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#26 |
Join Date: Dec 2005
Posts: 832
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This is more of a general response to the last three posts, but there is a big difference between automatically absorbing toxic spikes and taking no damage as opposed to taking damage with a guts boost/not taking any damage at all.
With the poison types who can switch in and immediately remove Toxic Spikes, you would have to use even more turns to reset your spikes, whilst when guts and levitating Pokemon switch in, the spikes are still there and you haven't a need to waste more turns getting them up again. Last edited by Karrot; May 5th, 2008 at 7:05:54 PM. Reason: fixing up a rather awkward post |
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#27 |
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Join Date: Feb 2008
Posts: 1,976
Overwhelmed with Life...
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[quote=Bran;1171550]You probably already have my redistributable Clefable, because if not, it has this very same move set and EV spread. And I agree, this is my favorite and most successful set.
XD. No i was lucky enough to win one of Shadow_Master's, but i have been wanting to trade for one of yours.
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#28 |
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Join Date: Sep 2007
Posts: 348
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This thing is mega annoying. My 3x CM Mismagius couldn't do more than like 14% with HP Fighting after the CP's. Needless to say I was stalled to death.
This + SS or Hail = annoying and mean :(
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#29 |
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Join Date: May 2007
Posts: 889
It's like a custom title without the custom title!
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I use this clefable on a stall team:
Clefable: toxic orb (+spec def, -speed) Nature EVS: 252 HP / 252 spec def ~ Facade ~ Fire Blast ~ Protect ~ Wish
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Brawl FC: 2664-1775-6942 |
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#30 | |
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Banned deucer.
Join Date: Oct 2007
Posts: 188
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Quote:
Clefable (M) @ Leftovers Ability: Magic Guard EVs: 252 HP/120 Def/136 SDef Calm nature (+SDef, -Atk) - Cosmic Power - Softboiled - Protect - Ice Beam (with sandstream and toxic spikes) |
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#31 |
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Join Date: Apr 2008
Posts: 2,650
Manchster UK
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a clefable on a stall team without cosmic power?
looking at clefable move wise it has very little going for it
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#32 |
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Join Date: Apr 2006
Posts: 1,146
United Kingdom
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What? Its movepool is full of useful moves for both sides of the spectrum, it can effectively support, attack, or a mix of both. Its because of this that its unpredictability is one of its biggest assets. Seriously do you even think what your posting?
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#33 |
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Join Date: Oct 2007
Posts: 746
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#34 |
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Join Date: Aug 2007
Posts: 120
with the king of carrot flowers
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too bad the uu ghosts wall this with either taunt or a sub
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#35 |
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dreams of ladybugs crushed forever
Join Date: Jun 2007
Posts: 5,366
five years here and i can't change my custom title :(
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Clefable users I dislike:
1. People who think critical hits never happen or that Cosmic Power sets in general work (OP, the guy who made the Deoxys set, etc). 2. People who think a Facade off 70 Attack makes sense in OU when there's Ursaring and Swellow to do the same thing better (sure, less tanking, but still). Anyway, Clefable could abuse cool stuff like Encore, the relatively unique Gravity, and stuff. It's not the best defensively other than being immune to everything, but Softboiled is cool so I guess defensive sets / Calm Mind would work. Also, wouldn't Life Orb Double-Edge be better than max Facade? Other than the status protection, that is.
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i was nobody we're all a little bit strange, don't worry about it |
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#36 | |
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Banned deucer.
Join Date: Oct 2007
Posts: 188
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Quote:
btw, Cosmic Power sets do work you're an idiot if you think otherwise |
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#37 |
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dreams of ladybugs crushed forever
Join Date: Jun 2007
Posts: 5,366
five years here and i can't change my custom title :(
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"A critical hit!"
Clefable fainted! That's why Cosmic Power doesn't work. At least with Calm Mind you get boosted attacks. The status protection of Toxic Orb is pretty nice yeah, but Breloom does the whole "immune to status" bit better. Plus Clefable has shit attack. And, like, 5000 cooler options. And a lack of Guts like Ursaring has.
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i was nobody we're all a little bit strange, don't worry about it |
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#38 | |
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Join Date: Mar 2012
Posts: 1
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Quote:
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