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Old Dec 9th, 2007, 4:14:30 PM   #113
Jimmayus
 
Join Date: Jul 2007
Posts: 10
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For the whole SR weakness thing: what about an ability that just negates damage incurred upon switching in? Stops life orb abusal, anything else you would normally incur while on the field you'll still take, toxic spikes still poison you. Just stops spikes and SR damage. Seems like a fair trade, could have a secondary ability and make it like Poison Heal, but I dunno how broken that could become.
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