Hello, and welcome to the new (and possibly final) DP research thread! We need your help testing this stuff out, so don't be intimidated. Many of the things still in this thread will take about a minute to test. Even the stuff that requires a lot of testing can still be accomplished by a couple of guys testing while they wait for their pizza rolls to finish in the toaster! A few people submitting trials of 15 or so hits at a time can really add up. If you are unsure of how to test something, don't hesitate to ask. It's a lot better to ask how to test something than to spend an hour setting up an elaborate test only to find out that your results are inconclusive.
However, that doesn't mean you just post anything here. Questions about breeding chains and the like belong in the "Ask a Simple Question" thread. This thread is reserved for questions about game mechanics.
You must test this in-game. Testing on Shoddy is completely irrelevant. Future posters who attempt to justify a test with Shoddy results will be infracted.
Here's a link to the old threads, in case you want to double-check something that was posted there, since I didn't copy over how they proved anything, just the findings.
DP Research Thread #3 ("Newer")
DP Research Thread #2 ("New")
DP Research Thread #1 ("Old")
DP Resource Thread:
has valuable information for testing, such as the damage formula.
(both of these must be tested in Wi-Fi / link battle, as the Battle Tower has different mechanics for this sort of thing)
Colin: you know, we never got an answer to the one question about draws
Colin: whether there is a check for deaths between end of turn effect tiers
In other words, Sandstorm is going, Blissey is brought to 1% after Celebi hits it with a Grass Knot, Celebi is about to faint to Perish Song. Does the game end in a draw, because both Pokemon faint that turn, or does Celebi win because the Sandstorm activates before Perish Song? Similarly, if both Pokemon are burned and have 1% left, is it a draw or does the slower Pokemon win?
End-of-turn-effects with multiple rounds of fainting:
Graviton: Metagross uses Explosion, both Pokemon faint
Graviton: Both people try to send in, say, Shedinja
Graviton: And boht sides have SR down
Graviton: Do both sides then pick a new Pokemon?
Colin: Actually I asked something like this before
Colin: And I remember what the verdict was
Colin: the turn proceeds as normal, with end of turn effects taking place with no pokemon out
Colin: (so reflect can still fade)
Colin: then they both choose
Colin: that was what I heard last time I asked at least
Colin: I think you were even involved in that discussion :p
Colin: and that answer was provided by Hiplup, but it may have just been a guess
What is the defrost chance?
Originally Posted by Fat Peterko
ice ice baby
first DP freeze test ever
two level 100 chansey, serene grace ice beaming each other in an in-game double battle
L = left chansey
R = right chansey, faster
number of turns where the pokémon didn´t attack because of being frozen in 3 battles (zero means defrosted right away)
L1 - 1,4,3,6
L2 - 0,4,3,15,7,0,2,1,0,2,6,4
L3 - 1,6,4,4,1,2,3,11,0,1,1
L = 27 times frozen, 92 turns
R1 - 1,2,5,4,2,0,0,0,0,7,6,3
R2 - 4,5,0,0,0,2,2,1,6
R3 - 4,14,2,3,1,3,9
R = 28 times frozen, 86 turns
Originally Posted by Fat ColinJF
Following up on Obi's defrosting graph, I used Graph
to perform a regression analysis to find the best value of r
assuming that defrosting follows the formula given by X-Act: p = 1 - (1-r)^(n+1)
According to this, the best value of r
for this data is 23.190067%.
In other words, the defrost rate is probably somewhere between 20% and 25%, possibly at 60/256 (the GSC defrost rate, according to X-Act).