I've been running this team in ladder battles to great success. I've made a few changes:
Roserade (♂) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Sleep Powder
- Spikes
- Grass Knot
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Swampert (♂) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Ice Beam
- Earthquake
- Stealth Rock
- Surf
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Gengar (♂) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Focus Blast
- Shadow Ball
- Thunderbolt
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Hitmontop (♂) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Fake Out
- Mach Punch
- Stone Edge
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Heatran (♂) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Taunt
- Fire Blast
- Hidden Power [Grass]
---
Lucario (♂) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/70 Def/188 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Bullet Punch
- Close Combat
- Swords Dance
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Roserade: Gave it a Focus Sash, so that she can sleep offensive leads like Infernape/Weavile. I've been moderately happy with spikes so far. The only time i wish i had toxic spikes is when im up against a wall and i have no living counter, but most of the time that wall is bulk up machamp or bulky metagross, and they are so aggressive that T spikes wouldn't end up helping much. I tweaked the EVs so she has max speed. Obviously changed Leaf Storm for Grass Knot.
Hitmontop: Changed Bullet Punch to Stone Edge. This new set requires better prediction to use, and there are times when i miss having Bullet Punch. Despite those pitfalls, this set has much better type coverage. People are wising up to the Fake Out plan now though. Not sure if that changes anything, since its so awesome vs Salamence/Weavile/Garchomp whatever, but it is something to take notice of.
Lucario: Tweaked the EVs so hes 252 atk 70 def 188 speed, enough to outspeed Jolly Breloom. The bulkiness helps him get that extra swords dance in. Too lazy to run calcs to see what it would take to survive gliscor/hippo/swampert EQs, but that would be a good thing to do.
Gengar: Tweaked him so hes max speed as well as timid. You never, ever, ever want to get outsped. I ran modest for a while, but then an opposing scarfgar outsped me and i was ggd. Dunno if im being anal about this, but i think its really important that he is as fast as he possibly be.
Swampert: Transferred Sp Def evs to Sp Atk and kept surf over hydro pump, so that he can reliably hurt things. The old evs made him set up bait, and hydro pump's accuracy just isnt worth it.
Heatran: I chose life orb over shed shell, so that he can hurt things. He just doesnt dent stuff very well without boosts, and i haven't seen too many dugtrios. I'm testing HP Grass over explosion, because there is nothing i ever really want to explode on. Heatran is so good, why would you want to throw him away? Fire Blast dents just about anything, and Taunt is a total blow out.
This team is ridic. It has gotten me back on the shoddy leaderboard, and it has done it in style. The team is very aggressive, and it can really plow through stall teams thanks to Tauntran and SD Luke.
Last edited by Holden; Dec 10th, 2007 at 3:28:43 AM.
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