Battle Pike [Silver Rank] - EspyOwner


Fun
HP: 73
EN: 86
Other: none
Item: Mental Herb (3)

Rage
HP: 34
EN: 42
Other: Drowsy
Item: DeepSeaScale


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 42
EN: 34
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man used Imprison!
-8 Energy

Fun Chilled!
+12 Energy

Action 2:
Shadow Man dug down!

Fun cannot use Earthquake!

Shadow Man used Dig!
Crit: [<=625] 4414/10000 (No)
Calculation: 8+4*1.5-3*1.5=9.5
-10 Energy

Action 3:
Fun Chilled!
+2 Energy

Shadow Man used Roar!
-7 Energy

END OF ROUND


Rage
HP: 22
EN: 42
Other: Imprison (Earthquake, Protect, Substitute (3a))
Item: DeepSeaScale

Fun
HP: 63
EN: 100
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 42
EN: 9
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)



What have you accomplished here?
 
ShadowStrike - Chill - ShadowStrike
IF Endure THEN change actions to ShadowStrike - Chill - Chill
IF Dive A3 AND you are slower THEN use Revenge
 

"Sometimes we simply have to kill."

Shell Smash --- Brine --- Surf


Rage
HP: 22
EN: 42
Other: Imprison (Earthquake, Protect, Substitute (3a))
Item: DeepSeaScale

Fun
HP: 63
EN: 100
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Shadow Man
HP: 42
EN: 9
Other: none
Item: Scope Lens

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Action 1:
Shadow Man used Shadowstrike!
Crit: [<=1250] 8955/10000 (No)
-Def: [<=5000] 1569/10000 (Yes)
Calculation: 8+3+4*1.5-4*1.5=11
-5 Energy

Rage used Shell Smash!
-20 Energy

Action 2:
Rage used Brine!
Crit: [<=625] 8145/10000 (No)
Calculation: (13+3+5*1.5-3*1.5)+4=23
-7 Energy

Shadow Man chilled!
+12 Energy

Action 3:
Rage used Surf!
Crit: [<=625] 9566/10000 (No)
Calculation: (10+3+5*1.5-3*1.5)+4=20
-6 Energy
Shadow Man fainted!

END OF ROUND


Rage
HP: 11
EN: 9
Other: +2 Attack, -2 Defense, +2 Special Attack, -1 Special Defense, +2 Speed
Item: DeepSeaScale

Fun
HP: 63
EN: 100
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Mega Man
HP: 100
EN: 100
Other: none
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens



"Rage, you've done your job. Now you can take a chunk out of Lucario's HP."
Surf*3
IF successful Protective/Evasive move, THEN Chill.
IF successful damaging priority move, AND it is in a combo, THEN use Protect.
[/IMG]
 

Rage
HP: 11
EN: 9
Other: +2 Attack, -2 Defense, +2 Special Attack, -1 Special Defense, +2 Speed
Item: DeepSeaScale

Fun
HP: 63
EN: 100
Other: none
Item: Mental Herb (3)


Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball



Mega Man
HP: 100
EN: 100
Other: none
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens


Action 1:
Rage used Protect!
-7 Energy

Hard Man used Extremely Fast Feint!
Crit: [<=625] 5146/10000 (No)
Calculation: 12+4*1.5-4*1.5+4=16
-15 Energy
Rage fainted!

END OF ROUND


Fun
HP: 51
EN: 100
Other: none
Item: Mental Herb (3)

Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball


Rage
HP: -5
EN: 2
Other: KOed
Item: DeepSeaScale



Mega Man
HP: 100
EN: 85
Other: Cooldown (1a)
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens



"It's never good to have to recharge ordering second!"
 
lol idec Kit just needed those KOs

Cooldown - Aura Sphere - Focus Blast
IF Damaging Evasive AND you are slower THEN Earthquake.

yeah I can't even think right now
abuse away
 

"Sometimes the best way is to just spam attacks and hope for the best."

Fire Blast*3


Fun
HP: 51
EN: 100
Other: none
Item: Mental Herb (3)

Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball


Rage
HP: -5
EN: 2
Other: KOed
Item: DeepSeaScale



Mega Man
HP: 100
EN: 85
Other: Cooldown (1a)
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens


Action 1:
Mega Man is recharging!

Fun used Fire Blast!
Hit: [<=8500] 6265/10000 (Yes)
Crit: [<=625] 5595/10000 (No)
Burn: [<=2000] 5733/10000 (No)
Calculation: (12+3*1.5-2*1.5)*1.5=20.25
-8 Energy

Action 2:
Mega Man used Aura Sphere!
Crit: [<=625] 5800/10000 (No)
Calculation: (9+3+4*1.5-3*1.5)*1.5=20.25
-6 Energy

Fun used Fire Blast!
Hit: [<=8500] 3380/10000 (Yes)
Crit: [<=625] 779/10000 (No)
Burn: [<=2000] 1537/10000 (Yes)
Calculation: (12+3*1.5-2*1.5)*1.5=20.25
-12 Energy

-2 HP for Mega Man

Action 3:
Mega Man used Focus Blast!
Hit: [<=9200] 6977/10000 (DAMMITTTTTTT)
Crit: [<=625] 9594/10000 (No)
-SpD: [<=1000] 9322/10000 (No)
Calculation: (12+3+4*1.5-3*1.5)*1.5=24.75
-7 Energy

Fun used Fire Blast!
Hit: [<=8500] 2800/10000 (Yes)
Crit: [<=625] 3675/10000 (No)
Calculation: (12+3*1.5-2*1.5)*1.5=20.25
-16 Energy

-2 HP for Mega Man

END OF ROUND


Fun
HP: 6
EN: 64
Other: none
Item: Mental Herb (3)

Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball


Rage
HP: -5
EN: 2
Other: KOed
Item: DeepSeaScale



Mega Man
HP: 35
EN: 72
Other: Burned
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens



"The last clash..."

Endure --- Flamethrower --- Flamethrower
IF successful Protective/Evasive move, AND you are not set to use Endure, THEN Chill.
IF successful damaging priority move, AND it is in a combo, AND you are set to use Endure, THEN use Protect and push actions down.
IF Feint is successfully used, AND it is in a combo with another damaging priority move, AND you are set to use Endure, THEN swear loudly and point a middle finger at EspyOwner and his Lucario.
 

Fun
HP: 6
EN: 64
Other: none
Item: Mental Herb (3)

Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball


Rage
HP: -5
EN: 2
Other: KOed
Item: DeepSeaScale



Mega Man
HP: 35
EN: 72
Other: Burned
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens


Action 1:
Mega Man used Extremely Fast Feint!
Crit: [<=625] 5146/10000 (No)
Calculation: 12+4*1.5-3*1.5-3=10.5
-15 Energy
Fun fainted!

-2 HP for Mega Man

END OF ROUND


Fun
HP: -5
EN: 64
Other: KOed
Item: Mental Herb (3)

Pain
HP: -9
EN: 50
Other: KOed
Item: Smoke Ball


Rage
HP: -5
EN: 2
Other: KOed
Item: DeepSeaScale



Mega Man
HP: 33
EN: 57
Other: Burned
Item: none

Hard Man
HP: -7
EN: 9
Other: KOed
Item: Enigma Berry (0)


Shadow Man
HP: -1
EN: 16
Other: KOed
Item: Scope Lens



"Oh how I wish this sprite had a middle finger..."

Prizes:
EspyOwner: 6 CC
Espy's Pokemon: (to be distributed among them anyway you wish) 11 KOC
Shadow Man the Kitsunoh: 2 KOC
Mega Man the Lucario: 4 KOC
Hard Man the Steelix: 3 KOC
Ref: 2+1*2+5*0.5+7=13.5->13 UC

EspyOwner may rechallenge at any time.
 

"Hi! Welcome to the Battle Pike, and may the force be ever in your favor! ...Wait a minute."

Pokemon: Kitsunoh @ Limber

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn

Pokemon: Steelix @ Sheer Force

Steelix (Hard Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head
:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (Dream World):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge

Defense Curl
Rollout
Block
Heavy Slam

Aqua Tail
Earth Power
Iron Head
Magnet Rise

Taunt
Earthquake
Torment
Roar
Protect
Giga Impact
Bulldoze
Dragon Tail
Substitute

Pokemon: Lucario @ Inner Focus

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere
ExtremeSpeed
Close Combat
Copycat
Dragon Pulse
Heal Pulse

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Magnet Rise
ThunderPunch

Earthquake
Shadow Claw
Focus Blast
Door 1/6

Door 29- Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)
Door 10- Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)
Door 42- Restore 50 HP to active mon / Active mon's En is halved


"Admittedly not the best start I've ever seen, but not the worst either."
 

"Good choice, I'd say."

RNG roll (for boon, <=7 boon) 7 = boon
EspyOwner received one Scope Lens!

Door 2/6

Door 28- Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
Door 23- Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
Door 27- Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze


Shadow Man
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Hard Man
HP: 100
EN: 100
4/8/1/3/30

Mega Man
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc

+1 Scope Lens



"It looks like that Ditto REALLY wants to battle Shadow Man!"
 

"Let's see what's inside..."

RNG roll (for boon) 2/10 = Boon
EspyOwner received a Passho Berry!

Door 3/6

Door 45- Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
Door 13- Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
Door 6- Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.


Shadow Man
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Hard Man
HP: 100
EN: 100
4/8/1/3/30

Mega Man
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc

+1 Scope Lens
+1 Passho Berry
 

"Good choice!"

RNG roll (for boon) 1/10 = boon
EspyOwner received a Razor Claw!

Door 3/6

Door 24-Red Card / Active mon is afflicted with a major status effect of the ref's choosing.
Door 15- Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)
Door 12- Quick Claw / Your active mon is Paralyzed


Shadow Man
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Hard Man
HP: 100
EN: 100
4/8/1/3/30

Mega Man
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc

+1 Scope Lens
+1 Passho Berry
+1 Razor Claw



"Guess this is a case of high risk, high reward!"
 

"Let's see what's inside!"

RNG roll (for boon) 8/10 = ill
Mega Man was paralyzed!

Door 4/6
Door 37- Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)
Door 18- Flame Orb / Mon of ref's choice is afflicted with Burn
Door 42- Restore 50 HP to active mon / Active mon's En is halved


Shadow Man
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Hard Man
HP: 100
EN: 100
4/8/1/3/30

Mega Man
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
Paralyzed (25%)

+1 Scope Lens
+1 Passho Berry
+1 Razor Claw

-Lucario paralyzed



"Well, at least Lucy won't be mad at me now..."
 

"RrrrrATICATE!"

RNG roll (for boon) 1 = boon
Micle Berry

Door 5/6
Door 42- Restore 50 HP to active mon / Active mon's En is halved
Door 18- Flame Orb / Mon of ref's choice is afflicted with Burn
Door 22- Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)


Shadow Man
HP: 100
EN: 100
4/3/1/3/127/+19% Acc

Hard Man
HP: 100
EN: 100
4/8/1/3/30

Mega Man
HP: 100
EN: 100
4/3/4/2/104/ +12% Acc
Paralyzed (25%)

+1 Scope Lens
+1 Passho Berry
+1 Razor Claw
+1 Micle Berry

-Lucario paralyzed



"Same roll on the same Pokemon two doors in a row... weird."
 

"Dang it's cold in that door..."

RNG roll (for boon) 8 = ill

Abomasnow ♂
Nature: Modest (SpA: +1, Atk: -1)
Type: Grass / Ice
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Ice Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

Height Class: 2
Weight Class: 5
BRT: 17

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer
Blizzard
Sheer Cold

Avalanche
Bullet Seed
Growth
Leech Seed
Magical Leaf
Seed Bomb

Toxic
Hail
Hidden Power [Fire, 7]
Protect
Light Screen
Giga Drain
Focus Blast
Endure



"And now I see why! Brrrr!"
Focus Blast -> Hidden Power -> Focus Blast
If Me First, change that action to Leech Seed the first time, Growth the second, and Chill the third
If successful P/E move, change that action to Growth
 
>_>

Like I've said previously, I never expected to win with your "RNG" controlling the field of play.

Blaze Kick - Hi Jump Kick - Blaze Kick + Hi Jump Kick
 

"Because rolling a battle door when the Pike mon has a type disadvantage is always proof positive for RNG rigging..."

Pre-Round stats:

Mega Man
HP: 100
EN: 100
4/3/4/2/104 (26)/ +12% Acc
Paralyzed (25%)

Abomasnow @ Ice Gem
HP: 100
EN: 100
2/3/4/3/60

Action 1
Focus Blast -> Mega Man (8 EN)
RNG roll (to hit) 384 = hit
RNG roll (to crit) 5492 = no crit
RNG roll (to lower SpD) 8729 = no lower
(12+(4-2)1.5)(1.5) = 22.5 DMG

RNG roll (for para) 6389 = no para
Blaze Kick -> Abomasnow (7 EN)
RNG roll (to crit) 7953 = no crit
RNG roll (to burn) 4154 = no burn
(9+(4-3)1.5)(2.25) = 23.625 DMG

Action 2
Hidden Power -> Mega Man (5 EN)
RNG roll (to crit) 8252 = no crit
(7+(4-2)1.5)(1.5) = 15 DMG

RNG roll (for para) 7102 = no para
Hi Jump Kick -> Abomasnow (7 EN)
RNG roll (to crit) 1830 = no crit
(13+3+(4-3)1.5)(1.5) = 26.25 DMG

Action 3
Focus Blast -> Mega Man (8 EN)
RNG roll (to hit) 8306 = ffffuuuuu
The attack missed!

RNG roll (for para) 5975 = no para
Hi Blaze Kick -> Abomasnow ((8+12)1.5 = 30 EN)
RNG roll (to hit, <=9300 hit) 354 = hit
RNG roll (to crit) 9582 = no crit
((13+9)+(4-3)1.5)(2.25) = 52.875 DMG
Abomasnow fainted!


Post-Round stats:

Mega Man
HP: 62
EN: 56
4/3/4/2/104 (26)/ +12% Acc
Paralyzed (20%)

Abomasnow @ Ice Gem
HP: -3
EN: KO
2/3/4/3/60


"Well. That could've gone better. Let's see what's up next..."
 

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