Go Back   Smogon Community > Site & Projects > Create-A-Pokémon Project > CAP Process Archive
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools
Old Mar 1st, 2008, 7:09:14 PM   #1
Hyra
 
Hyra's Avatar
 
Join Date: Sep 2006
Posts: 2,679
Default Smogon "Create a Pokemon" Part Deux: Discussion 8

Previous Information and Threads:
Poll 7b - Ability
Poll 7a - Ability
Poll 7 - Ability
Poll 6b - Art
Poll 6a - Art
Poll 6 - Art
Part 5 - Base Stats
Part 4a - Base Stat Range
Part 4 - Base Stat Range
Part 3 - Role
Part 2b - Secondary Typing
Part 2a - Secondary Typing
Part 2 - Secondary Typing
Part 1b- Main Typing
Part 1a - Main Typing
Part 1 - Main Typing
The Beginning



Typing: Ghost/Fighting
90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed
Total = 525 BST
Will not evolve from an already existing Pokemon
Quote:
Originally Posted by Fat Abilities
Shed Skin
This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.

Air Lock
While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out.
Looks like this:

This thread is about the movepool. Below here I am going to list a tentative movepool. Raise any issues you have with it in this thread. Especially important issues will be outlined after the movepool; these will have bold text voting done separately for each. These issues will be bolded in the movepool. The Egg Move list is tentative, you guys can sound off on which ones you really want. If you feel the level-up movepool is too large, I can remove all the TM moves from the Level Up list. The only problem I have with this is that it removes theme from the list. I will underline these moves.


Level Up Moves:
1. Wrap
1. Bide
3. Sand Tomb
7. Rock Tomb
10. Imprison
14. Arm Thrust
18. Mean Look
21. Glare
24. AncientPower (possible evolution method)
28. Shadow Punch
32. Revenge
36. Power Whip
45. Fighting STAB
52. Hypnosis
52. Nightmare
52. Dream Eater

60. Moonlight

Explanation of Level-Up movepool:
Beginning of movepool is when he is trapped in the tomb. Once the Eye moves come in, someone has broken in. Mummy learns Ancient Power, evolves and goes to town on these guys, which is why Revenge is there instead of Force Palm. Shadow Punch, Power Whip, and the Fighting STAB is him chasing these people around. Moonlight is when he breaks out of the pyramid.

Egg Moves:
Shadow Sneak
Mach Punch
Memento
Spite
Curse
Grudge
Destiny Bond
Pursuit
Ominous Wind
Knock Off
Night Shade
Nasty Plot

Heart Scale Moves
ThunderPunch
Ice Punch
Fire Punch


TMs:
1. Focus Punch
5. Roar
6. Toxic
8. Bulk Up
10. Hidden Power
11. Sunny Day
12. Taunt
15. Hyper Beam
17. Protect
19. Giga Drain
20. Safeguard
21. Frustration
26. Earthquake
27. Return
28. Dig
30. Shadow Ball
31. Brick Break
32. Double Team
36. Sludge Bomb
37. Sandstorm
39. Rock Tomb
43. Secret Power
44. Rest
48. Skill Swap
52. Focus Blast
56. Fling
58. Endure
60. Drain Punch
61. Will-o-Wisp
63. Embargo
66. Payback
67. Recycle
68. Giga Impact
77. Psych Up
79. Dark Pulse
80. Rock Slide
82. Sleep Talk
84. Poison Jab
85. Dream Eater
86. Grass Knot (if it gets Power Whip it gets this)
87. Swagger
90. Substitute
HM04. Strength
HM06. Rock Smash
HM08. Rock Climb

What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No

*NEW*
Does this get Hypnosis and associated moves?
-
Yes
-No
Well, post away. I expect this one thread to be open for a while.
__________________
Quote:
Originally Posted by Fat Acura View Post
When I was like five I had this nightmare. Every boy in school had to be 'circumcised' by this weird penis-chopping machine. Throughout my childhood, I was scared of penis-chopping machines.

Last edited by Hyra; Mar 3rd, 2008 at 6:12:19 PM. Reason: X-Act's updates and thematic junk
Hyra is offline  
Old Mar 1st, 2008, 7:15:37 PM   #2
tennisace
RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
is a Site Staff Alumnusis a Super Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
 
tennisace's Avatar
 
Join Date: Dec 2007
Posts: 5,346
Default

1st post.

Ok. Close Combat is Overpowered. Period. Cross Chop should be the main move, but it can also get Superpower and Hammer Arm. Dynamic Punch is ok, but not many people will use it without No Guard.

Ice Punch should be all it gets out of the three.

No recovery out outside of Rest.

No W-O-W.

For the rest of it, Where the hell did Bone Rush come from? Anyways, no Endure as a Level Up. Power Whip should stay on there, and i guess Energy Ball for the LOL Specs set or Nasty Plot Mixed. Rock Tomb is just meh anyways, but leave it as a tm, not Level Up. Also, Hyper Voice doesn't fit and if this doesn't get Hypnosis, why Dream Eater? get rid of Shadow ball as a level up too. Finally, Ancient Power as an evolution method sounds fine.
__________________
ᕦ(ò_óˇ)ᕤᕦ(ò_óˇ)ᕤ

Last edited by tennisace; Mar 1st, 2008 at 7:29:12 PM.
tennisace is offline  
Old Mar 1st, 2008, 7:20:43 PM   #3
DCJ713
 
DCJ713's Avatar
 
Join Date: Feb 2008
Posts: 62
California.
Default

This looks pretty good, glad that this is going well. As for the questions:

What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

(All of the others don't fit.)

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

(Fire Punch makes no sense, Ice Punch is most fitting)

Does this get Recovery outside of Rest??
-Yes, move is Moonlight

-No

Does this get Will-o-Wisp??
-Yes

-No

IMO, omit the following: Endure, Bide, Bone Rush
__________________
Avatar - Spanky EXTREME
(Thanks to Adder and Spanky for ideas.)

Last edited by DCJ713; Mar 1st, 2008 at 7:23:36 PM.
DCJ713 is offline  
Old Mar 1st, 2008, 7:20:48 PM   #4
Jenigmat
 
Jenigmat's Avatar
 
Join Date: Oct 2007
Posts: 769
Default

My vote for main Fighting STAB is Cross Chop. I can see the thing actually doing it, for one, and it isn't too powerful attack. High crit rate can compensate partially for low base power, but I don't want too high a base power. Stone Edge is just about never overpowered, so I'm playing it safe and weakening it compared to other options with this thing.

For the elemental punches, this is an interesting question. It's just about the same as Dusknoir using them, but slightly better. I don't personally care about declining Dusknoir usage, so that's not an issue. On the other hand, I want this to get Moonlight, and I don't want the good movepool to be too much to handle. I'll compromise by giving voting to give this Fire Punch and Ice Punch, so people will shut up about Garchomp, while saying no to ThunderPunch, because then Gyarados can have fun.

I vote Moonlight, because I personally think it won't be overpowered, because plenty of things will still beat it with Moonlight. His 90 Base health isn't too much, and with Gliscor, Hippo, and Skarmory as an example it won't be broken.

I want this thing to retain a weaker physical defense, and so vote No Will-o-Wisp.
__________________
<Jackal> who is jenigmat429
<Jackal> i like him

Suspect Free Warstory
Context can be important:
Quote:
Originally Posted by Fat Sikh Assassin View Post
idiotic chaos.
Jenigmat is offline  
Old Mar 1st, 2008, 7:23:03 PM   #5
Viashino_wizard
 
Viashino_wizard's Avatar
 
Join Date: Jan 2008
Posts: 353
If you want to know, I don't WANT you to know.
Default

I really don't see why this should get Hyper Voice, it just doesn't make sense to me. I think Morning Sun makes more sense for a mummy because of the heavy Sun theme of Egyptian mythology.

Also, I'm not that fond of giving it Hypnosis.

What should the main Fighting STAB move be??
-Hammer Arm
-Super Power
-Revenge

Which, if any, of the Elemental Punches does this get??
-Ice Punch

-Fire Punch
-Thunderpunch

Does this get Recovery outside of Rest??
-Yes (Morning Sun/Moonlight)


Does this get Will-o-Wisp??
-No

Does this get access to Shadow Sneak and Mach Punch?
-Yes

Does it get Power Whip and Grass Knot?
-Yes

Does this get Rapid Spin?
-No
__________________
In response to criticism of the lack of aliens and sex in his work, Isaac Asimov wrote The Gods Themselves, which contains aliens, sex, and alien sex. Huh.

Last edited by Viashino_wizard; Mar 2nd, 2008 at 11:59:04 AM.
Viashino_wizard is offline  
Old Mar 1st, 2008, 7:25:36 PM   #6
jokey665
 
Join Date: Mar 2008
Posts: 35
Default

What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)

-No

Does this get Will-o-Wisp??
-Yes

-No
jokey665 is offline  
Old Mar 1st, 2008, 7:26:21 PM   #7
DougJustDoug**
Knows the great enthusiasms
is a member of the Smogon Site Staffis an Artistis a Programmeris a Smogon IRC SOpis an Administratoris a Battle Server Admin Alumnusis a Tiering Contributor Alumnus
 
DougJustDoug's Avatar
 
Administrator
Join Date: Jun 2007
Posts: 2,906
Houston, TX
Default

What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes
-No

Does this get Will-o-Wisp??
-Yes
-No

This is a fighting pokemon and having strong fighting moves is not a problem. Superpower doesn't seem to fit. Hammer Arm and Cross Chop fit very nicely with the art concept. The punches give it versatility and at 75 BP, they are not overpowered. I personally wish Recover was an option, but Moonlight with Airlock is a neat combo. WoW just doesn't seem to fit for this poke. Although I understand other arguments for it.
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug

Last edited by DougJustDoug; Mar 1st, 2008 at 7:58:51 PM.
DougJustDoug is offline  
Old Mar 1st, 2008, 7:26:47 PM   #8
Gothic Togekiss
 
Gothic Togekiss's Avatar
 
Join Date: Jun 2007
Posts: 4,486
PKMN Trainer Hijiri at your services
Default

What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No

What happened to Shadow Sneak? Also can we choose more than one Fighting Stab move and/or Elemental punch?

Edit: I like to add Sky Uppercut and/or Force Palm
__________________
Diamond: Rinneth (3222 2619 1334)
Platinum: Remilia (5328 9611 0881)
White: Hijiri (3138 5947 0732)
I can clone in B&W now. PM/VM if you need any.
Everything I ever RNG'd is here
What you buying stranger?

Last edited by Gothic Togekiss; Mar 5th, 2008 at 9:25:16 PM.
Gothic Togekiss is offline  
Old Mar 1st, 2008, 7:28:25 PM   #9
Viashino_wizard
 
Viashino_wizard's Avatar
 
Join Date: Jan 2008
Posts: 353
If you want to know, I don't WANT you to know.
Default

I thought we were going to make it so that both physical priority STAB's were available but not on the same set.

Doug, what exactly are you voting?
__________________
In response to criticism of the lack of aliens and sex in his work, Isaac Asimov wrote The Gods Themselves, which contains aliens, sex, and alien sex. Huh.
Viashino_wizard is offline  
Old Mar 1st, 2008, 7:28:32 PM   #10
Hyra
 
Hyra's Avatar
 
Join Date: Sep 2006
Posts: 2,679
Default

Quote:
Originally Posted by Fat tennisace0227 View Post
For the rest of it, Where the hell did Bone Rush come from? Anyways, no Endure on this. Power Whip should stay on there, and i guess Energy Ball for the LOL Specs set or Nasty Plot Mixed. Rock Tomb is just meh anyways.
Lucario and the fact that is a mummy with bones in it tomb.

Anyways, I favor Moonlight, and disagree with Will-o-Wisp. I really like Hammer Arm as the STAB move, but cannot decide what to do with the Punches.

Reasoning:
The core of Dusknoir's sets is Pain Split+Will-o-Wisp. Pain Split is different from Moonlight in that it has double the PP, never misses, and deals damage to the opponent. Will-o-Wisp doesn't fit with the kind of vengeful mummy we are going with and I would like to have another difference between this and Dusknoir besides just Pain Split.

Hammer Arm is just awesome. I really don't seem the mummy Chopping stuff or using Close Combat. Dynamic Punch has really meh accuracy and Super Power defeats the point of Bulk Up.

Edit:
Quote:
Originally Posted by Fat Viashino_wizard View Post
I really don't see why this should get Hyper Voice, it just doesn't make sense to me. I think Morning Sun makes more sense for a mummy because of the heavy Sun theme of Egyptian mythology.
The Sun theme of mummies does not allow for a lot of the vengeful moves we added. In Egyptian mythology, mummies never come back to life. That is a Western concept. So the Sun God thing doesn't really apply to this particular Mummy.

Quote:
Originally Posted by Fat Gothic Togekiss View Post
What happened to Shadow Sneak? Also can we choose more than one Fighting Stab move and/or Elemental punch?
Quote:
Originally Posted by Fat Viashino_wizard View Post
I thought we were going to make it so that both physical priority STAB's were available but not on the same set.
Another differentiator from Dusknoir mainly. Although I am not really opposed to adding back in if you guys really want it.
__________________
Quote:
Originally Posted by Fat Acura View Post
When I was like five I had this nightmare. Every boy in school had to be 'circumcised' by this weird penis-chopping machine. Throughout my childhood, I was scared of penis-chopping machines.

Last edited by Hyra; Mar 1st, 2008 at 7:31:58 PM.
Hyra is offline  
Old Mar 1st, 2008, 7:31:26 PM   #11
Dane
 
Dane's Avatar
 
Join Date: Feb 2006
Posts: 933
Default

For Level Move 53, I like Hammer Arm. Dynamic Punch is also good, but I don't like the others.

I'd also like to chime in and say I don't think he should have a sleep inducing move. Being able to shrug off hits and then sleep the enemy seems a little too good. Unless someone has a good reason for it's inclusion, I don't like it. On my original movelist, I had Nightmare with no sleep inducing move because 1) it fit thematically and 2) it was a way to punish sleep talkers like Heracross that think they'll be okay.

As for Moonlight / Recover / Morning Sun / Whatever, I don't care. Either way it's inferior to Rest when using Shed Skin, so it doesn't matter to me.

As for Elemental Punches, no Fire Punch. In fact, no physical fire moves at all. Physical fire means his body would have fire in contact with it, thus he should burn, not the enemy. Thunder Punch and Ice Punch I don't care about one way or the other.

Will-o-wisp has been argued so much already, I don't feel like arguing about it more. I don't like it, but honestly I don't see if being used too often if it does get included. My vote goes to no for it though, since this is supposed to be a bulky offensive Pokemon, is it not?


What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No
-Don't Care

Does this get Will-o-Wisp??
-Yes
-No
__________________
Friend Code: 0130 1238 8236

Last edited by Dane; Mar 1st, 2008 at 7:33:57 PM.
Dane is offline  
Old Mar 1st, 2008, 7:32:15 PM   #12
TheMaskedNitpicker
Triple Threat
is a Pokémon Researcheris a Contributor to Smogon
 
TheMaskedNitpicker's Avatar
 
Join Date: Dec 2007
Posts: 1,031
Over There
Default

I feel I should mention that Hammer Arm and Superpower are Fighting moves that are specifically made for non-Fighting-type Pokémon. You'll notice that no Fighting-type learns either move. As such, I don't feel that either should be an option.

DynamicPunch.

Ice Punch and ThunderPunch.

No recovery move other than Rest.

Will-O-Wisp is A-O-K. All Ghosts should have access to it.

That level-up list could be trimmed down a lot. Moves that I think should definitely be ditched are Glare, Hyper Voice, Power Whip, and Icy Wind. If Move Tutors are introduced in a later 4th gen game and one teaches Icy Wind, then this Pokémon should learn it, but not until then.
__________________
Let the chips fall where they may; I'm going to ask the chickens for a raise.
TheMaskedNitpicker is offline  
Old Mar 1st, 2008, 7:32:29 PM   #13
Stathakis
I hax people in real life
is a Team Rater Alumnus
 
Join Date: Dec 2007
Posts: 1,825
Default

I love the contributions that the first poster made...

anyways, no other recovery I just don't really get that. rest on a mummy fits perfectly.. hammer arm is the most realistic fighting stab move imo, with dynamic punch after it.

no WoW just because we don't want this to outclass dusknoir. every ghost gets will-o-wisp, but still...

I can see the elemental punches going on it.
Stathakis is online now  
Old Mar 1st, 2008, 7:32:42 PM   #14
Mario With Lasers
RIP Hydreigon 2010-2013 never forget
is a Forum Moderator
 
Mario With Lasers's Avatar
 
Moderator
Join Date: Nov 2006
Posts: 6,634
Default

What should the main Fighting STAB move be??
-Hammer Arm

Which, if any, of the Elemental Punches does this get??
-Ice Punch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight

Does this get Will-o-Wisp??
-No

Does this get Hypnosis and associated moves?
-No; I don't see any problem with lol Nightmare, though.


Out of curiosity, why is Icy Wind on the list? I thought people had decided not to have it?
__________________
Quote:
Originally Posted by Fat R_N View Post
"It's a mess is what I'm saying" - Slogan of GameFreak

Last edited by Mario With Lasers; Mar 3rd, 2008 at 6:18:05 PM.
Mario With Lasers is offline  
Old Mar 1st, 2008, 7:39:01 PM   #15
Gothic Togekiss
 
Gothic Togekiss's Avatar
 
Join Date: Jun 2007
Posts: 4,486
PKMN Trainer Hijiri at your services
Default

Quote:
Originally Posted by Fat TheMaskedNitpicker View Post
I feel I should mention that Hammer Arm and Superpower are Fighting moves that are specifically made for non-Fighting-type Pokémon. You'll notice that no Fighting-type learns either move. As such, I don't feel that either should be an option.
What? That doesn't sound right to me. Can you explain where you got this from?
__________________
Diamond: Rinneth (3222 2619 1334)
Platinum: Remilia (5328 9611 0881)
White: Hijiri (3138 5947 0732)
I can clone in B&W now. PM/VM if you need any.
Everything I ever RNG'd is here
What you buying stranger?
Gothic Togekiss is offline  
Old Mar 1st, 2008, 7:39:34 PM   #16
Hyra
 
Hyra's Avatar
 
Join Date: Sep 2006
Posts: 2,679
Default

Quote:
Originally Posted by Fat TheMaskedNitpicker View Post
I feel I should mention that Hammer Arm and Superpower are Fighting moves that are specifically made for non-Fighting-type Pokémon. You'll notice that no Fighting-type learns either move. As such, I don't feel that either should be an option.

That level-up list could be trimmed down a lot. Moves that I think should definitely be ditched are Glare, Hyper Voice, Power Whip, and Icy Wind. If Move Tutors are introduced in a later 4th gen game and one teaches Icy Wind, then this Pokémon should learn it, but not until then.
I haven't actually seen that. I understand how this applies to Super Power, but really fail to see the logic behind not give Hariyama Hammer Arm. Anyways, they are all viable options since all exclusive moves will eventually be nonexclusive.

Glare will not leave because it hearkens to the Gibdo roots this has. Hyper Voice is more because I remember the mummy from The Mummy yelling a lot. I can understand the opposite to Power Whip and Icy Wind. I really like Power Whip, but I see all the reasons not to give it the move. Icy Wind is really just there because a lot of people mentioned it.

Quote:
Originally Posted by Fat Mario with Lasers View Post
Out of curiosity, why is Icy Wind on the list? I thought people had decided not to have it?
Because people found counters not hurt by it.
__________________
Quote:
Originally Posted by Fat Acura View Post
When I was like five I had this nightmare. Every boy in school had to be 'circumcised' by this weird penis-chopping machine. Throughout my childhood, I was scared of penis-chopping machines.
Hyra is offline  
Old Mar 1st, 2008, 7:40:27 PM   #17
tennisace
RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
is a Site Staff Alumnusis a Super Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
 
tennisace's Avatar
 
Join Date: Dec 2007
Posts: 5,346
Default

Quote:
Originally Posted by Fat Stathakis View Post
I love the contributions that the first poster made...
You do realize i edited it? I just wanted to be first.
__________________
ᕦ(ò_óˇ)ᕤᕦ(ò_óˇ)ᕤ
tennisace is offline  
Old Mar 1st, 2008, 7:43:20 PM   #18
Adamant_Torterra
 
Adamant_Torterra's Avatar
 
Join Date: Jun 2007
Posts: 236
Default

Hammer Arm because it's awesome any nothing learns it, All three punches, because they fit flavor wise, no Moonlight, because we need to (kinda) nerf it somehow, and no Will-o-Wisp, because it has to do with swamp gas, which makes no sense with something that live in Egypt.
Adamant_Torterra is offline  
Old Mar 1st, 2008, 7:44:44 PM   #19
Dane
 
Dane's Avatar
 
Join Date: Feb 2006
Posts: 933
Default

Quote:
Originally Posted by Fat Hyra View Post
I can understand the opposite to Power Whip and Icy Wind. I really like Power Whip, but I see all the reasons not to give it the move.
I see no reason not to give it Power Whip outside of people wanting to send Swampert into it. Power Whip makes perfect sense thematically, and gives him a slightly more varied moveset. Options are always good, especially when they aren't overpowered. This makes even more sense if an Elemental Punch or more is removed, since it fills in a gap in his varied-type attack slots.
__________________
Friend Code: 0130 1238 8236
Dane is offline  
Old Mar 1st, 2008, 7:51:25 PM   #20
zxn666
 
zxn666's Avatar
 
Join Date: Dec 2007
Posts: 143
Default

Main Fighting STAB: Cross chop
Close Combat=death on a defensive pokemon since it lowers defenses, and superpower is too tempermental and it lowers defense as well.

Elemental Punch: All three
Lol I'm so gonna get flamed, but if the Elemental Punch move tutor does come back, it would only make sense that it can get all three. I don't see anything other than ice punch getting any use though.

Recovery Move: Moonlight
Two ways of healing is good on this pokemon. Restalk is promoted by shed skin, and air lock screams moonlight. Morning sun would work too, since it's a mummy of the sun god or something...

Will-o-wisp?: Yes
Honestly throwing out statuses is not the best way to hurt things. Even if it gets WoW, I don't see it getting any more use, or being more broken. Who cares about Dusknoir anyways?
zxn666 is offline  
Old Mar 1st, 2008, 7:58:08 PM   #21
nihilist
 
nihilist's Avatar
 
Join Date: May 2007
Posts: 1,317
Guam
Default

made a post later

Last edited by nihilist; Mar 1st, 2008 at 11:08:29 PM.
nihilist is offline  
Old Mar 1st, 2008, 8:04:10 PM   #22
Pulse
 
Join Date: Feb 2008
Posts: 1,217
Default

Any reason Force Palm isn't being considered as a main fighting move? This is a bulkier-than-usual Pokémon, right? It shouldn't be stuck with a low PP move. It would have my vote.
Pulse is offline  
Old Mar 1st, 2008, 8:14:39 PM   #23
chip_the_fox
 
chip_the_fox's Avatar
 
Join Date: Sep 2007
Posts: 218
houma
Default

no close combat
no
moonlight
no
WoW
no
elemental punches
grass knot
and power whip
superpower
main fighting STAB
chip_the_fox is offline  
Old Mar 1st, 2008, 8:39:40 PM   #24
Pratty
 
Pratty's Avatar
 
Join Date: Aug 2005
Posts: 556
Default

What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Only move on here other then Super Power that wouldn't make it friggin' broken, and even that would be annoyingly so.

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch


Fire punch makes no sense, since we said Mummies burned with the Dry Skin thing. Fire Punch would do the same. Fine otherwise.

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Air Lock has no use if we don't get it Moonlight, and Rest will be used with Shed Skin anyway due to Sandstorm, so it won't be overpowering.

Does this get Will-o-Wisp??
-Yes
-No

See: Burning arguement above. I could see the Wisp part working, but the fact it's fiery and all kinda makes me not like it.
__________________
"'Let me give you some advice, Captain,' he said, 'It may help you to make sense of the world. I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, bad people, but some of them are on opposite sides.'"
— Lord Vetinari, Guards! Guards!
Pratty is offline  
Old Mar 1st, 2008, 8:40:27 PM   #25
Instinctive
 
Instinctive's Avatar
 
Join Date: Oct 2007
Posts: 306
Default

What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
ThunderPunch
-Ice Punch
-
Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No



Fire doesn't make a lot of thematic sense, but cold deathly mummies do. And I can see TPunch also. Its slow, it hits really hard with no finesse, HAMMER ARM=perfect.

No WoW. I could care less about Dusknoir, but I don't see WoW fitting.

I think we should give it Mach Punch and Shadow Sneak, but not let them be available on one set. Again, we aren't Creating-a Poke but Protect Dusknoir, we are Creating-a Poke...
Instinctive is offline  
Closed Thread Smogon Community > Site & Projects > Create-A-Pokémon Project > CAP Process Archive

Tags
revenankh

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 8:03:53 PM.