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#26 | |
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Join Date: Apr 2006
Posts: 238
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Quote:
Lucario vs Tyranitar. Most times you will see tyranitar running away so as not to get ko'd. Sure that from time to time tyra will attempt to outpredict a swords dance and use earthquake. Even when this happens, only a fraction of the times tyra will get killed by close combat. Simply because of the fact that if you have an alternative to counter lucario, you won't take such a big risk. Not to mention that tyranitar will never switch into lucario. From all this I conclude that close combat will land on a cresselia/gyarados/zapdos/whatnot more often than on a tyranitar. While in theory close combat will hit every poke the same amount of times. Anyway, I thank you for doing these analysis.
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1st place Shoddy Battle gen4 OU 2nd place Pokémon Online gen5 OU 1st place Pokémon Online gen5 NU Top 8 VGC 2012 Madrid 2nd place pokemonshowdown BW2 OU Last edited by Spaniard; Jun 24th, 2008 at 3:25:18 PM. |
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#27 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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Well, yeah, Rock is the only type with more SE hits than resisted hits, other than Ground. Ground has the disadvantage of having one type (Flying) be immune to it, and there is also the factor of Levitate.
Did you take abilities into account for this?
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#28 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Yes I did.
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#29 |
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Join Date: Feb 2006
Posts: 576
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Psychic off of Grumpig has 135 power. Power Gem super effective off of him has 140 power. How often do you see that being worth the slot? The chart didn't take STAB into account, it's easier to decide on a case by case basis what moveset a Pokemon should use considering it's potential threats, type coverage, what's needed on the team, etc. The chart at best is interesting, but offers little practical use to a skilled battler/team builder.
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#30 |
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Join Date: Nov 2007
Posts: 254
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Would you recommend using this chart to select "filler" moves? It seems that this would be useful for designing a choice set that needs to choose its fourth slot.
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#31 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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I'd rather choose based on what my team otherwise has problems with.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#32 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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After continuing to tinker with this yesterday, I realised that I made a massive mistake in my Excel sheet. For some reason, the Pokemon usages weren't taken into account at all. So the percentages given in the original post are without taking Pokemon usages into account. I profoundly apologise for this mistake.
However, looking at the bright side, this gives us an opportunity to compare the values without having a metagame with those of the metagame. And the results are quite striking. These are the average, unstabbed, damage values that a 300 Atk and 300 SpA Pokemon would deal: Code:
Move Average Percentage ---------------------------------------- Explosion 143.81% Selfdestruct 115.05% Eruption (max) 61.70% Head Smash 60.87% Focus Punch 57.94% Overheat 57.58% Water Spout (max) 53.20% Avalanche (max) 52.21% Blizzard 51.54% Fire Blast 49.36% Magma Storm 49.36% Flare Blitz 48.89% Brave Bird 48.26% Close Combat 46.35% Superpower 46.35% Brine (max) 46.11% Draco Meteor 45.76% Volt Tackle 45.63% Psycho Boost 44.77% Leaf Storm 44.06% Hydro Pump 42.56% Thunder 42.51% Focus Blast 42.37% Shadow Force 42.29% Outrage 41.78% Heat Wave 41.13% Ice Beam 40.80% Megahorn 40.78% Sacred Fire 40.74% Stone Edge 40.58% Facade (max) 40.27% Power Whip 40.12% Wood Hammer 40.12% Flamethrower 39.07% Cross Chop 38.63% DynamicPunch 38.63% Hammer Arm 38.63% Hi Jump Kick 38.63% Aeroblast 38.23% Seed Flare 37.77% SolarBeam 37.77% Last Resort 37.39% Gyro Ball (max) 37.37% Dragon Rush 34.82% Blaze Kick 34.63% Double-edge 34.52% Doom Desire 34.51% Surf 33.70% Thunderbolt 33.66% Bonemerang 33.33% Earthquake 33.33% Lava Plume 32.91% Sky Uppercut 32.83% Aqua Tail 32.75% Crabhammer 32.75% Ice Punch 32.63% Drill Peck 32.17% Gunk Shot 32.05% Aura Sphere 31.78% Iron Tail 30.89% Meteor Mash 30.89% Attack Order 30.58% Fire Punch 30.55% Rock Slide 30.44% Leaf Blade 30.09% Hidden Power Ice 30.06% Crunch 29.86% Sucker Punch 29.86% Pursuit (switch out) 29.86% Dragon Pulse 29.42% Return 29.34% Waterfall 29.11% Brick Break 28.97% Hidden Power Fire 28.79% Psychic 28.78% Air Slash 28.67% Thunderpunch 28.52% Earth Power 28.41% Bug Buzz 28.38% Discharge 28.34% Petal Dance 28.33% Ice Fang 28.28% Dark Pulse 27.90% Dragon Claw 27.86% Zen Headbutt 27.44% Shadow Ball 27.38% X-Scissor 27.18% Power Gem 26.86% Hidden Power Rock 26.86% Hidden Power Flying 26.76% Seed Bomb 26.75% Fire Fang 26.48% Night Slash 26.13% Extrasensory 25.58% Energy Ball 25.18% Hidden Power Water 24.83% Hidden Power Electric 24.80% Hidden Power Fighting 24.72% Spark 24.72% Thunder Fang 24.72% Iron Head 24.71% Shadow Claw 24.67% Body Slam 24.45% Hidden Power Dark 24.41% Hyper Voice 24.24% Aerial Ace 24.13% Psycho Cut 24.01% Hidden Power Ghost 23.95% U-turn 23.79% Signal Beam 23.65% Ancientpower 23.02% Flash Cannon 23.01% Extremespeed 23.01% Chatter 22.94% Hidden Power Dragon 22.88% Bite 22.40% Faint Attack 22.40% Luster Purge 22.39% Mist Ball 22.39% Hidden Power Psychic 22.39% Hidden Power Ground 22.09% Hidden Power Bug 22.08% Hidden Power Grass 22.03% Sludge Bomb 21.68% Crush Claw 21.57% Tri Attack 21.55% Poison Jab 21.36% Shock Wave 21.26% Shadow Punch 21.14% Ominous Wind 20.53% Hidden Power Steel 20.13% Needle Arm 20.06% Silver Wind 18.92% Magical Leaf 18.88% Cross Poison 18.69% Magnet Bomb 18.53% Charge Beam 17.71% Ice Shard 17.40% Hidden Power Poison 16.87% Swift 16.16% Mach Punch 15.45% Pursuit (staying in) 14.93% Aqua Jet 14.56% Vacuum Wave 14.12% Shadow Sneak 14.10% Poison Fang 13.35% Bullet Punch 12.35% Fake Out 11.51% Quick Attack 11.51% Even more striking is the following chart, containing the average percentage values that a 300 Atk/SpA, 80-power move of the given type would deal: Code:
Move Type Average Percentage ------------------------------------- Physical Ice 34.81% Special Ice 34.36% Special Fire 32.91% Physical Fire 32.59% Physical Rock 32.47% Physical Flying 32.17% Physical Fighting 30.90% Special Rock 30.70% Special Flying 30.59% Physical Electric 30.42% Physical Dark 29.86% Physical Water 29.11% Special Water 28.38% Special Electric 28.34% Special Fighting 28.25% Physical Ghost 28.19% Special Dark 27.90% Physical Dragon 27.86% Physical Psychic 27.44% Special Ghost 27.38% Physical Bug 27.18% Physical Grass 26.75% Physical Ground 26.66% Special Dragon 26.15% Special Psychic 25.58% Special Ground 25.25% Special Bug 25.23% Special Grass 25.18% Physical Steel 24.71% Special Steel 23.01% Physical Normal 23.01% Special Normal 21.55% Physical Poison 21.36% Special Poison 19.28% I apologise once again for the confusion. In other news, yesterday (after I realised this mistake and fixing it)I developed a method of quantifying how much a Pokemon moveset covers its types using the chart above. I'll post this method when I know that it works perfectly, which should be soon.
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#33 |
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Surprise Mother Fucker
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Moderator
Join Date: Dec 2007
Posts: 4,769
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Er Ice and Fire on top makes a bit more sense...
Good job catching the mistake. |
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#34 |
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coolcoolcool
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Join Date: Dec 2005
Posts: 5,356
Plano, TX
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Rock is still a pretty good attacking type, and Poison still sucks.
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