Battle Hall Challenge - Geodude6

Stratos

Banned deucer.
Don't see why I'd need to bother with explosion...

Smack Down ~ SUPER EQ


Round 3 START!

HP: 73
EN: 88
OTHER: none
VS

HP: 25
EN: 34
OTHER: Focus Energy (3a), Substitute (5 HP)
Arena Notes: None

Double Kick!
dmgB = [3+3+2+2+3-1]*1.5 = 18
-3 EN

Smack Down!
crit dont matter
dmgC = [5+3+3] = 11
-3 EN
Sub broke!

Double Kick!
dmgB = [3+3+2+2+3-1]*1.5 = 18
-7 EN

EQ + EQ
crit dont matter
dmgC = [10*2.25+3]*1.5 = yeaaaaah

Better luck next time, Geodude6

Combusken gets 2 HC (basically KOC)
Gedodue6 gets 2 CC
I get 5 UC
 
Let's go!

Name: Geodude6
Rank 4 hall
Items off
Ability: Speed Boost
Thread be here.

Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Night Slash
Reversal

Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Bounce
Dual Chop
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Thunderpunch








Best of luck, Geodude6!
 
RNG: 2/5




Skips wants to battle!

A Blaziken? Yeah, i have seen that before.



Snorlax (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Item: Leftovers

Attacks:
Tackle
Headbutt
Amnesia
Defense Curl
Belly Drum
Lick
Yawn
Rest
Chip Away
Snore
Sleep Talk
Harden
Double-Edge
Block
Covet
Rollout
Giga Impact
Crunch
Metronome
Odor Sleuth
Recycle
Screech
Stockpile
Swallow
Body Slam
Fling
Natural Gift
Last Resort

Earthquake
Ice Beam
Fire Blast

Counter
Substitute
Selfdestruct

Rock Slide
Zen Headbutt


Ability: 1/3

Immunity!
 

Geodude6

Look at my shiny CT!
Focus Energy~Hi Jump Kick~Double Kick
IF Snorlax uses Defense Curl THEN replace that action with Swords Dance and push actions back.
IF Snorlax uses Earthquake THEN replace that action with Bounce and push actions back.
IF Snorlax is a Togekiss in disguise THEN cry.

Also Skips looks more like Slaking than Snorlax.
 


Benson needs this Snorlax in shape, so i am training it....it is harder than it looks.



Return -> Counter -> Double Edge Combo





100 HP
100 EN
6/3/4/2/80


125 HP
100 EN
4/3/4/4/26


Action 1

Blaziken used Focus Energy - 12 energy

Snorlax used Return - 6 energy
To crit (3918) - No
(10 + 3 + 1,5) = 14,5 damage

Action 2

Blaziken used Hi Jump Kick - 7 energy
(13 + 3 + 3 + 3 + 1)*1,5 = 34,5 damage

Snorlax used Counter - 19 energy
51,75 damage

Action 3

Blaziken used Triple Kick

Snorlax used Double-Edge Combo - 32
(36 + 3 + 1,5) = 40,5 damage
Like 15 recoil to Snorlax!

Blaziken fainted



KO HP
KO EN
6/3/4/2/80


64 HP
44 EN
4/3/4/4/26






That really helped. Thanks!




Sorry, Geodude, but your Hall has come to an end.



Geodude6: 2 CC
Blaziken: 2 HC

Matezoide: 5 UC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 5
Back after a humiliating defeat...

Rank: 4 (Items ON)
Item: Rare Candy
Ability: Speed Boost
Thread here.

Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Night Slash
Reversal

Hone Claws
Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Bounce
Dual Chop
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Thunderpunch







merp erp take your pick
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
BATTLE 1

RNG PKMN:
4/5
RNG ABIL: 3/3

Hiker Douglas would like to fight!
"YODELAYHEEHOO! SAY IT WITH ME."

Steelix (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Items: Expert Belt

Attacks:
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Slam
Screech
Rock Slide
Sand Tomb
Iron Tail
Dig
Stone Edge
Double-Edge
Thunder Fang
Fire Fang
Ice Fang
Autotomize
Crunch
Sandstorm

Explosion
Taunt
Payback

Rollout
Rock Blast
Flail

Iron Head
Aqua Tail


"YOU KNOW WHAT ELSE IS COOL? ENABLE SHEER FORCE."
 

Geodude6

Look at my shiny CT!
Focus Energy~Fire Blast~Fire Blast
IF Steelix is in the semi-invunerable stage of a damaging evasive action A2 or A3 THEN use Substitute (15) the first time and Sunny Day the second time.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"CLAP CLAP CLAP!"

Dig - Dig - MEGA EXPLOSION

==

Blaziken (F) @ Rare Candy
HP: 100 | EN: 100
6 / 3 / 4 / 2 | 3 / 4
Spe: 80 (—)
Speed Boost

Steelix (M) @ Expert Belt
HP: 100 | EN: 100
4 / 8 / 1 / 3 | 7 / 8
Spe: 30 (-10)
Sheer Force (E)

==

Blaziken used Focus Energy!
Blaziken is getting pumped!
-12 EN

Steelix dug a hole!

Steelix used Dig!
RNG Roll (To-Crit) (<=625 Yes) 4299 (No)
(8 + 3 + 1.5 + 2) * 1.5 = 21.75 DMG
-9 EN

==

Blaziken used Fire Blast!
RNG Roll (To-Hit) (<=9500 Yes) 964 (Yes)
A critical hit!
(12 + 3 + 1.5 + 1 + 3) * 1.5 = 30.75 DMG
RNG Roll (To-BRN) (<=1000 Yes) 5221 (No)
-7 EN

Steelix dug a hole!

Steelix used Dig!
RNG Roll (To-Crit) (<=625 Yes) 4032 (No)
(8 + 3 + 1.5 + 2) * 1.5 = 21.75 DMG
-13 EN

==

Blaziken used Fire Blast!
RNG Roll (To-Hit) (<=9500 Yes) 3047 (Yes)
A critical hit!
(12 + 3 + 1.5 + 1 + 3) * 1.5 = 30.75 DMG
RNG Roll (To-BRN) (<=1000 Yes) 8803 (No)
-11 EN

Steelix used MEGA EXPLOSION!
RNG Roll (To-Crit) (<=625 Yes) 2530 (No)
(25 * 2.25 + 1.5) * 1 = 57.75 DMG
-77 EN

Steelix fainted!
Blaziken fainted!

==

Blaziken (F) @ Rare Candy
HP: -1 | EN: 70
6 / 3 / 4 / 2 | 3 / 4
Spe: 80 (—)
Speed Boost

Steelix (M) @ Expert Belt
HP: KO | EN: 1
4 / 8 / 1 / 3 | 7 / 8
Spe: 30 (-10)
Sheer Force (E)

==

"YODELAYHEEHEE!"

Ties go to the Battle Hall, and as such you challenge is now over.

Battle Count: 1

Geodude6: 2 CC
- Blaziken: 2 KOC

Engineer: 5 UC

Cheers! You may rechallenge in precisely 168 hours.
 
Geodude6 will be challenging Rank 2 hall using Syclar with Snow Cloak.


Syclar (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail

Counter
Pin Missile
Signal Beam
Spikes
Water Pulse

Hidden Power (Fire, 6)
Blizzard
Protect
Dig
Aerial Ace



Please choose your first typing!






 
Pokemon roll: 5/5 (Ferroseed)
Default ability Iron Barbs.


Ferroseed (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Explosion
Payback
Toxic

Bullet Seed
Leech Seed
Worry Seed
 

Geodude6

Look at my shiny CT!
Hail~Hidden Power~Blizzard
IF Ferroseed uses Worry Seed THEN replace that action with Dig and push actions back.
IF Ferroseed uses Explosion THEN replace that action with Dig.
 
Gyro Ball - Gyro Ball - Explosion + Explosion


HP: 90
EN: 100

HP: 90
EN: 100

Action One:

Syclar used Hail!
(-9 EN)
Hail started to fall!

Ferroseed used Gyro Ball!
(-6 EN)
Hit chance: 5099/10000 (YES)
Crit chance: 9012/10000 (NO)
Damage: (13 + 3 + 3) * 1.5 = 28.5

Ferroseed: -2 HP (Hail)

Action Two:

Syclar used Hidden Power!
(-5 EN)
Crit chance: 8102/10000 (NO)
Damage: (6 + 1.5) * 2.25 = 16.875

Ferroseed used Gyro Ball!
(-10 EN)
Hit chance: 6/10000 (YES)
Crit chance: 4172/10000 (NO)
Damage: (13 + 3 + 3) * 1.5 = 28.5

Action Three:

Syclar used Dig!
(-11 EN)
Syclaw dug underground!

Syclaw used Dig!
Crit chance: 3021/10000 (NO)
Damage: 8

Ferroseed used ded!
(-77 EN)
Hit chance: 4421/10000 (YES)
Crit chance: dgaf
Damage: quite a bit, (25 * 2.25) + 3 = 59.25 (quite ded indeed.)

Syclar fainted!


Prizes:
Geodude6: 2 CC
Syclar: 2 KOC
EspyOwner: 5 UC
 
Name: Geodude
Thread: Um, I had one? I can't seem to find it.
Rank 1
Ability: Blaze
Charla [Charmander] (F)
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 3+
Def: 2
SpA: 2
SpD: 1-
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang

Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch

Sunny Day
Dig
Fire Blast
Attract
Overheat


Queue:
LupusAter (subref)
Geodude6
Best of luck, Geo!






 
RNG: 4/5


Cubchoo (M)
Nature:
Rash (+1 SpA, -1 SpD)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Snow Cloak:
(Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Ice Beam
Shadow Claw
Grass Knot

Yawn
Focus Punch
Ice Punch


Ability: 2/2

Rattled!
 

Geodude6

Look at my shiny CT!
Fire Blast~Fire Blast~Ember+Overheat

IF Endure AND Cubchoo is not burned A3 THEN use Attract A3.
IF Bide A1 or A2 THEN change actions to Sunny Day~Attract~Fire Fang starting from the action that Bide was used.
 
Last edited:
Hum....lets just get this one-sided match over with....why am i so lazy.


Brine*3





90 HP
100 EN
3/2/2/1/65




90 HP
100 EN
3/2/3/1/40

Fire Blast:

To hit (1712) - Yes
(12 + 3 + 1,5)*1,5 = 24,75 damage

Fire Blast 2:
To hit (7812) - Yes
(12 + 3 + 1,5)*1,5 = 24,75 damage

Overheat + Ember:
To hit (818) - Yes
(27 + 3 + 1,5)*1,5 = 47,25 damage

Cubchoo fainted





45 HP
?? EN
3/2/2/1/65




KO HP
KO EN
3/2/3/1/40







 
RNG: 4/5


Ferroseed (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs:
(Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Thunder Wave
Payback
Toxic

Seed Bomb
Leech Seed
Worry Seed


Iron Barbs!
 

Geodude6

Look at my shiny CT!
Fire Blast~Fire Blast~Ember+Overheat
IF Fire Blast misses A1 and A2 THEN use Fire Blast A3.
 
Last edited:
Lets try......this!

Thunder-Wave -> Rollout -> Rollout




lol



90 HP
100 EN
3/2/2/1/65




90 HP
100 EN
3/3/0/3/10


Action 1

Charmander used Fire Blast - 7 energy
To hit (7162) - Yes
To crit (3818) - No
To burn (5154) - No
(12 + 3 - 1,5)*2,25 = 30,375 damage

Ferro used Thunder-Wave - 7 energy

Action 2

Charmander tries to use Fire Blast...
To move (2275) - No


Ferro used Rollout - 3 energy
To hit (6210) - Yes
To crit (5952) - No
(4 + 1,5)*1,5 = 8,25 damage

Action 3

Ferro used Rollout - 4 energy
To hit (6410) - No
To crit (784) - No
(7 + 1,5)*1,5 = 12,75 damage

Charmader tries to use combo....
To move (6400) - Yes
To hit (9918) - No
-18,5 energy






69 HP
74 EN
3/2/2/1/65
15% Para
-2 Sp.Attack


60 HP
86 EN
3/3/0/3/10


Rollout*3



What type are you picking, after Ferroseed is inevitably killed?
 

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