposing team or it could bring back a crippled wall that is the one thing that can stop something that might have set up.

[ADDITIONAL COMMENTS]

The EV spread maximizes Mesprit's offensive potential, but you do have options if you want Mesprit to tank hits a little better. If you only need Mesprit to outspeed Absol, then you will need to invest 216 EVs into Speed. This also keeps Mesprit ahead of Samurott, a dangerous wallbreaker that Mesprit is capable of checking with Thunderbolt. If these threats are of no concern for your team, you can drop Mesprit's Speed EVs down to 164 to keep a leg up on neutral base 80s. It is not advised to drop below this as you would probably be better off using Uxie if you desire any more bulk. Mesprit has options for its item as well. Leftovers is the preferred option as it will keep Mesprit from being worn down as easily. That said, you can use a Colbur Berry. This allows Mesprit to take a Pursuit and live to tell the tale later. This lets Mesprit play a bit more freely early on in the presence of a Pursuit user. Lastly, you can use a Life Orb to get as much power as possible. However, this detracts from Mesprit's bulk and will also make U-turn more of a liability. The only other move to be considered on this set is Hidden Power Fire as it is the only move Mesprit has that will smack Steel-types such as Escavalier and Ferroseed.

Mesprit's best teammates are those that can handle its weaknesses. Fighting-types such as Emboar are very good as they can take Bug- and Dark-type moves that Mesprit doesn't like. Steel-types such as Aggron and Klinklang are also solid options as Mesprit can check the Ground- and Fighting-types that give them trouble while they can keep Mesprit safe against all of its weaknesses. Ferroseed and Qwilfish both share good synergy with Mesprit and can form a solid hazard setting core. When running U-turn, Mesprit can perform very well on VoltTurn teams as its unique access to both Stealth Rock and U-turn as well as its offensive presence is a huge boon for such teams and can free up teamslots for other forms of support. Magneton, Braviary, Rotom-C, and Manectric are all solid choices for a VoltTurn team.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Ice Beam
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

This set attempts to turn Mesprit into a late-game special sweeper capable of running through teams with its stellar power and coverage. Calm Mind is the boosting move of choice as it gives Mesprit the Special Attack boost it needs to sweep teams. The Special Defense boost also makes it much harder to revenge kill Mesprit on the special side. The choice of Mesprit's STAB move comes down to whether you want to break past special walls or if you want a stronger hit on physical walls. Since BoltBeam coverage hits most physical walls hard enough after a boost, Psyshock is generally preferred as it lets Mesprit get around Gallade, Cryogonal, and Clefable with much greater ease. However, Psychic is still viable for more consistent power. Thunderbolt allows Mesprit to pummel the likes of Slowking, Crawdaunt, and Sigilyph without a second thought. This is extremely useful as Mesprit is a great offensive check to Slowking and Sigilyph. Finally, Ice Beam fills the last slot to crush Tangrowth, Rhydon, and Torterra regardless of which STAB move Mesprit chooses.

[ADDITIONAL COMMENTS]

Mesprit should not deviate from the specified EV spread and nature with this set. Mesprit wants all the speed and power it can get while the pixie can’t afford to risk getting outsped by Absol. Hidden Power Fire is a noteworthy move for its ability to let Mesprit take out bulky Steel-types such as Escavalier, Steelix, and Ferroseed and should be used over Ice Beam if needed. It is advised to use Psychic with Hidden Power Fire though as Mesprit won’t have a way of getting past Rhydon otherwise and STAB Psychic does more to Tangrowth than a super effective Hidden Power.

Spiritomb is the biggest issue for this set, followed closely by Drapion. The former can play deadly mind games with Mesprit between Sucker Punch, Pursuit, and Shadow Sneak while the latter can handle a couple of hits from Mesprit and hit back hard with Crunch or Pursuit. Escavalier is also a huge pain unless Mesprit runs Hidden Power Fire. Uxie can take a few hits and cripple Mesprit with Thunder Wave. Outside of Escavalier, Absol is a fine teammate as it can trap and eliminate most of these threats with Pursuit and it can even use Fire Blast to lure in and KO Escavalier. Emboar also fears little from these threats with the lone exception of Uxie and won't have a problem in handling them with Flare Blitz or Superpower. Entry hazards are very helpful for Mesprit to attain more KOs. Rhydon can pair well with Mesprit since the pixie can handle Ground- and Fighting-type moves for Rhydon while Rhydon can take on most faster physical attackers that are typically used to revenge kill Mesprit and set up Stealth Rock. Qwilfish is a great Spikes user to use with Mesprit since it can check the likes of Escavalier, Durant, and physical Entei. Other entry hazard users to consider are Smeargle, Ferroseed, Golurk, and Steelix as they can support Mesprit in various other ways.

[SET]
name: Choice Specs
move 1: Psyshock / Psychic
move 2: Ice Beam
move 3: Thunderbolt
move 4: U-turn / Hidden Power Fire / Trick
item: Choice Specs
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

This Mesprit gives up the ability to switch moves in exchange for an immediate power boost. While Mesprit may seem outclassed by Slowking in this role at first, the pixie has great three move coverage, Levitate to get a free pass on Spikes and Toxic Spikes, and U-turn to be a better pivot. Psyshock is Mesprit’s preferred STAB move as this lets it act as a “mixed attacker” of sorts and Thunderbolt and Ice Beam hit most physical walls for super effective damage anyway. Speaking of those moves, they give Mesprit great “BoltBeam” coverage to use alongside its Psychic STAB. Ice Beam lets Mesprit check most Grass- and Ground-types such as Sceptile, Rhydon, and Tangrowth effectively. Thunderbolt lets Mesprit perform as a great offensive check to Slowking and Sigilyph while also OHKOing Moltres regardless of whether Stealth Rock is up yet or not. The last moveslot gives Mesprit some added utility. U-turn is generally preferred as it lets Mesprit play safer early on and avoid getting trapped by Pursuit users such as Spiritomb and Absol. As this Mesprit aims to break down as many walls as possible, Hidden Power Fire is a good option to handle bulky Steel-types such as Ferroseed and Escavalier, the latter of which can put Mesprit in a no-win situation otherwise. Although it’s rare that Mesprit will ever need to get rid of its Choice Specs, Trick is useful to cripple opposing walls such as Ferroseed, Clefable, and Cryogonal. This is especially useful if Mesprit chooses Psychic as it then has few other ways past special walls.

[ADDITIONAL COMMENTS]

A Timid nature is advised with a maximum EV spread on offense. However, as Choice Specs Mesprit is a fine offensive pivot thanks to Levitate and decent bulk, you can lower your Speed EVs to capitalize on this if you wish. 216 Speed EVs outspeed Absol while 164 EVs will keep Mesprit ahead of neutral base 80s such as Gallade and Kabutops. Any EVs removed from Speed should be allocated in HP. If Hidden Power Fire is used, then it is advised to drop down to one of these benchmarks due to the imperfect Speed IV that is required for the move. Although Modest is an option for more power, you lose out on the ability to vary this EV spread as Mesprit cannot afford to risk being outsped by neutral base 80 Speed Pokemon as it keeps Mesprit from being the great offensive check to Gallade that it is.

Like with any other wallbreaker, entry hazards are useful to get more KOs. Spikes is really useful as most of Mesprit’s checks are all grounded. Ferroseed and Qwilfish are great bulky Spikers to fall back on when Mesprit is forced out. Qwilfish is a solid check to Escavalier, Durant, and Entei while Ferroseed handles many threats due to its set of resistances. Stealth Rock users are also helpful. Rhydon, Omastar, and Golurk are all fine options for this. When not running Hidden Power Fire, Mesprit needs something to get rid of Escavalier. Fire-types such as Emboar, Typhlosion, and Entei are more than capable of maiming Escavalier with their Fire-type STAB moves and they also make for solid checks to Spiritomb as well. A lure such as Mixed Druddigon or Life Orb Absol can also be used as both are capable of running Fire-type coverage moves to take out Escavalier once they've lured it in. As Mesprit is more of a utility wallbreaker, it is pretty easy to form a wallbreaking core with it. Aggron and Emboar are two very good examples. Aggron can help put pressure on opposing Steel-types and can often overwhelm them alongside Mesprit while Emboar just flat out destroys Steel-types with a Choice Band set. Mesprit can help both get in with U-turn as Aggron and Emboar are usually too slow to directly switch-in to many attacks. Speaking of U-turn, Mesprit works well on VoltTurn teams when it uses the move. Typical VoltTurn team members such as Rotom-C, Magneton, and Braviary are all good options and appreciate Mesprit’s wide coverage. Magneton deserves a special mention as it can outright trap and KO any Steel-type that Mesprit U-turns out of.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Ice Beam / Healing Wish
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

While Mesprit is more than capable of using its Speed to outspeed and KO opponents, it is slow enough to utilize Trick Room effectively. Mesprit is a very flexible Trick Room user as it can either try to be a self-sufficient sweeper or unique supporter inside Trick Room. As one would think, Trick Room lets it all happen as it lets Mesprit “outspeed” faster threats and pull off a sweep. Psyshock is the preferred STAB move as it lets Mesprit get past Cryogonal, Clefable, and Gallade with greater ease. If Life Orb isn’t used as the held item, then Psychic is preferred for its more consistent power. Thunderbolt is a necessity on this set as it allows Mesprit to deal with Slowking, a common threat to Trick Room teams. It also lets Mesprit deal with the likes of Moltres, Aerodactyl, and Sigilyph when Trick Room is active. Mesprit has an important decision to make in the last slot as the choice will determine how Mesprit is played in the closing stages of the match. Ice Beam completes Mesprit's coverage and allows the pixie to handle Rhydon and Tangrowth with greater ease. However, if coverage on these threats isn’t needed and you want Mesprit to be more of a supporter, then Healing Wish is a great alternative. With it, Mesprit can bring back a weakened Trick Room sweeper after setting Trick Room up late and let the sweeper finish what it started earlier. If you decide to use Healing Wish, it is highly recommended to run Psychic for Mesprit's STAB option to let it deal with Tangrowth and Rhydon better.

[ADDITIONAL COMMENTS]

The goal of the EV spread is to make Mesprit as “fast” as possible inside Trick Room. A Quiet nature with 0 Speed IVs is used to achieve this. As far as the item selection goes, it all depends on your preference in the final moveslot. Life Orb should be used if Mesprit runs Ice Beam while Leftovers better suits those using Healing Wish. If you have no need for Ice Beam but still want a coverage option in the last slot, then Hidden Power Fire is useful to lure in and KO Escavalier, a major threat to many Trick Room teams due to its incredibly low Speed. Mesprit can also KO Durant with it should Trick Room be active. However, do note that you will need to increase Mesprit’s Speed IV to 2 in order to keep Hidden Power Fire at maximum power.

Since Mesprit’s goal is to setup Trick Room, its teammates need to take advantage of the twisted dimensions. Aggron, Escavalier, and Emboar are very good Trick Room sweepers that synergize well with Mesprit and can deal with the majority of threats Mesprit attracts. Other Trick Room setters such as Slowking and Exeggutor are helpful to lessen the pressure on Mesprit to keep setting up Trick Room. Druddigon is a solid teammate as well for its ability to setup Stealth Rock early and take advantage of Trick Room later on. Rhydon, Marowak, and Rampardos are some other examples of Trick Room sweepers although they don’t have quite as much defensive synergy with Mesprit as some other Trick Room sweepers do.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 96 HP / 248 SpA / 164 Spe

[SET COMMENTS]

While Mesprit is more commonly seeing using Calm Mind in a more aggressive fashion, it can certainly utilize the move in a more defensive approach. While this set may seem outclassed by Uxie, Mesprit holds a couple of key advantages over its cousin. Mesprit has more immediate power and requires fewer boosts to become a threat, while Mesprit's ability to potentially use Ice Beam means it isn’t always walled by Steelix. Substitute and Calm Mind form the crux of the set, thus creating the well-known “SubCM” strategy. The Substitute shields Mesprit from status while setting up and makes it harder to revenge kill once it starts to sweep. Psyshock is the STAB move of choice here as it prevents Cryogonal and Clefable from being able to wall the set. Thunderbolt is the preferred coverage move in the last slot to get the best neutral coverage with Mesprit’s Psychic STAB. However, since the combination of Psyshock+Thunderbolt is walled by the likes of Rhydon, Steelix, and Tangrowth, you can opt to use Ice Beam to handle these threats. Do note however, that without Thunderbolt, Mesprit has no hope of getting past Slowking and will struggle more against Moltres.

[ADDITIONAL COMMENTS]

As this Mesprit takes a more defensive approach to sweeping, the EV spread attempts to support this. Enough Speed EVs are used to keep Mesprit ahead of neutral base 80 Pokemon such as Gallade and Kabutops. 4 EVs are taken from Special Attack to hit a HP number optimal for making Substitutes. Psychic is an option for Mesprit's STAB move if you don’t want to resort to Ice Beam in order to hit the likes of Rhydon and Tangrowth hard. A fully offensive EV spread of 4 Def / 252 SpA / 252 Spe is viable to let Mesprit outspeed Absol 100% of the time while tying with other positive base 80 Pokemon.

Since this Mesprit uses Substitute to aid in its setup, it will always have holes in its coverage. Teammates that can handle what Mesprit's coverage move doesn’t are extremely helpful. When lacking Ice Beam, Samurott is perhaps Mesprit’s best friend as the otter is fully capable of wiping out Rhydon, Steelix, Druddigon, and Tangrwoth with its mixed attacking set. It can also take out Slowking should Mesprit lack Thunderbolt. Magneton and Escavalier are two Steel-types that check this set very nicely. Emboar, Entei, and Magmortar are good Fire-types that can swiftly eliminate both of these Steel-types. Regirock isn’t an incredibly common Pokemon in RU, but it is more than capable of handling this set no matter which coverage move Mesprit uses. Again, Samurott works well here, but Rotom-C, Sceptile, and Omastar can also handle Regirock. Entry hazards are also very helpful to Mesprit as it will lack the immediate power of its other offensive sets. Qwilfish handles Escavalier well enough and can even setup Toxic Spikes which can let Mesprit stall a little with Substitute if it's needed in order to drop a target into KO range. Rhydon and Steelix are sturdy Stealth Rock users that synergize well with Mesprit. Lastly, a Pursuit user can be helpful to get rid of bulky Psychic-types such as Uxie and opposing Mesprit. Escavalier and Absol are solid choices as the former can weaken Steel-types and most physical walls for Mesprit while the latter can lure in and KO most physical walls if it chooses to run Fire Blast.

name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Thunderbolt
move 3: Ice Beam
move 4: Trick / U-turn / Healing Wish
item: Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

While Mesprit is most commonly seen using its reasonable bulk and amazing coverage to wreak havoc on opposing teams, it can utilize a Choice Scarf effectively as well thanks to its great three-move coverage and solid utility options. While Mesprit may lack the power and speed of other Choice Scarf users, it makes up for this with great coverage and solid utility. Psychic is the better STAB option on this set for its reliable power as this Mesprit doesn’t aim to break past walls. However, Psyshock is still an option to better handle the likes of Gallade and Cryogonal, but it does miss the OHKO on Qwilfish. Thunderbolt allows Mesprit to still check Slowking, but it also allows the pixie to revenge kill serious threats such as Moltres and boosted Omastar. Ice Beam completes the “BoltBeam” combination and allows Mesprit to take on and defeat the likes of Sceptile and Swellow. The last slot gives Mesprit some added utility and ensures it is not outclassed as a Choice Scarf user. Trick allows Mesprit to cripple walls such as Clefable, Ferroseed, and Slowking. U-turn allows Mesprit to scout for and weaken its checks and counters throughout the match. Finally, Mesprit can utilize Healing Wish. While it may seem like an odd choice, Mesprit can easily come in and use the move late if it has removed the faster threats it needed to already and let a teammate finish up the match.

[ADDITIONAL COMMENTS]

Timid nature is used to outspeed Aerodactyl, +2 Omastar, and Dragon Dance Feraligatr. A Modest nature can give Mesprit more power, but the added power is rarely worth the ability to outspeed these threats. Hidden Power Fire can allow Mesprit to seriously dent Escavalier and revenge kill Durant, but Thunderbolt and Ice Beam are generally preferred. Otherwise, Mesprit should be sticking to the given moveset here.

While Pursuit users are normally a detriment to Mesprit, they are an absolute pain on this set since Mesprit not only can't switch moves, but it also doesn't have a power boost to its attacks. Spiritomb and Escavalier are both major pains as they have the bulk to take multiple hits from Mesprit and proceed to trap it with Pursuit. This makes Emboar and Aggron very solid partners as both can handle most of what Spiritomb and Escavalier have to offer. Emboar also matches up well against Absol, another common Pursuit user that can check this set. Entry hazards are extremely important for this set as Mesprit lacks any way of boosting its Special Attack. Steelix walls Escavalier for days and can also check Spiritomb and Absol (be wary of Fire Blast!) and sets up Stealth Rock. Qwilfish and Roselia are good Spikes users to pair with Mesprit. Qwilfish can keep Escavalier and Absol in check while Roselia can handle Lilligant and Choice Scarf Rotom-C. If Mesprit uses U-turn, then other U-turn and Volt Switch users such as Rotom-C and Braviary can form a VoltTurn core with it.

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: ThunderPunch
move 4: Fire Punch / Trick
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

While Mesprit is commonly seen utilizing its expansive special movepool, it has a solid physical movepool to work with as well. While most other Choice Band users have incredible power to overwhelm the opposing team, Mesprit's perks lie in its great coverage and utility. For these reasons, this Mesprit functions best as a hard hitting hit-and-run attacker. Zen Headbutt is Mesprit's only physical STAB option, but it takes out common switch-ins such as Cryogonal and Clefable for heavy damage. U-turn hits much harder than it does on the other sets and it allows Mesprit to scout for checks and counters early on. It has the power to OHKO Absol, who may switch in expecting a STAB move. ThunderPunch is necessary for Mesprit to handle Slowking and Kabutops effectively. The last slot either gives Mesprit more coverage or added utility. Fire Punch is preferred to at least dent physical walls such as Tangrowth and Steelix to an extent. It also lets Mesprit level Escavalier which commonly switches into Mesprit. Trick allows Mesprit to cripple walls such as Tangrowth and Slowking and can possibly open up an opportunity for a teammate to sweep.

[ADDITIONAL COMMENTS]

Because all of Mesprit's physical attacks are weaker in base power than its special attacks, an Adamant nature is absolutely necessary to have sufficient power. Ice Punch is an option if Druddigon really bugs you, but Mesprit really needs Fire Punch to leave a dent in Tangrowth and Steelix.

This Mesprit acts as more of a utility wallbreaker as its power is sufficient, but not overwhelming like other Choice Band users. For this reason, Aggron and Escavalier are good options for overwhelming physical walls. Alternatively, you can use the likes of Typhlosion and Rotom-C to put pressure on both sides of a defensive core. Entry hazards help Mesprit attain more KOs and help make up for its lower power when compared to other Choice Band users. Rhydon, Steelix, and Druddigon are all good Stealth Rock users to use with Mesprit while Qwilfish, Ferroseed, and Roselia can supply Spikes and check various threats. Absol is less of a problem on this set since Mesprit can catch it with U-turn on the switch and KO it while Fire Punch can KO Escavalier. However, Spiritomb is still a major pain and it’s still nice to have a check to Escavalier to ease prediction against it. Emboar works very well against both of these threats while other Fire-types such as Moltres, Typhlosion, and Entei work nicely as well. A Pursuit user of your own such as Absol or Escavalier can remove Uxie and Slowking from play.

[Other Options]

As mentioned in the overview, Mesprit has a very wide movepool. Thunder Wave can be used to cripple faster threats such as Sceptile, Accelgor, and Cinccino. However, Mesprit is hard pressed for moveslots on most of its sets as it is. Moreover, Uxie and Slowking are better choices to spread paralysis as Psychic-types thanks to their higher bulk. Signal Beam and Shadow Ball can smack around Uxie and retain coverage on Slowking, but neither has much more use outside of that. Grass Knot can be used to instantly KO Rhydon, but it has little utility over Thunderbolt and Ice Beam otherwise. Thanks to its resistance to Fighting-type mvoes, you may find yourself using Mesprit on a Hail team. In such instances, Blizzard should be used over Ice Beam on any set Mesprit uses it. Although you can turn the Choice Scarf set physical, this is not recommended due to the lower base power of Mesprit's physical moves. Knock off can remove the Eviolite of threats such as Ferroseed and Magneton, though Mesprit generally benefits more from the utility of U-turn and Healing Wish overall. Finally, Mesprit's only form of recovery is RestTalk. However, thanks to Mesprit's Pursuit weakness and decent, but not amazing bulk, it will rarely survive the sleep turns.

[Checks and Counters]

Due to its high degree of versatility, it is difficult to outright counter Mesprit before knowing the set it is running. Escavalier and Spiritomb are generally safe options though. Spiritomb can take any of Mesprit’s moves and put it in a bind between Sucker Punch and Pursuit. Escavalier has to worry about Hidden Power Fire and Fire Punch, but it has Megahorn and Pursuit to put Mesprit in a checkmate position. Absol also has Sucker Punch and Pursuit, but it has a harder time switching in than the other aforementioned Pursuit users.

Cryogonal and Clefable can handle special sets lacking Psyshock, but they have issues with the Choice Band set. Magneton and Ferroseed are two good examples of Steel-types that can check Mesprit handily as they only fear Hidden Power Fire and Fire Punch. Regirock handles any Mesprit set pretty well thanks to its great mixed defenses and lack of weakness to any of Mesprit's moves, though its lack of reliable recovery hinders its ability to continually take hits from Mesprit. Faster Bug- and Ghost-types such as Scolipede, Durant, and Rotom can make short work of Mesprit, but none of them can safely switch into Mesprit. Faster Pokemon such as Entei and Moltres are capable of overpowering Mesprit although they have difficulties in trying to switch into Mesprit. If all else fails, you can just continually hammer away at Mesprit with powerful attacks. While the pixie has solid all-around bulk, Mesprit lacks reliable recovery, which means it will eventually fold to repeated attacks.

Overview:

  • Removed mentions of DPP UU and expanded on the pros and cons of Mesprit
  • Mentioned how it's a great offensive check to Gallade and Slowking. (anything that checks Slowking right now is not a bad choice)
  • Overall, wasn't bad, but the points needed to be explained a bit more

Offensive Stealth Rock:

  • Changed the set name since Mesprit isn't EVed defensively. When I think support, I think of Pokemon EVed more defensively
  • Removed Grass Knot entirely. It's only being used for Rhydon which Mesprit can just U-turn out of anyway
  • Also removed Psyshock because it just doesn't have enough power without some sort of boost
  • Moved HP Fire to AC. While it can hit Steel-types, Mesprit really needs Thunderbolt for coverage to be that solid Slowking check
  • Slashed Ice Beam with Thunderbolt since Mesprit can check many Grass-types and Druddigon (sort of)
  • Slashed Healing Wish with U-turn since it's a "wild card" Mesprit has that is very useful in the late-game
  • Put Colbur Berry in AC since it lets Mesprit play more freely against Pursuit users.
  • Also gave Speed EV benchmarks in AC if you want Mesprit to be a slightly bulkier pivot.
  • Gave Life Orb an AC mention, but stressed on how it takes away from bulk and utility
  • Broadened the teammates section to include more offensive teammates since Mesprit should generally be used on more offensive teams
  • Works well on VoltTurn teams, so made mention of this as well and provided some teammates for such teams

Calm Mind:

  • Switched Psyshock and Psychic since BoltBeam coverage smashes most physical walls in RU
  • Moved HP Fire to AC, but gave it a strong mention for Steels.
  • Added Emboar as a teammate and generally expanded a bit on everything else already mentioned.

Choice Specs:

  • Psyshock over Psychic for the same reasons as the CM set
  • Put U-turn as the main slash in the last slot as I personally find it very helpful in my experience with the Specs set
  • Kept HP Fire and moved Trick to the last slash since I rarely find myself wanting to Trick away the Specs
  • Made mention of Speed benchmarks from Offensive SR and recommended to use one of them if using HP Fire
  • Kept Modest as a slash, but stressed on its downsides, especially with checking Gallade
  • Mentioned hazard users and stressed Spikers since Mesprit's checks are generally grounded
  • Added Fire-types other than Emboar to deal with Spiritomb and Escavalier
  • Another mention to VoltTurn due to U-turn on the set.

Trick Room:

  • Changed the name again since it won't always be offensive in its approach
  • Psyshock over Psychic for reasons stated in other sets
  • Removed U-turn mention. Don't see much merit with it tbh
  • Added Durant to list of things HP Fire can take out in TR
  • Added a couple of extra Trick Room sweepers just to have other options available in the section

Substitute + Calm Mind:

  • Elaborated a little more on why this should be used over SubCM Uxie
  • Explained more on why Sub is used
  • Stressed more on what Ice Beam can't cover
  • Switched the AC and main EV spreads around.
  • Broadened a lot on the teammates section.
  • Added Samurott since it typically runs Ice Beam and can take out Slowking as well if Thunderbolt isn't used
  • Added Fire-types as a check to Escavlaier and Spiritomb
  • Added Regirock as a solid check due to mixed defenses and lack of a weakness to any move on this set

Choice Scarf:

  • Stressed on why this should be used over other Scarf users
  • Moveset was fine; just elaborated on why to use each move.
  • Added Durant to the HP Fire tidbit in AC; Removed HP Ground entirely.
  • Stressed on why this set struggles more with Pursuit users than other sets
  • Added Aggron as a teammate to handle Spiritomb and check Escavalier
  • Added Steelix as an SR user since it walls Escavalier handily and can check Spiritomb
  • Again, made mention of VoltTurn teams since Mesprit has U-turn here

Choice Band:
  • Explained Mesprit's biggest advantages as a CB user
  • Moved ThunderPunch to the third slot due to its great utility against Slowking
  • Kept Fire Punch in the last slot; slashed Trick with it since, like Specs, I rarely see a time to actually want to get rid of the Band.
  • Explained why Mesprit has to use Adamant (lower BP moves)
  • Great set to stack physical attackers with due to this set's utility
  • Like other sets, elaborated on the teammates section to give more options for the user

Other Options:
  • Explained why Mesprit would find itself on Hail teams
  • Removed mentions of Water Pulse, Role Play, Wonder Room, Magic Room, and Gravity (Gravity actually hurts Mesprit thanks to Levitate being nerfed)
  • Moved Grass Knot to OO since I took it out of the SR set
  • This section was pretty good otherwise, so I left it alone for the most part.

Checks and Counters:
  • Explained that versatility makes Mesprit difficult to counter at first
  • Elaborated on select checks.
  • Added Magneton, Ferroseed, and Regirock as solid checks to most sets
  • Added Normal Rotom since it's the only common Ghost-type faster than Mesprit
  • Elaborated a little more on why the lack of recovery is so important when dealing with Mesprit
  • Gave a more relevant mention of a faster Flying-type as Swellow isn't very common (though it is effective!)
 

ScraftyIsTheBest

On to new Horizons!
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Thanks EonX, I implemented your changes, along with edits that I felt were necessary.

Anyways, this should be ready for whatever's next.
 

Oglemi

Borf
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I've uploaded this

If there are still problems with it from a content or written perspective, they can be handled in a separate thread, I want to have updated info on Mesprit onsite
 

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